Mono/C#: Fix false positive in unsafe reference checks
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1 changed files with 15 additions and 2 deletions
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@ -2134,6 +2134,17 @@ CSharpInstance::~CSharpInstance() {
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// Transfer ownership to an "instance binding"
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Reference *ref_owner = static_cast<Reference *>(owner);
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// We will unreference the owner before referencing it again, so we need to keep it alive
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Ref<Reference> scope_keep_owner_alive(ref_owner);
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(void)scope_keep_owner_alive;
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// Unreference the owner here, before the new "instance binding" references it.
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// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
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bool die = _unreference_owner_unsafe();
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CRASH_COND(die == true); // `owner_keep_alive` holds a reference, so it can't die
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void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
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CRASH_COND(data == NULL);
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@ -2149,8 +2160,10 @@ CSharpInstance::~CSharpInstance() {
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}
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}
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bool die = _unreference_owner_unsafe();
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CRASH_COND(die == true); // The "instance binding" should be holding a reference
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#ifdef DEBUG_ENABLED
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// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
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CRASH_COND(ref_owner->reference_get_count() <= 1);
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#endif
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}
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if (script.is_valid() && owner) {
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