From 26aecbfe572c7c1164cfb36088aaf443a73f99df Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Johan=20Aires=20Rast=C3=A9n?= Date: Sat, 4 Mar 2023 11:49:18 +0100 Subject: [PATCH] Fix instance uniforms breaking when setting a new mesh. Fixes #58113 --- servers/rendering/renderer_scene_cull.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 813c1fa4ff2..6a872da69ee 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -653,6 +653,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { geom->geometry_instance->set_use_baked_light(instance->baked_light); geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi); geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + geom->geometry_instance->set_instance_shader_uniforms_offset(instance->instance_allocated_shader_uniforms_offset); geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); if (instance->lightmap_sh.size() == 9) { geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr());