diff --git a/doc/classes/ExternalTexture.xml b/doc/classes/ExternalTexture.xml
new file mode 100644
index 00000000000..6f27b62f249
--- /dev/null
+++ b/doc/classes/ExternalTexture.xml
@@ -0,0 +1,36 @@
+
+
+
+ Texture which displays the content of an external buffer.
+
+
+ Displays the content of an external buffer provided by the platform.
+ Requires the [url=https://registry.khronos.org/OpenGL/extensions/OES/OES_EGL_image_external.txt]OES_EGL_image_external[/url] extension (OpenGL) or [url=https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html#VK_ANDROID_external_memory_android_hardware_buffer]VK_ANDROID_external_memory_android_hardware_buffer[/url] extension (Vulkan).
+ [b]Note:[/b] This is currently only supported in Android builds.
+
+
+
+
+
+
+
+ Returns the external texture ID.
+ Depending on your use case, you may need to pass this to platform APIs, for example, when creating an [code]android.graphics.SurfaceTexture[/code] on Android.
+
+
+
+
+
+
+ Sets the external buffer ID.
+ Depending on your use case, you may need to call this with data received from a platform API, for example, [code]SurfaceTexture.getHardwareBuffer()[/code] on Android.
+
+
+
+
+
+
+ External texture size.
+
+
+
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 7a0893268a9..144f78349f4 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -5660,7 +5660,10 @@
Cubemap sampler global shader parameter ([code]global uniform samplerCube ...[/code]). Exposed as a [Cubemap] in the editor UI.
-
+
+ External sampler global shader parameter ([code]global uniform samplerExternalOES ...[/code]). Exposed as a [ExternalTexture] in the editor UI.
+
+
Represents the size of the [enum GlobalShaderParameterType] enum.
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 5a0f394db0b..b73debf04a2 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -189,6 +189,14 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant
}
builder.append("\n"); //make sure defines begin at newline
+ // Optional support for external textures.
+ if (GLES3::Config::get_singleton()->external_texture_supported) {
+ builder.append("#extension GL_OES_EGL_image_external : enable\n");
+ builder.append("#extension GL_OES_EGL_image_external_essl3 : enable\n");
+ } else {
+ builder.append("#define samplerExternalOES sampler2D\n");
+ }
+
// Insert multiview extension loading, because it needs to appear before
// any non-preprocessor code (like the "precision highp..." lines below).
builder.append("#ifdef USE_MULTIVIEW\n");
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index d6472c44c13..4947d5d4ce7 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -138,6 +138,7 @@ Config::Config() {
// These are GLES only
rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture");
rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture");
+ external_texture_supported = extensions.has("GL_OES_EGL_image_external_essl3");
if (multiview_supported) {
eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR");
@@ -166,6 +167,13 @@ Config::Config() {
rt_msaa_multiview_supported = false;
}
}
+
+ if (external_texture_supported) {
+ eglEGLImageTargetTexture2DOES = (PFNEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
+ if (eglEGLImageTargetTexture2DOES == nullptr) {
+ external_texture_supported = false;
+ }
+ }
#endif
force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index ff72fc5b589..1de00094f0e 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -45,6 +45,7 @@ typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint,
typedef void (*PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
typedef void (*PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei);
+typedef void (*PFNEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum, void *);
#endif
namespace GLES3 {
@@ -91,6 +92,7 @@ public:
bool rt_msaa_supported = false;
bool rt_msaa_multiview_supported = false;
bool multiview_supported = false;
+ bool external_texture_supported = false;
// Adreno 3XX compatibility
bool disable_particles_workaround = false; // set to 'true' to disable 'GPUParticles'
@@ -104,6 +106,7 @@ public:
PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC eglFramebufferTexture2DMultisampleEXT = nullptr;
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC eglFramebufferTextureMultisampleMultiviewOVR = nullptr;
+ PFNEGLIMAGETARGETTEXTURE2DOESPROC eglEGLImageTargetTexture2DOES = nullptr;
#endif
static Config *get_singleton() { return singleton; };
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 7d5af48384c..c29c741c2a1 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -675,6 +675,7 @@ static const GLenum target_from_type[ShaderLanguage::TYPE_MAX] = {
GL_TEXTURE_3D, // TYPE_USAMPLER3D,
GL_TEXTURE_CUBE_MAP, // TYPE_SAMPLERCUBE,
GL_TEXTURE_CUBE_MAP, // TYPE_SAMPLERCUBEARRAY,
+ _GL_TEXTURE_EXTERNAL_OES, // TYPE_SAMPLEREXT
GL_TEXTURE_2D, // TYPE_STRUCT
};
@@ -946,6 +947,9 @@ void MaterialData::update_textures(const HashMap &p_paramet
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
ERR_PRINT_ONCE("Type: SamplerCubeArray not supported in GL Compatibility rendering backend, please use another type.");
} break;
+ case ShaderLanguage::TYPE_SAMPLEREXT: {
+ gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_EXT);
+ } break;
case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D:
@@ -1949,6 +1953,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
"sampler2DArray",
"sampler3D",
"samplerCube",
+ "samplerExternalOES"
};
RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
@@ -2661,7 +2666,11 @@ static void bind_uniforms_generic(const Vector &p_textures, const Vectortex_id);
+ GLenum target = target_from_type[texture_uniform.type];
+ if (target == _GL_TEXTURE_EXTERNAL_OES && !GLES3::Config::get_singleton()->external_texture_supported) {
+ target = GL_TEXTURE_2D;
+ }
+ glBindTexture(target, texture->tex_id);
if (texture->render_target) {
texture->render_target->used_in_frame = true;
}
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index bd824a076ef..27ba89aa5fa 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -152,6 +152,11 @@ TextureStorage::TextureStorage() {
texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_ANISO], image);
}
+ {
+ default_gl_textures[DEFAULT_GL_TEXTURE_EXT] = texture_allocate();
+ texture_external_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_EXT], 1, 1, 0);
+ }
+
{
unsigned char pixel_data[4 * 4 * 4];
for (int i = 0; i < 16; i++) {
@@ -769,6 +774,48 @@ void TextureStorage::texture_2d_initialize(RID p_texture, const Ref &p_im
texture_set_data(p_texture, p_image);
}
+void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
+ Texture texture;
+ texture.active = true;
+ texture.alloc_width = texture.width = p_width;
+ texture.alloc_height = texture.height = p_height;
+ texture.real_format = texture.format = Image::FORMAT_RGB8;
+ texture.type = Texture::TYPE_2D;
+
+ if (GLES3::Config::get_singleton()->external_texture_supported) {
+ texture.target = _GL_TEXTURE_EXTERNAL_OES;
+ } else {
+ texture.target = GL_TEXTURE_2D;
+ }
+
+ glGenTextures(1, &texture.tex_id);
+ glBindTexture(texture.target, texture.tex_id);
+
+#ifdef ANDROID_ENABLED
+ if (texture.target == _GL_TEXTURE_EXTERNAL_OES) {
+ if (p_external_buffer) {
+ GLES3::Config::get_singleton()->eglEGLImageTargetTexture2DOES(_GL_TEXTURE_EXTERNAL_OES, reinterpret_cast(p_external_buffer));
+ }
+ texture.total_data_size = 0;
+ } else
+#endif
+ {
+ // If external textures aren't supported, allocate an empty 1x1 texture.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+ texture.total_data_size = 3;
+ }
+
+ glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(texture.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, texture.total_data_size, "Texture External");
+ texture_owner.initialize_rid(p_texture, texture);
+
+ glBindTexture(texture.target, 0);
+}
+
void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector[> &p_layers, RS::TextureLayeredType p_layered_type) {
ERR_FAIL_COND(p_layers.is_empty());
@@ -930,6 +977,22 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector][> &
GLES3::Utilities::get_singleton()->texture_resize_data(tex->tex_id, tex->total_data_size);
}
+void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_NULL(tex);
+
+ tex->alloc_width = tex->width = p_width;
+ tex->alloc_height = tex->height = p_height;
+
+#ifdef ANDROID_ENABLED
+ if (tex->target == _GL_TEXTURE_EXTERNAL_OES && p_external_buffer) {
+ glBindTexture(_GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
+ GLES3::Config::get_singleton()->eglEGLImageTargetTexture2DOES(_GL_TEXTURE_EXTERNAL_OES, reinterpret_cast(p_external_buffer));
+ glBindTexture(_GL_TEXTURE_EXTERNAL_OES, 0);
+ }
+#endif
+}
+
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_NULL(tex);
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index b1d46309788..2bf8546c0fc 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -126,6 +126,7 @@ enum DefaultGLTexture {
DEFAULT_GL_TEXTURE_3D_BLACK,
DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE,
DEFAULT_GL_TEXTURE_2D_UINT,
+ DEFAULT_GL_TEXTURE_EXT,
DEFAULT_GL_TEXTURE_MAX
};
@@ -512,12 +513,14 @@ public:
virtual void texture_2d_initialize(RID p_texture, const Ref &p_image) override;
virtual void texture_2d_layered_initialize(RID p_texture, const Vector][> &p_layers, RS::TextureLayeredType p_layered_type) override;
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector][> &p_data) override;
+ virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) override;
virtual void texture_3d_update(RID p_texture, const Vector][> &p_data) override;
+ virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
//these two APIs can be used together or in combination with the others.
diff --git a/editor/renames_map_3_to_4.cpp b/editor/renames_map_3_to_4.cpp
index 8eab3fbea96..ae7c86a5e58 100644
--- a/editor/renames_map_3_to_4.cpp
+++ b/editor/renames_map_3_to_4.cpp
@@ -1518,7 +1518,6 @@ const char *RenamesMap3To4::class_renames[][2] = {
{ "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" },
{ "EditorSpatialGizmo", "EditorNode3DGizmo" },
{ "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
- { "ExternalTexture", "ImageTexture" },
{ "GIProbe", "VoxelGI" },
{ "GIProbeData", "VoxelGIData" },
{ "Generic6DOFJoint", "Generic6DOFJoint3D" },
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 76678e609a9..09227e260f1 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -117,6 +117,7 @@
#include "scene/resources/compressed_texture.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/environment.h"
+#include "scene/resources/external_texture.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/gradient_texture.h"
@@ -926,6 +927,7 @@ void register_scene_types() {
GDREGISTER_CLASS(GradientTexture2D);
GDREGISTER_CLASS(AnimatedTexture);
GDREGISTER_CLASS(CameraTexture);
+ GDREGISTER_CLASS(ExternalTexture);
GDREGISTER_VIRTUAL_CLASS(TextureLayered);
GDREGISTER_ABSTRACT_CLASS(ImageTextureLayered);
GDREGISTER_VIRTUAL_CLASS(Texture3D);
diff --git a/scene/resources/external_texture.cpp b/scene/resources/external_texture.cpp
new file mode 100644
index 00000000000..c088406030f
--- /dev/null
+++ b/scene/resources/external_texture.cpp
@@ -0,0 +1,92 @@
+/**************************************************************************/
+/* external_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "external_texture.h"
+
+#include "drivers/gles3/storage/texture_storage.h"
+#include "servers/rendering/rendering_server_globals.h"
+
+void ExternalTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
+ ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
+ ClassDB::bind_method(D_METHOD("set_external_buffer_id", "external_buffer_id"), &ExternalTexture::set_external_buffer_id);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+}
+
+uint64_t ExternalTexture::get_external_texture_id() const {
+ return RenderingServer::get_singleton()->texture_get_native_handle(texture);
+}
+
+void ExternalTexture::set_size(const Size2 &p_size) {
+ if (p_size.width > 0 && p_size.height > 0 && p_size != size) {
+ size = p_size;
+ RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
+ emit_changed();
+ }
+}
+
+Size2 ExternalTexture::get_size() const {
+ return size;
+}
+
+void ExternalTexture::set_external_buffer_id(uint64_t p_external_buffer) {
+ if (p_external_buffer != external_buffer) {
+ external_buffer = p_external_buffer;
+ RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
+ }
+}
+
+int ExternalTexture::get_width() const {
+ return size.width;
+}
+
+int ExternalTexture::get_height() const {
+ return size.height;
+}
+
+bool ExternalTexture::has_alpha() const {
+ return false;
+}
+
+RID ExternalTexture::get_rid() const {
+ return texture;
+}
+
+ExternalTexture::ExternalTexture() {
+ texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
+}
+
+ExternalTexture::~ExternalTexture() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RenderingServer::get_singleton()->free(texture);
+ }
+}
diff --git a/scene/resources/external_texture.h b/scene/resources/external_texture.h
new file mode 100644
index 00000000000..96bcd8d0fe4
--- /dev/null
+++ b/scene/resources/external_texture.h
@@ -0,0 +1,66 @@
+/**************************************************************************/
+/* external_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef EXTERNAL_TEXTURE_H
+#define EXTERNAL_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+// External textures as defined by OES_EGL_image_external (GLES) or VK_ANDROID_external_memory_android_hardware_buffer (Vulkan).
+class ExternalTexture : public Texture2D {
+ GDCLASS(ExternalTexture, Texture2D);
+
+private:
+ RID texture;
+ Size2 size = Size2(256, 256);
+ uint64_t external_buffer = 0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ uint64_t get_external_texture_id() const;
+
+ virtual Size2 get_size() const override;
+ void set_size(const Size2 &p_size);
+
+ void set_external_buffer_id(uint64_t p_external_buffer);
+
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override;
+
+ ExternalTexture();
+ ~ExternalTexture();
+};
+
+#endif // EXTERNAL_TEXTURE_H
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index 1a566b518d9..6da7446e692 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -90,12 +90,14 @@ public:
};
virtual void texture_2d_layered_initialize(RID p_texture, const Vector][> &p_layers, RS::TextureLayeredType p_layered_type) override {}
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector][> &p_data) override {}
+ virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override {}
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override {} //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override { return RID(); }
virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) override {}
virtual void texture_3d_update(RID p_texture, const Vector][> &p_data) override {}
+ virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override {}
virtual void texture_proxy_update(RID p_proxy, RID p_base) override {}
//these two APIs can be used together or in combination with the others.
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index e6a745d3b44..39c3e9b168a 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -200,6 +200,8 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
#endif
builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
+ builder.append("#define samplerExternalOES sampler2D\n");
+ builder.append("#define textureExternalOES texture2D\n");
} break;
case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 9f390c99f91..3bfc1bd15ca 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -1639,6 +1639,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
"sampler2DArray",
"sampler3D",
"samplerCube",
+ "samplerExternalOES",
};
RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 81ab384edce..e5a8dbb9b2b 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -1087,6 +1087,9 @@ void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format
texture_owner.initialize_rid(p_texture, texture);
}
+void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
+}
+
void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
Texture *tex = texture_owner.get_or_null(p_base);
ERR_FAIL_NULL(tex);
@@ -1361,6 +1364,9 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector][> &
RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
}
+void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
+}
+
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_NULL(tex);
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index d352690fff6..9de4ff7b6b9 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -491,12 +491,14 @@ public:
virtual void texture_2d_initialize(RID p_texture, const Ref &p_image) override;
virtual void texture_2d_layered_initialize(RID p_texture, const Vector][> &p_layers, RS::TextureLayeredType p_layered_type) override;
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector][> &p_data) override;
+ virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) override;
virtual void texture_3d_update(RID p_texture, const Vector][> &p_data) override;
+ virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
//these two APIs can be used together or in combination with the others.
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index fb4f4aa756f..2dcdc3f2543 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -162,6 +162,17 @@ public:
return ret; \
}
+#define FUNCRIDTEX3(m_type, m_type1, m_type2, m_type3) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3); \
+ } \
+ return ret; \
+ }
+
#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
RID ret = RSG::texture_storage->texture_allocate(); \
@@ -177,6 +188,7 @@ public:
FUNCRIDTEX1(texture_2d, const Ref &)
FUNCRIDTEX2(texture_2d_layered, const Vector][> &, TextureLayeredType)
FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector][> &)
+ FUNCRIDTEX3(texture_external, int, int, uint64_t)
FUNCRIDTEX1(texture_proxy, RID)
// Called directly, not through the command queue.
@@ -187,6 +199,7 @@ public:
//these go through command queue if they are in another thread
FUNC3(texture_2d_update, RID, const Ref &, int)
FUNC2(texture_3d_update, RID, const Vector][> &)
+ FUNC4(texture_external_update, RID, int, int, uint64_t)
FUNC2(texture_proxy_update, RID, RID)
//these also go pass-through
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 5f97fa0c9b7..3a0b9cf1580 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -113,6 +113,8 @@ static int _get_datatype_alignment(SL::DataType p_type) {
return 16;
case SL::TYPE_SAMPLERCUBEARRAY:
return 16;
+ case SL::TYPE_SAMPLEREXT:
+ return 16;
case SL::TYPE_STRUCT:
return 0;
case SL::TYPE_MAX: {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 5a3c5d2fd09..14bd3841dfa 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -315,6 +315,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
{ TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} },
{ TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} },
+ { TK_TYPE_SAMPLEREXT, "samplerExternalOES", KCF_SAMPLER_DATATYPE, {}, {} },
// interpolation qualifiers
@@ -1027,7 +1028,8 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
p_type == TK_TYPE_ISAMPLER3D ||
p_type == TK_TYPE_USAMPLER3D ||
p_type == TK_TYPE_SAMPLERCUBE ||
- p_type == TK_TYPE_SAMPLERCUBEARRAY);
+ p_type == TK_TYPE_SAMPLERCUBEARRAY ||
+ p_type == TK_TYPE_SAMPLEREXT);
}
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
@@ -1162,6 +1164,8 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "samplerCube";
case TYPE_SAMPLERCUBEARRAY:
return "samplerCubeArray";
+ case TYPE_SAMPLEREXT:
+ return "samplerExternalOES";
case TYPE_STRUCT:
return "struct";
case TYPE_MAX:
@@ -3169,6 +3173,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
// textureProj
@@ -4482,7 +4488,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector &p_value,
case ShaderLanguage::TYPE_USAMPLER2D:
case ShaderLanguage::TYPE_USAMPLER3D:
case ShaderLanguage::TYPE_SAMPLERCUBE:
- case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
+ case ShaderLanguage::TYPE_SAMPLERCUBEARRAY:
+ case ShaderLanguage::TYPE_SAMPLEREXT: {
// Texture types, likely not relevant here.
break;
}
@@ -4707,6 +4714,17 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.hint_string = "Texture3D";
}
} break;
+ case ShaderLanguage::TYPE_SAMPLEREXT: {
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ pi.hint = PROPERTY_HINT_ARRAY_TYPE;
+ pi.hint_string = MAKE_RESOURCE_TYPE_HINT("ExternalTexture");
+ } else {
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "ExternalTexture";
+ }
+ } break;
case ShaderLanguage::TYPE_STRUCT: {
// FIXME: Implement this.
} break;
@@ -4780,6 +4798,8 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
return 16;
case TYPE_SAMPLERCUBEARRAY:
return 16;
+ case TYPE_SAMPLEREXT:
+ return 16;
case TYPE_STRUCT:
return 0;
case TYPE_MAX: {
@@ -4921,6 +4941,7 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
TYPE_UINT,
TYPE_FLOAT,
TYPE_FLOAT,
+ TYPE_FLOAT,
TYPE_VOID,
};
@@ -4963,6 +4984,7 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
1,
1,
1,
+ 1,
};
static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX);
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index b0d579dfe76..48df77f6bbf 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -91,6 +91,7 @@ public:
TK_TYPE_USAMPLER3D,
TK_TYPE_SAMPLERCUBE,
TK_TYPE_SAMPLERCUBEARRAY,
+ TK_TYPE_SAMPLEREXT,
TK_INTERPOLATION_FLAT,
TK_INTERPOLATION_SMOOTH,
TK_CONST,
@@ -235,6 +236,7 @@ public:
TYPE_USAMPLER3D,
TYPE_SAMPLERCUBE,
TYPE_SAMPLERCUBEARRAY,
+ TYPE_SAMPLEREXT,
TYPE_STRUCT,
TYPE_MAX
};
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 6e1cb9eb7f4..fd17b052ee5 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -69,12 +69,14 @@ public:
virtual void texture_2d_initialize(RID p_texture, const Ref &p_image) = 0;
virtual void texture_2d_layered_initialize(RID p_texture, const Vector][> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector][> &p_data) = 0;
+ virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) = 0;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) = 0;
virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector][> &p_data) = 0;
+ virtual void texture_external_update(RID p_proxy, int p_width, int p_height, uint64_t p_external_buffer) = 0;
virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
//these two APIs can be used together or in combination with the others.
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a1c05fa2e75..0ad56961c0c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -3405,6 +3405,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLEREXT);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
/* Free */
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 2b45b73f099..a130ae0ba27 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -137,12 +137,14 @@ public:
virtual RID texture_2d_create(const Ref &p_image) = 0;
virtual RID texture_2d_layered_create(const Vector][> &p_layers, TextureLayeredType p_layered_type) = 0;
virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector][> &p_data) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_external_create(int p_width, int p_height, uint64_t p_external_buffer = 0) = 0;
virtual RID texture_proxy_create(RID p_base) = 0;
virtual RID texture_create_from_native_handle(TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, TextureLayeredType p_layered_type = TEXTURE_LAYERED_2D_ARRAY) = 0;
virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector][> &p_data) = 0;
+ virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer = 0) = 0;
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
// These two APIs can be used together or in combination with the others.
@@ -1647,6 +1649,7 @@ public:
GLOBAL_VAR_TYPE_SAMPLER2DARRAY,
GLOBAL_VAR_TYPE_SAMPLER3D,
GLOBAL_VAR_TYPE_SAMPLERCUBE,
+ GLOBAL_VAR_TYPE_SAMPLEREXT,
GLOBAL_VAR_TYPE_MAX
};
]