Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color

Tweak the built-ins color highlighting in the shader editor
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Rémi Verschelde 2020-07-26 16:50:50 +02:00 committed by GitHub
commit 1a829621e3
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@ -136,28 +136,39 @@ void ShaderTextEditor::_load_theme_settings() {
syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color"));
syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color"));
syntax_highlighter->clear_keyword_colors();
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
if (shader.is_valid()) {
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
keywords.push_back(F->key());
}
}
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
keywords.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
}
}
const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
syntax_highlighter->clear_keyword_colors();
for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
syntax_highlighter->add_keyword_color(E->get(), keyword_color);
}
//colorize comments
// Colorize built-ins like `COLOR` differently to make them easier
// to distinguish from keywords at a quick glance.
List<String> built_ins;
if (shader.is_valid()) {
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
built_ins.push_back(F->key());
}
}
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
}
}
const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
syntax_highlighter->add_keyword_color(E->get(), member_variable_color);
}
// Colorize comments.
const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
syntax_highlighter->clear_color_regions();
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);