C#: Implement readonly-ness in Array and Dictionary

- Expose `IsReadOnly` and add `MakeReadOnly` method.
This commit is contained in:
Raul Santos 2023-01-24 17:53:51 +01:00
parent 518b9e5801
commit 1aa54141e6
No known key found for this signature in database
GPG key ID: B532473AE3A803E4
5 changed files with 297 additions and 15 deletions

View file

@ -189,10 +189,15 @@ namespace Godot.Collections
/// <summary>
/// Resizes this <see cref="Array"/> to the given size.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="newSize">The new size of the array.</param>
/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
{
ThrowIfReadOnly();
var self = (godot_array)NativeValue;
return NativeFuncs.godotsharp_array_resize(ref self, newSize);
}
@ -200,8 +205,13 @@ namespace Godot.Collections
/// <summary>
/// Shuffles the contents of this <see cref="Array"/> into a random order.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
public void Shuffle()
{
ThrowIfReadOnly();
var self = (godot_array)NativeValue;
NativeFuncs.godotsharp_array_shuffle(ref self);
}
@ -240,6 +250,9 @@ namespace Godot.Collections
/// <summary>
/// Returns the item at the given <paramref name="index"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The property is assigned and the array is read-only.
/// </exception>
/// <value>The <see cref="Variant"/> item at the given <paramref name="index"/>.</value>
public unsafe Variant this[int index]
{
@ -250,8 +263,11 @@ namespace Godot.Collections
}
set
{
ThrowIfReadOnly();
if (index < 0 || index >= Count)
throw new ArgumentOutOfRangeException(nameof(index));
var self = (godot_array)NativeValue;
godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
godot_variant* itemPtr = &ptrw[index];
@ -264,9 +280,14 @@ namespace Godot.Collections
/// Adds an item to the end of this <see cref="Array"/>.
/// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="item">The <see cref="Variant"/> item to add.</param>
public void Add(Variant item)
{
ThrowIfReadOnly();
godot_variant variantValue = (godot_variant)item.NativeVar;
var self = (godot_array)NativeValue;
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
@ -282,6 +303,9 @@ namespace Godot.Collections
/// <summary>
/// Erases all items from this <see cref="Array"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
public void Clear() => Resize(0);
/// <summary>
@ -303,10 +327,15 @@ namespace Godot.Collections
/// or the position at the end of the array.
/// Existing items will be moved to the right.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="index">The index to insert at.</param>
/// <param name="item">The <see cref="Variant"/> item to insert.</param>
public void Insert(int index, Variant item)
{
ThrowIfReadOnly();
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@ -319,9 +348,14 @@ namespace Godot.Collections
/// Removes the first occurrence of the specified <paramref name="item"/>
/// from this <see cref="Array"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="item">The value to remove.</param>
public bool Remove(Variant item)
{
ThrowIfReadOnly();
int index = IndexOf(item);
if (index >= 0)
{
@ -335,9 +369,14 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Array"/> by index.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
ThrowIfReadOnly();
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@ -358,7 +397,28 @@ namespace Godot.Collections
object ICollection.SyncRoot => false;
bool ICollection<Variant>.IsReadOnly => false;
/// <summary>
/// Returns <see langword="true"/> if the array is read-only.
/// See <see cref="MakeReadOnly"/>.
/// </summary>
public bool IsReadOnly => NativeValue.DangerousSelfRef.IsReadOnly;
/// <summary>
/// Makes the <see cref="Array"/> read-only, i.e. disabled modying of the
/// array's elements. Does not apply to nested content, e.g. content of
/// nested arrays.
/// </summary>
public void MakeReadOnly()
{
if (IsReadOnly)
{
// Avoid interop call when the array is already read-only.
return;
}
var self = (godot_array)NativeValue;
NativeFuncs.godotsharp_array_make_read_only(ref self);
}
/// <summary>
/// Copies the elements of this <see cref="Array"/> to the given
@ -472,6 +532,14 @@ namespace Godot.Collections
{
elem = NativeValue.DangerousSelfRef.Elements[index];
}
private void ThrowIfReadOnly()
{
if (IsReadOnly)
{
throw new InvalidOperationException("Array instance is read-only.");
}
}
}
internal interface IGenericGodotArray
@ -592,6 +660,9 @@ namespace Godot.Collections
/// <summary>
/// Resizes this <see cref="Array{T}"/> to the given size.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="newSize">The new size of the array.</param>
/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
@ -602,6 +673,9 @@ namespace Godot.Collections
/// <summary>
/// Shuffles the contents of this <see cref="Array{T}"/> into a random order.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
public void Shuffle()
{
_underlyingArray.Shuffle();
@ -634,6 +708,9 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="index"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The property is assigned and the array is read-only.
/// </exception>
/// <value>The value at the given <paramref name="index"/>.</value>
public unsafe T this[int index]
{
@ -644,8 +721,11 @@ namespace Godot.Collections
}
set
{
ThrowIfReadOnly();
if (index < 0 || index >= Count)
throw new ArgumentOutOfRangeException(nameof(index));
var self = (godot_array)_underlyingArray.NativeValue;
godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
godot_variant* itemPtr = &ptrw[index];
@ -673,10 +753,15 @@ namespace Godot.Collections
/// or the position at the end of the array.
/// Existing items will be moved to the right.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="index">The index to insert at.</param>
/// <param name="item">The item to insert.</param>
public void Insert(int index, T item)
{
ThrowIfReadOnly();
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@ -688,6 +773,9 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Array{T}"/> by index.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
@ -703,16 +791,35 @@ namespace Godot.Collections
/// <returns>The number of elements.</returns>
public int Count => _underlyingArray.Count;
bool ICollection<T>.IsReadOnly => false;
/// <summary>
/// Returns <see langword="true"/> if the array is read-only.
/// See <see cref="MakeReadOnly"/>.
/// </summary>
public bool IsReadOnly => _underlyingArray.IsReadOnly;
/// <summary>
/// Makes the <see cref="Array{T}"/> read-only, i.e. disabled modying of the
/// array's elements. Does not apply to nested content, e.g. content of
/// nested arrays.
/// </summary>
public void MakeReadOnly()
{
_underlyingArray.MakeReadOnly();
}
/// <summary>
/// Adds an item to the end of this <see cref="Array{T}"/>.
/// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="item">The item to add.</param>
/// <returns>The new size after adding the item.</returns>
public void Add(T item)
{
ThrowIfReadOnly();
using var variantValue = VariantUtils.CreateFrom(item);
var self = (godot_array)_underlyingArray.NativeValue;
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
@ -721,6 +828,9 @@ namespace Godot.Collections
/// <summary>
/// Erases all items from this <see cref="Array{T}"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
public void Clear()
{
_underlyingArray.Clear();
@ -769,10 +879,15 @@ namespace Godot.Collections
/// Removes the first occurrence of the specified value
/// from this <see cref="Array{T}"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
/// <param name="item">The value to remove.</param>
/// <returns>A <see langword="bool"/> indicating success or failure.</returns>
public bool Remove(T item)
{
ThrowIfReadOnly();
int index = IndexOf(item);
if (index >= 0)
{
@ -812,5 +927,13 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Array<T>(Variant from) => from.AsGodotArray<T>();
private void ThrowIfReadOnly()
{
if (IsReadOnly)
{
throw new InvalidOperationException("Array instance is read-only.");
}
}
}
}

View file

@ -93,10 +93,15 @@ namespace Godot.Collections
/// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/>
/// is <see langword="true"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
/// <param name="dictionary">Dictionary to copy entries from.</param>
/// <param name="overwrite">If duplicate keys should be copied over as well.</param>
public void Merge(Dictionary dictionary, bool overwrite = false)
{
ThrowIfReadOnly();
var self = (godot_dictionary)NativeValue;
var other = (godot_dictionary)dictionary.NativeValue;
NativeFuncs.godotsharp_dictionary_merge(ref self, in other, overwrite.ToGodotBool());
@ -175,8 +180,12 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The property is assigned and the dictionary is read-only.
/// </exception>
/// <exception cref="KeyNotFoundException">
/// An entry for <paramref name="key"/> does not exist in the dictionary.
/// The property is retrieved and an entry for <paramref name="key"/>
/// does not exist in the dictionary.
/// </exception>
/// <value>The value at the given <paramref name="key"/>.</value>
public Variant this[Variant key]
@ -197,6 +206,8 @@ namespace Godot.Collections
}
set
{
ThrowIfReadOnly();
var self = (godot_dictionary)NativeValue;
NativeFuncs.godotsharp_dictionary_set_value(ref self,
(godot_variant)key.NativeVar, (godot_variant)value.NativeVar);
@ -207,6 +218,9 @@ namespace Godot.Collections
/// Adds an value <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
/// <exception cref="ArgumentException">
/// An entry for <paramref name="key"/> already exists in the dictionary.
/// </exception>
@ -214,6 +228,8 @@ namespace Godot.Collections
/// <param name="value">The value to add.</param>
public void Add(Variant key, Variant value)
{
ThrowIfReadOnly();
var variantKey = (godot_variant)key.NativeVar;
var self = (godot_dictionary)NativeValue;
@ -230,8 +246,13 @@ namespace Godot.Collections
/// <summary>
/// Clears the dictionary, removing all entries from it.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
public void Clear()
{
ThrowIfReadOnly();
var self = (godot_dictionary)NativeValue;
NativeFuncs.godotsharp_dictionary_clear(ref self);
}
@ -267,15 +288,22 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Dictionary"/> by key.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
/// <param name="key">The key of the element to remove.</param>
public bool Remove(Variant key)
{
ThrowIfReadOnly();
var self = (godot_dictionary)NativeValue;
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, (godot_variant)key.NativeVar).ToBool();
}
bool ICollection<KeyValuePair<Variant, Variant>>.Remove(KeyValuePair<Variant, Variant> item)
{
ThrowIfReadOnly();
godot_variant variantKey = (godot_variant)item.Key.NativeVar;
var self = (godot_dictionary)NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
@ -311,7 +339,28 @@ namespace Godot.Collections
}
}
bool ICollection<KeyValuePair<Variant, Variant>>.IsReadOnly => false;
/// <summary>
/// Returns <see langword="true"/> if the dictionary is read-only.
/// See <see cref="MakeReadOnly"/>.
/// </summary>
public bool IsReadOnly => NativeValue.DangerousSelfRef.IsReadOnly;
/// <summary>
/// Makes the <see cref="Dictionary"/> read-only, i.e. disabled modying of the
/// dictionary's elements. Does not apply to nested content, e.g. content of
/// nested dictionaries.
/// </summary>
public void MakeReadOnly()
{
if (IsReadOnly)
{
// Avoid interop call when the dictionary is already read-only.
return;
}
var self = (godot_dictionary)NativeValue;
NativeFuncs.godotsharp_dictionary_make_read_only(ref self);
}
/// <summary>
/// Gets the value for the given <paramref name="key"/> in the dictionary.
@ -397,6 +446,14 @@ namespace Godot.Collections
using (str)
return Marshaling.ConvertStringToManaged(str);
}
private void ThrowIfReadOnly()
{
if (IsReadOnly)
{
throw new InvalidOperationException("Dictionary instance is read-only.");
}
}
}
internal interface IGenericGodotDictionary
@ -508,6 +565,9 @@ namespace Godot.Collections
/// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/>
/// is <see langword="true"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
/// <param name="dictionary">Dictionary to copy entries from.</param>
/// <param name="overwrite">If duplicate keys should be copied over as well.</param>
public void Merge(Dictionary<TKey, TValue> dictionary, bool overwrite = false)
@ -536,6 +596,13 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The property is assigned and the dictionary is read-only.
/// </exception>
/// <exception cref="KeyNotFoundException">
/// The property is retrieved and an entry for <paramref name="key"/>
/// does not exist in the dictionary.
/// </exception>
/// <value>The value at the given <paramref name="key"/>.</value>
public TValue this[TKey key]
{
@ -557,6 +624,8 @@ namespace Godot.Collections
}
set
{
ThrowIfReadOnly();
using var variantKey = VariantUtils.CreateFrom(key);
using var variantValue = VariantUtils.CreateFrom(value);
var self = (godot_dictionary)_underlyingDict.NativeValue;
@ -616,10 +685,15 @@ namespace Godot.Collections
/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
/// <param name="key">The key at which to add the object.</param>
/// <param name="value">The object to add.</param>
public void Add(TKey key, TValue value)
{
ThrowIfReadOnly();
using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
@ -645,9 +719,14 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
/// <param name="key">The key of the element to remove.</param>
public bool Remove(TKey key)
{
ThrowIfReadOnly();
using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey).ToBool();
@ -683,7 +762,21 @@ namespace Godot.Collections
/// <returns>The number of elements.</returns>
public int Count => _underlyingDict.Count;
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
/// <summary>
/// Returns <see langword="true"/> if the dictionary is read-only.
/// See <see cref="MakeReadOnly"/>.
/// </summary>
public bool IsReadOnly => _underlyingDict.IsReadOnly;
/// <summary>
/// Makes the <see cref="Dictionary{TKey, TValue}"/> read-only, i.e. disabled
/// modying of the dictionary's elements. Does not apply to nested content,
/// e.g. content of nested dictionaries.
/// </summary>
public void MakeReadOnly()
{
_underlyingDict.MakeReadOnly();
}
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
=> Add(item.Key, item.Value);
@ -691,6 +784,9 @@ namespace Godot.Collections
/// <summary>
/// Clears the dictionary, removing all entries from it.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
public void Clear() => _underlyingDict.Clear();
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
@ -740,6 +836,8 @@ namespace Godot.Collections
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
ThrowIfReadOnly();
using var variantKey = VariantUtils.CreateFrom(item.Key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
@ -789,5 +887,13 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Dictionary<TKey, TValue>(Variant from) =>
from.AsGodotDictionary<TKey, TValue>();
private void ThrowIfReadOnly()
{
if (IsReadOnly)
{
throw new InvalidOperationException("Dictionary instance is read-only.");
}
}
}
}

View file

@ -697,6 +697,9 @@ namespace Godot.NativeInterop
private uint _safeRefCount;
public VariantVector _arrayVector;
private unsafe godot_variant* _readOnly;
// There are more fields here, but we don't care as we never store this in C#
public readonly int Size
@ -704,6 +707,12 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _arrayVector.Size;
}
public readonly unsafe bool IsReadOnly
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _readOnly != null;
}
}
[StructLayout(LayoutKind.Sequential)]
@ -737,6 +746,12 @@ namespace Godot.NativeInterop
get => _p != null ? _p->Size : 0;
}
public readonly unsafe bool IsReadOnly
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _p != null && _p->IsReadOnly;
}
public unsafe void Dispose()
{
if (_p == null)
@ -766,35 +781,59 @@ namespace Godot.NativeInterop
// A correctly constructed value needs to call the native default constructor to allocate `_p`.
// Don't pass a C# default constructed `godot_dictionary` to native code, unless it's going to
// be re-assigned a new value (the copy constructor checks if `_p` is null so that's fine).
[StructLayout(LayoutKind.Sequential)]
[StructLayout(LayoutKind.Explicit)]
// ReSharper disable once InconsistentNaming
public ref struct godot_dictionary
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly unsafe godot_dictionary* GetUnsafeAddress()
=> (godot_dictionary*)Unsafe.AsPointer(ref Unsafe.AsRef(in _p));
=> (godot_dictionary*)Unsafe.AsPointer(ref Unsafe.AsRef(in _getUnsafeAddressHelper));
private IntPtr _p;
[FieldOffset(0)] private byte _getUnsafeAddressHelper;
public readonly bool IsAllocated
[FieldOffset(0)] private unsafe DictionaryPrivate* _p;
[StructLayout(LayoutKind.Sequential)]
private struct DictionaryPrivate
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _p != IntPtr.Zero;
private uint _safeRefCount;
private unsafe godot_variant* _readOnly;
// There are more fields here, but we don't care as we never store this in C#
public readonly unsafe bool IsReadOnly
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _readOnly != null;
}
}
public void Dispose()
public readonly unsafe bool IsAllocated
{
if (_p == IntPtr.Zero)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _p != null;
}
public readonly unsafe bool IsReadOnly
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _p != null && _p->IsReadOnly;
}
public unsafe void Dispose()
{
if (_p == null)
return;
NativeFuncs.godotsharp_dictionary_destroy(ref this);
_p = IntPtr.Zero;
_p = null;
}
[StructLayout(LayoutKind.Sequential)]
// ReSharper disable once InconsistentNaming
internal struct movable
{
private IntPtr _p;
private unsafe DictionaryPrivate* _p;
public static unsafe explicit operator movable(in godot_dictionary value)
=> *(movable*)CustomUnsafe.AsPointer(ref CustomUnsafe.AsRef(value));

View file

@ -376,6 +376,8 @@ namespace Godot.NativeInterop
public static partial Error godotsharp_array_resize(ref godot_array p_self, int p_new_size);
public static partial void godotsharp_array_make_read_only(ref godot_array p_self);
public static partial void godotsharp_array_shuffle(ref godot_array p_self);
public static partial void godotsharp_array_to_string(ref godot_array p_self, out godot_string r_str);
@ -416,6 +418,8 @@ namespace Godot.NativeInterop
public static partial godot_bool godotsharp_dictionary_remove_key(ref godot_dictionary p_self,
in godot_variant p_key);
public static partial void godotsharp_dictionary_make_read_only(ref godot_dictionary p_self);
public static partial void godotsharp_dictionary_to_string(ref godot_dictionary p_self, out godot_string r_str);
// StringExtensions

View file

@ -1012,6 +1012,10 @@ int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
return (int32_t)p_self->resize(p_new_size);
}
void godotsharp_array_make_read_only(Array *p_self) {
p_self->make_read_only();
}
void godotsharp_array_shuffle(Array *p_self) {
p_self->shuffle();
}
@ -1081,6 +1085,10 @@ bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key)
return p_self->erase(*p_key);
}
void godotsharp_dictionary_make_read_only(Dictionary *p_self) {
p_self->make_read_only();
}
void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) {
*r_str = Variant(*p_self).operator String();
}
@ -1439,6 +1447,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_array_insert,
(void *)godotsharp_array_remove_at,
(void *)godotsharp_array_resize,
(void *)godotsharp_array_make_read_only,
(void *)godotsharp_array_shuffle,
(void *)godotsharp_array_to_string,
(void *)godotsharp_dictionary_try_get_value,
@ -1454,6 +1463,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_dictionary_merge,
(void *)godotsharp_dictionary_recursive_equal,
(void *)godotsharp_dictionary_remove_key,
(void *)godotsharp_dictionary_make_read_only,
(void *)godotsharp_dictionary_to_string,
(void *)godotsharp_string_simplify_path,
(void *)godotsharp_string_to_camel_case,