Brand new networked multiplayer

This commit is contained in:
Juan Linietsky 2016-08-19 16:48:08 -03:00
parent 56fa741b7a
commit 1add52b55e
23 changed files with 1312 additions and 253 deletions

View file

@ -5,14 +5,16 @@ void NetworkedMultiplayerPeer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode );
ObjectTypeDB::bind_method(_MD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer );
ObjectTypeDB::bind_method(_MD("set_channel","id"), &NetworkedMultiplayerPeer::set_channel );
ObjectTypeDB::bind_method(_MD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer );
ObjectTypeDB::bind_method(_MD("get_packet_channel"), &NetworkedMultiplayerPeer::get_packet_channel );
ObjectTypeDB::bind_method(_MD("poll"), &NetworkedMultiplayerPeer::poll );
ObjectTypeDB::bind_method(_MD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status );
ObjectTypeDB::bind_method(_MD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id );
ObjectTypeDB::bind_method(_MD("set_refuse_new_connections","enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections );
ObjectTypeDB::bind_method(_MD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections );
BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE );
BIND_CONSTANT( TRANSFER_MODE_RELIABLE );
@ -22,8 +24,15 @@ void NetworkedMultiplayerPeer::_bind_methods() {
BIND_CONSTANT( CONNECTION_CONNECTING );
BIND_CONSTANT( CONNECTION_CONNECTED );
ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::STRING,"id")));
ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::STRING,"id")));
BIND_CONSTANT( TARGET_PEER_BROADCAST );
BIND_CONSTANT( TARGET_PEER_SERVER );
ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::INT,"id")));
ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::INT,"id")));
ADD_SIGNAL( MethodInfo("server_disconnected"));
ADD_SIGNAL( MethodInfo("connection_succeeded") );
ADD_SIGNAL( MethodInfo("connection_failed") );
}
NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() {

View file

@ -11,6 +11,10 @@ protected:
static void _bind_methods();
public:
enum {
TARGET_PEER_BROADCAST=0,
TARGET_PEER_SERVER=1
};
enum TransferMode {
TRANSFER_MODE_UNRELIABLE,
TRANSFER_MODE_RELIABLE,
@ -25,17 +29,20 @@ public:
virtual void set_transfer_mode(TransferMode p_mode)=0;
virtual void set_target_peer(const StringName& p_peer_id)=0;
virtual void set_channel(int p_channel)=0;
virtual void set_target_peer(int p_peer_id)=0;
virtual StringName get_packet_peer() const=0;
virtual int get_packet_channel() const=0;
virtual int get_packet_peer() const=0;
virtual bool is_server() const=0;
virtual void poll()=0;
virtual int get_unique_id() const=0;
virtual void set_refuse_new_connections(bool p_enable)=0;
virtual bool is_refusing_new_connections() const=0;
virtual ConnectionStatus get_connection_status() const=0;
NetworkedMultiplayerPeer();

View file

@ -113,7 +113,7 @@ public:
virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const=0;
virtual void update_exports() {} //editor tool
virtual void get_method_list(List<MethodInfo> *p_list) const=0;
virtual void get_script_method_list(List<MethodInfo> *p_list) const=0;
Script() {}
@ -121,6 +121,8 @@ public:
class ScriptInstance {
public:
virtual bool set(const StringName& p_name, const Variant& p_value)=0;
virtual bool get(const StringName& p_name, Variant &r_ret) const=0;
virtual void get_property_list(List<PropertyInfo> *p_properties) const=0;
@ -148,6 +150,17 @@ public:
virtual bool is_placeholder() const { return false; }
enum RPCMode {
RPC_MODE_DISABLED,
RPC_MODE_REMOTE,
RPC_MODE_SYNC,
RPC_MODE_MASTER,
RPC_MODE_SLAVE,
};
virtual RPCMode get_rpc_mode(const StringName& p_method) const=0;
virtual RPCMode get_rset_mode(const StringName& p_variable) const=0;
virtual ScriptLanguage *get_language()=0;
virtual ~ScriptInstance();
};
@ -279,6 +292,9 @@ public:
virtual bool is_placeholder() const { return true; }
virtual RPCMode get_rpc_mode(const StringName& p_method) const { return RPC_MODE_DISABLED; }
virtual RPCMode get_rset_mode(const StringName& p_variable) const { return RPC_MODE_DISABLED; }
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner);
~PlaceHolderScriptInstance();

View file

@ -1,48 +1,38 @@
#include "networked_multiplayer_enet.h"
#include "os/os.h"
#include "io/marshalls.h"
void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
transfer_mode=p_mode;
}
void NetworkedMultiplayerENet::set_target_peer(const StringName &p_peer){
void NetworkedMultiplayerENet::set_target_peer(int p_peer){
target_peer=p_peer;
}
void NetworkedMultiplayerENet::set_channel(int p_channel){
send_channel=p_channel;
}
int NetworkedMultiplayerENet::get_packet_peer() const{
StringName NetworkedMultiplayerENet::get_packet_peer() const{
ERR_FAIL_COND_V(!active,StringName());
ERR_FAIL_COND_V(incoming_packets.size()==0,StringName());
ERR_FAIL_COND_V(!active,1);
ERR_FAIL_COND_V(incoming_packets.size()==0,1);
return incoming_packets.front()->get().from;
}
int NetworkedMultiplayerENet::get_packet_channel() const{
ERR_FAIL_COND_V(!active,0);
ERR_FAIL_COND_V(incoming_packets.size()==0,0);
return incoming_packets.front()->get().from_channel;
}
Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth){
Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth){
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
ENetAddress address;
address.host = ENET_HOST_ANY;
/* Bind the server to port 1234. */
address.port = 1234;
address.port = p_port;
host = enet_host_create (& address /* the address to bind the server host to */,
p_max_clients /* allow up to 32 clients and/or outgoing connections */,
p_max_channels /* allow up to 2 channels to be used, 0 and 1 */,
2 /* allow up to 2 channels to be used, 0 and 1 */,
p_in_bandwidth /* assume any amount of incoming bandwidth */,
p_out_bandwidth /* assume any amount of outgoing bandwidth */);
@ -50,16 +40,18 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
active=true;
server=true;
refuse_connections=false;
unique_id=1;
connection_status=CONNECTION_CONNECTED;
return OK;
}
Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip,int p_port, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth){
Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
host = enet_host_create (NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
p_max_channels /* allow up 2 channels to be used, 0 and 1 */,
2 /* allow up 2 channels to be used, 0 and 1 */,
p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
@ -70,8 +62,13 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip,int p_port,
address.host=p_ip.host;
address.port=p_port;
//enet_address_set_host (& address, "localhost");
//address.port = p_port;
unique_id=_gen_unique_id();
/* Initiate the connection, allocating the two channels 0 and 1. */
ENetPeer *peer = enet_host_connect (host, & address, p_max_channels, 0);
ENetPeer *peer = enet_host_connect (host, & address, 2, unique_id);
if (peer == NULL) {
enet_host_destroy(host);
@ -83,6 +80,7 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip,int p_port,
connection_status=CONNECTION_CONNECTING;
active=true;
server=false;
refuse_connections=false;
return OK;
}
@ -95,18 +93,41 @@ void NetworkedMultiplayerENet::poll(){
ENetEvent event;
/* Wait up to 1000 milliseconds for an event. */
while (enet_host_service (host, & event, 1000) > 0)
{
while (true) {
if (!host || !active) //might have been disconnected while emitting a notification
return;
int ret = enet_host_service (host, & event, 1);
if (ret<0) {
//error, do something?
break;
} else if (ret==0) {
break;
}
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT: {
/* Store any relevant client information here. */
if (server && refuse_connections) {
enet_peer_reset(event.peer);
break;
}
IP_Address ip;
ip.host=event.peer -> address.host;
StringName *new_id = memnew( StringName );
*new_id = String(ip) +":"+ itos(event.peer -> address.port);
int *new_id = memnew( int );
*new_id = event.data;
if (*new_id==0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
*new_id=1;
}
event.peer->data=new_id;
peer_map[*new_id]=event.peer;
@ -114,29 +135,170 @@ void NetworkedMultiplayerENet::poll(){
emit_signal("peer_connected",*new_id);
if (server) {
//someone connected, let it know of all the peers available
for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
if (E->key()==*new_id)
continue;
//send existing peers to new peer
ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
encode_uint32(E->key(),&packet->data[4]);
enet_peer_send(event.peer,1,packet);
//send the new peer to existing peers
packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
encode_uint32(*new_id,&packet->data[4]);
enet_peer_send(E->get(),1,packet);
}
} else {
emit_signal("connection_succeeded");
}
} break;
case ENET_EVENT_TYPE_DISCONNECT: {
/* Reset the peer's client information. */
StringName *id = (StringName*)event.peer -> data;
int *id = (int*)event.peer -> data;
if (!id) {
if (!server) {
emit_signal("connection_failed");
}
} else {
if (server) {
//someone disconnected, let it know to everyone else
for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
if (E->key()==*id)
continue;
//send the new peer to existing peers
ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]);
encode_uint32(*id,&packet->data[4]);
enet_peer_send(E->get(),1,packet);
}
} else if (!server) {
emit_signal("server_disconnected");
close_connection();
return;
}
emit_signal("peer_disconnected",*id);
peer_map.erase(*id);
memdelete( id );
}
emit_signal("peer_disconnected",*id);
peer_map.erase(*id);
memdelete( id );
} break;
case ENET_EVENT_TYPE_RECEIVE: {
Packet packet;
packet.packet = event.packet;
StringName *id = (StringName*)event.peer -> data;
packet.from_channel=event.channelID;
packet.from=*id;
if (event.channelID==1) {
//some config message
ERR_CONTINUE( event.packet->dataLength < 8);
int msg = decode_uint32(&event.packet->data[0]);
int id = decode_uint32(&event.packet->data[4]);
switch(msg) {
case SYSMSG_ADD_PEER: {
peer_map[id]=NULL;
emit_signal("peer_connected",id);
} break;
case SYSMSG_REMOVE_PEER: {
peer_map.erase(id);
emit_signal("peer_disconnected",id);
} break;
}
enet_packet_destroy(event.packet);
} else if (event.channelID==0){
Packet packet;
packet.packet = event.packet;
int *id = (int*)event.peer -> data;
ERR_CONTINUE(event.packet->dataLength<12)
uint32_t source = decode_uint32(&event.packet->data[0]);
int target = decode_uint32(&event.packet->data[4]);
uint32_t flags = decode_uint32(&event.packet->data[8]);
packet.from=source;
if (server) {
packet.from=*id;
if (target==0) {
//re-send the everyone but sender :|
incoming_packets.push_back(packet);
//and make copies for sending
for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
if (uint32_t(E->key())==source) //do not resend to self
continue;
ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
enet_peer_send(E->get(),0,packet2);
}
} else if (target<0) {
//to all but one
//and make copies for sending
for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
if (uint32_t(E->key())==source || E->key()==-target) //do not resend to self, also do not send to excluded
continue;
ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
enet_peer_send(E->get(),0,packet2);
}
if (-target != 1) {
//server is not excluded
incoming_packets.push_back(packet);
} else {
//server is excluded, erase packet
enet_packet_destroy(packet.packet);
}
} else if (target==1) {
//to myself and only myself
incoming_packets.push_back(packet);
} else {
//to someone else, specifically
ERR_CONTINUE(!peer_map.has(source));
enet_peer_send(peer_map[source],0,packet.packet);
}
} else {
incoming_packets.push_back(packet);
}
//destroy packet later..
} else {
ERR_CONTINUE(true);
}
incoming_packets.push_back(packet);
//destroy packet later..
}break;
case ENET_EVENT_TYPE_NONE: {
@ -154,14 +316,29 @@ bool NetworkedMultiplayerENet::is_server() const {
void NetworkedMultiplayerENet::close_connection() {
ERR_FAIL_COND(!active);
if (!active)
return;
_pop_current_packet();
bool peers_disconnected=false;
for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
if (E->get()) {
enet_peer_disconnect_now(E->get(),unique_id);
peers_disconnected=true;
}
}
if (peers_disconnected) {
enet_host_flush(host);
OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send
}
enet_host_destroy(host);
active=false;
incoming_packets.clear();
unique_id=1; //server is 1
connection_status=CONNECTION_DISCONNECTED;
}
@ -178,26 +355,18 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer,int &r_buffe
current_packet = incoming_packets.front()->get();
incoming_packets.pop_front();
r_buffer=(const uint8_t**)&current_packet.packet->data;
*r_buffer=(const uint8_t*)(&current_packet.packet->data[12]);
r_buffer_size=current_packet.packet->dataLength;
return OK;
}
Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_size){
ERR_FAIL_COND_V(incoming_packets.size()==0,ERR_UNAVAILABLE);
Map<StringName,ENetPeer*>::Element *E=NULL;
if (target_peer!=StringName()) {
peer_map.find(target_peer);
if (!E) {
ERR_EXPLAIN("Invalid Target Peer: "+String(target_peer));
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
}
ERR_FAIL_COND_V(!active,ERR_UNCONFIGURED);
ERR_FAIL_COND_V(connection_status!=CONNECTION_CONNECTED,ERR_UNCONFIGURED);
int packet_flags=0;
switch(transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
packet_flags=ENET_PACKET_FLAG_UNSEQUENCED;
@ -210,13 +379,53 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_
} break;
}
/* Create a reliable packet of size 7 containing "packet\0" */
ENetPacket * packet = enet_packet_create (p_buffer,p_buffer_size,packet_flags);
Map<int,ENetPeer*>::Element *E=NULL;
if (target_peer==StringName()) {
enet_host_broadcast(host,send_channel,packet);
if (target_peer!=0) {
E = peer_map.find(ABS(target_peer));
if (!E) {
ERR_EXPLAIN("Invalid Target Peer: "+itos(target_peer));
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
}
ENetPacket * packet = enet_packet_create (NULL,p_buffer_size+12,packet_flags);
encode_uint32(unique_id,&packet->data[0]); //source ID
encode_uint32(target_peer,&packet->data[4]); //dest ID
encode_uint32(packet_flags,&packet->data[8]); //dest ID
copymem(&packet->data[12],p_buffer,p_buffer_size);
if (server) {
if (target_peer==0) {
enet_host_broadcast(host,0,packet);
} else if (target_peer<0) {
//send to all but one
//and make copies for sending
int exclude=-target_peer;
for (Map<int,ENetPeer*>::Element *F=peer_map.front();F;F=F->next()) {
if (F->key()==exclude) // exclude packet
continue;
ENetPacket* packet2 = enet_packet_create (packet->data,packet->dataLength,packet_flags);
enet_peer_send(F->get(),0,packet2);
}
enet_packet_destroy(packet); //original packet no longer needed
} else {
enet_peer_send (E->get(), 0, packet);
}
} else {
enet_peer_send (E->get(), send_channel, packet);
ERR_FAIL_COND_V(!peer_map.has(1),ERR_BUG);
enet_peer_send (peer_map[1], 0, packet); //send to server for broadcast..
}
enet_host_flush(host);
@ -234,7 +443,7 @@ void NetworkedMultiplayerENet::_pop_current_packet() const {
if (current_packet.packet) {
enet_packet_destroy(current_packet.packet);
current_packet.packet=NULL;
current_packet.from=StringName();
current_packet.from=0;
}
}
@ -244,11 +453,54 @@ NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connect
return connection_status;
}
uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
uint32_t hash = 0;
while (hash==0 || hash==1) {
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_ticks_usec() );
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unix_time(), hash );
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash );
//hash = hash_djb2_one_32(
// (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)this), hash ); //rely on aslr heap
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)&hash), hash ); //rely on aslr stack
hash=hash&0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
}
return hash;
}
int NetworkedMultiplayerENet::get_unique_id() const {
ERR_FAIL_COND_V(!active,0);
return unique_id;
}
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
refuse_connections=p_enable;
}
bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
return refuse_connections;
}
void NetworkedMultiplayerENet::_bind_methods() {
ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","max_channels","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(1),DEFVAL(0),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("create_client","ip","port","max_channels","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(1),DEFVAL(0),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("disconnect"),&NetworkedMultiplayerENet::disconnect);
ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
}
@ -257,7 +509,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
active=false;
server=false;
send_channel=0;
refuse_connections=false;
unique_id=0;
target_peer=0;
current_packet.packet=NULL;
transfer_mode=TRANSFER_MODE_ORDERED;
connection_status=CONNECTION_DISCONNECTED;
@ -265,7 +519,5 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
if (active) {
close_connection();
}
close_connection();
}

View file

@ -8,32 +8,40 @@ class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer)
enum {
SYSMSG_ADD_PEER,
SYSMSG_REMOVE_PEER
};
bool active;
bool server;
int send_channel;
StringName target_peer;
uint32_t unique_id;
int target_peer;
TransferMode transfer_mode;
ENetEvent event;
ENetPeer *peer;
ENetHost *host;
bool refuse_connections;
ConnectionStatus connection_status;
Map<StringName,ENetPeer*> peer_map;
Map<int,ENetPeer*> peer_map;
struct Packet {
ENetPacket *packet;
int from_channel;
StringName from;
int from;
};
mutable List<Packet> incoming_packets;
mutable Packet current_packet;
uint32_t _gen_unique_id() const;
void _pop_current_packet() const;
protected:
@ -41,16 +49,14 @@ protected:
public:
virtual void set_transfer_mode(TransferMode p_mode);
virtual void set_target_peer(const StringName& p_peer);
virtual void set_channel(int p_channel);
virtual void set_target_peer(int p_peer);
virtual StringName get_packet_peer() const;
virtual int get_packet_channel() const;
virtual int get_packet_peer() const;
Error create_server(int p_port, int p_max_clients=32, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
Error create_client(const IP_Address& p_ip,int p_port, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0);
Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0);
void close_connection();
@ -66,6 +72,11 @@ public:
virtual ConnectionStatus get_connection_status() const;
virtual void set_refuse_new_connections(bool p_enable);
virtual bool is_refusing_new_connections() const;
virtual int get_unique_id() const;
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
};

View file

@ -9,6 +9,7 @@
#include "enet/time.h"
#include "enet/enet.h"
static size_t commandSizes [ENET_PROTOCOL_COMMAND_COUNT] =
{
0,

View file

@ -1297,8 +1297,10 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
gdfunc = p_script->member_functions[func_name];
//}
if (p_func)
if (p_func) {
gdfunc->_static=p_func->_static;
gdfunc->rpc_mode=p_func->rpc_mode;
}
#ifdef TOOLS_ENABLED
gdfunc->arg_names=argnames;
@ -1625,6 +1627,8 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
minfo.index = p_script->member_indices.size();
minfo.setter = p_class->variables[i].setter;
minfo.getter = p_class->variables[i].getter;
minfo.rpc_mode=p_class->variables[i].rpc_mode;
p_script->member_indices[name]=minfo;
p_script->members.insert(name);

View file

@ -1463,7 +1463,7 @@ static void _make_function_hint(const GDParser::FunctionNode* p_func,int p_argid
}
static void _find_type_arguments(const GDParser::Node*p_node,int p_line,const StringName& p_method,const GDCompletionIdentifier& id, int p_argidx, Set<String>& result, String& arghint) {
static void _find_type_arguments(GDCompletionContext& context,const GDParser::Node*p_node,int p_line,const StringName& p_method,const GDCompletionIdentifier& id, int p_argidx, Set<String>& result, String& arghint) {
//print_line("find type arguments?");
@ -1700,9 +1700,31 @@ static void _find_type_arguments(const GDParser::Node*p_node,int p_line,const St
if (p_argidx==0) {
List<MethodInfo> sigs;
ObjectTypeDB::get_signal_list(id.obj_type,&sigs);
if (id.script.is_valid()) {
id.script->get_script_signal_list(&sigs);
} else if (id.value.get_type()==Variant::OBJECT) {
Object *obj = id.value;
if (obj && !obj->get_script().is_null()) {
Ref<Script> scr=obj->get_script();
if (scr.is_valid()) {
scr->get_script_signal_list(&sigs);
}
}
}
for (List<MethodInfo>::Element *E=sigs.front();E;E=E->next()) {
result.insert("\""+E->get().name+"\"");
}
} else if (p_argidx==2){
if (context._class) {
for(int i=0;i<context._class->functions.size();i++) {
result.insert("\""+context._class->functions[i]->name+"\"");
}
}
}
/*if (p_argidx==2) {
@ -1944,7 +1966,7 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No
if (!context._class->owner)
ci.value=context.base;
_find_type_arguments(p_node,p_line,id->name,ci,p_argidx,result,arghint);
_find_type_arguments(context,p_node,p_line,id->name,ci,p_argidx,result,arghint);
//guess type..
/*
List<MethodInfo> methods;
@ -1967,7 +1989,7 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No
GDCompletionIdentifier ci;
if (_guess_expression_type(context,op->arguments[0],p_line,ci)) {
_find_type_arguments(p_node,p_line,id->name,ci,p_argidx,result,arghint);
_find_type_arguments(context,p_node,p_line,id->name,ci,p_argidx,result,arghint);
return;
}

View file

@ -1309,6 +1309,7 @@ GDFunction::GDFunction() : function_list(this) {
_stack_size=0;
_call_size=0;
rpc_mode=ScriptInstance::RPC_MODE_DISABLED;
name="<anonymous>";
#ifdef DEBUG_ENABLED
_func_cname=NULL;

View file

@ -7,6 +7,7 @@
#include "variant.h"
#include "string_db.h"
#include "reference.h"
#include "script_language.h"
class GDInstance;
class GDScript;
@ -64,6 +65,14 @@ public:
ADDR_TYPE_NIL=8
};
enum RPCMode {
RPC_DISABLED,
RPC_ENABLED,
RPC_SYNC,
RPC_SYNC_MASTER,
RPC_SYNC_SLAVE
};
struct StackDebug {
int line;
@ -91,6 +100,8 @@ friend class GDCompiler;
int _call_size;
int _initial_line;
bool _static;
ScriptInstance::RPCMode rpc_mode;
GDScript *_script;
StringName name;
@ -185,6 +196,7 @@ public:
Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err,CallState *p_state=NULL);
_FORCE_INLINE_ ScriptInstance::RPCMode get_rpc_mode() const { return rpc_mode; }
GDFunction();
~GDFunction();
};

View file

@ -2075,6 +2075,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
if (error_set)
return;
if (indent_level>tab_level.back()->get()) {
p_class->end_line=tokenizer->get_token_line();
return; //go back a level
@ -2371,6 +2372,9 @@ void GDParser::_parse_class(ClassNode *p_class) {
function->_static=_static;
function->line=fnline;
function->rpc_mode=rpc_mode;
rpc_mode=ScriptInstance::RPC_MODE_DISABLED;
if (_static)
p_class->static_functions.push_back(function);
@ -2842,25 +2846,101 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR) {
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR && tokenizer->get_token()!=GDTokenizer::TK_PR_ONREADY && tokenizer->get_token()!=GDTokenizer::TK_PR_REMOTE && tokenizer->get_token()!=GDTokenizer::TK_PR_MASTER && tokenizer->get_token()!=GDTokenizer::TK_PR_SLAVE && tokenizer->get_token()!=GDTokenizer::TK_PR_SYNC) {
current_export=PropertyInfo();
_set_error("Expected 'var', 'onready', 'remote', 'master', 'slave' or 'sync'.");
return;
}
continue;
} break;
case GDTokenizer::TK_PR_ONREADY: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR) {
_set_error("Expected 'var'.");
return;
}
}; //fallthrough to var
case GDTokenizer::TK_PR_ONREADY: {
continue;
} break;
case GDTokenizer::TK_PR_REMOTE: {
if (token==GDTokenizer::TK_PR_ONREADY) {
//may be fallthrough from export, ignore if so
tokenizer->advance();
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (current_export.type) {
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR) {
_set_error("Expected 'var'.");
return;
}
} else {
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR && tokenizer->get_token()!=GDTokenizer::TK_PR_FUNCTION) {
_set_error("Expected 'var' or 'func'.");
return;
}
}
}; //fallthrough to var
rpc_mode=ScriptInstance::RPC_MODE_REMOTE;
continue;
} break;
case GDTokenizer::TK_PR_MASTER: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (current_export.type) {
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR) {
_set_error("Expected 'var'.");
return;
}
} else {
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR && tokenizer->get_token()!=GDTokenizer::TK_PR_FUNCTION) {
_set_error("Expected 'var' or 'func'.");
return;
}
}
rpc_mode=ScriptInstance::RPC_MODE_MASTER;
continue;
} break;
case GDTokenizer::TK_PR_SLAVE: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (current_export.type) {
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR) {
_set_error("Expected 'var'.");
return;
}
} else {
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR && tokenizer->get_token()!=GDTokenizer::TK_PR_FUNCTION) {
_set_error("Expected 'var' or 'func'.");
return;
}
}
rpc_mode=ScriptInstance::RPC_MODE_SLAVE;
continue;
} break;
case GDTokenizer::TK_PR_SYNC: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (tokenizer->get_token()!=GDTokenizer::TK_PR_VAR && tokenizer->get_token()!=GDTokenizer::TK_PR_FUNCTION) {
if (current_export.type)
_set_error("Expected 'var'.");
else
_set_error("Expected 'var' or 'func'.");
return;
}
rpc_mode=ScriptInstance::RPC_MODE_SYNC;
continue;
} break;
case GDTokenizer::TK_PR_VAR: {
//variale declaration and (eventual) initialization
@ -2884,8 +2964,12 @@ void GDParser::_parse_class(ClassNode *p_class) {
member.expression=NULL;
member._export.name=member.identifier;
member.line=tokenizer->get_token_line();
member.rpc_mode=rpc_mode;
tokenizer->advance();
rpc_mode=ScriptInstance::RPC_MODE_DISABLED;
if (tokenizer->get_token()==GDTokenizer::TK_OP_ASSIGN) {
#ifdef DEBUG_ENABLED
@ -3228,6 +3312,7 @@ void GDParser::clear() {
current_class=NULL;
completion_found=false;
rpc_mode=ScriptInstance::RPC_MODE_DISABLED;
current_function=NULL;

View file

@ -33,6 +33,7 @@
#include "gd_functions.h"
#include "map.h"
#include "object.h"
#include "script_language.h"
class GDParser {
public:
@ -88,6 +89,7 @@ public:
StringName getter;
int line;
Node *expression;
ScriptInstance::RPCMode rpc_mode;
};
struct Constant {
StringName identifier;
@ -119,12 +121,13 @@ public:
struct FunctionNode : public Node {
bool _static;
ScriptInstance::RPCMode rpc_mode;
StringName name;
Vector<StringName> arguments;
Vector<Node*> default_values;
BlockNode *body;
FunctionNode() { type=TYPE_FUNCTION; _static=false; }
FunctionNode() { type=TYPE_FUNCTION; _static=false; rpc_mode=ScriptInstance::RPC_MODE_DISABLED; }
};
@ -429,6 +432,9 @@ private:
PropertyInfo current_export;
ScriptInstance::RPCMode rpc_mode;
void _set_error(const String& p_error, int p_line=-1, int p_column=-1);
bool _recover_from_completion();

View file

@ -250,7 +250,7 @@ void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
#endif
void GDScript::get_method_list(List<MethodInfo> *p_list) const {
void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
for (const Map<StringName,GDFunction*>::Element *E=member_functions.front();E;E=E->next()) {
MethodInfo mi;
@ -1300,6 +1300,46 @@ ScriptLanguage *GDInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
GDInstance::RPCMode GDInstance::get_rpc_mode(const StringName& p_method) const {
const GDScript *cscript = script.ptr();
while(cscript) {
const Map<StringName,GDFunction*>::Element *E=cscript->member_functions.find(p_method);
if (E) {
if (E->get()->get_rpc_mode()!=RPC_MODE_DISABLED) {
return E->get()->get_rpc_mode();
}
}
cscript=cscript->_base;
}
return RPC_MODE_DISABLED;
}
GDInstance::RPCMode GDInstance::get_rset_mode(const StringName& p_variable) const {
const GDScript *cscript = script.ptr();
while(cscript) {
const Map<StringName,GDScript::MemberInfo>::Element *E=cscript->member_indices.find(p_variable);
if (E) {
if (E->get().rpc_mode) {
return E->get().rpc_mode;
}
}
cscript=cscript->_base;
}
return RPC_MODE_DISABLED;
}
void GDInstance::reload_members() {
#ifdef DEBUG_ENABLED
@ -1811,6 +1851,10 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"pass",
"return",
"while",
"remote",
"sync",
"master",
"slave",
0};

View file

@ -64,6 +64,7 @@ class GDScript : public Script {
int index;
StringName setter;
StringName getter;
ScriptInstance::RPCMode rpc_mode;
};
friend class GDInstance;
@ -181,7 +182,7 @@ public:
bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName& p_method) const;
virtual MethodInfo get_method_info(const StringName& p_method) const;
@ -236,6 +237,10 @@ public:
void reload_members();
virtual RPCMode get_rpc_mode(const StringName& p_method) const;
virtual RPCMode get_rset_mode(const StringName& p_variable) const;
GDInstance();
~GDInstance();
@ -250,23 +255,23 @@ class GDScriptLanguage : public ScriptLanguage {
Map<StringName,int> globals;
struct CallLevel {
struct CallLevel {
Variant *stack;
GDFunction *function;
GDInstance *instance;
int *ip;
int *line;
Variant *stack;
GDFunction *function;
GDInstance *instance;
int *ip;
int *line;
};
};
int _debug_parse_err_line;
String _debug_parse_err_file;
String _debug_error;
int _debug_call_stack_pos;
int _debug_max_call_stack;
CallLevel *_call_stack;
int _debug_parse_err_line;
String _debug_parse_err_file;
String _debug_error;
int _debug_call_stack_pos;
int _debug_max_call_stack;
CallLevel *_call_stack;
void _add_global(const StringName& p_name,const Variant& p_value);
@ -288,54 +293,54 @@ public:
int calls;
bool debug_break(const String& p_error,bool p_allow_continue=true);
bool debug_break_parse(const String& p_file, int p_line,const String& p_error);
bool debug_break(const String& p_error,bool p_allow_continue=true);
bool debug_break_parse(const String& p_file, int p_line,const String& p_error);
_FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
_FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
if (Thread::get_main_ID()!=Thread::get_caller_ID())
return; //no support for other threads than main for now
if (Thread::get_main_ID()!=Thread::get_caller_ID())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
if (_debug_call_stack_pos >= _debug_max_call_stack) {
//stack overflow
_debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
ScriptDebugger::get_singleton()->debug(this);
return;
if (_debug_call_stack_pos >= _debug_max_call_stack) {
//stack overflow
_debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
ScriptDebugger::get_singleton()->debug(this);
return;
}
_call_stack[_debug_call_stack_pos].stack=p_stack;
_call_stack[_debug_call_stack_pos].instance=p_instance;
_call_stack[_debug_call_stack_pos].function=p_function;
_call_stack[_debug_call_stack_pos].ip=p_ip;
_call_stack[_debug_call_stack_pos].line=p_line;
_debug_call_stack_pos++;
}
_call_stack[_debug_call_stack_pos].stack=p_stack;
_call_stack[_debug_call_stack_pos].instance=p_instance;
_call_stack[_debug_call_stack_pos].function=p_function;
_call_stack[_debug_call_stack_pos].ip=p_ip;
_call_stack[_debug_call_stack_pos].line=p_line;
_debug_call_stack_pos++;
}
_FORCE_INLINE_ void exit_function() {
_FORCE_INLINE_ void exit_function() {
if (Thread::get_main_ID()!=Thread::get_caller_ID())
return; //no support for other threads than main for now
if (Thread::get_main_ID()!=Thread::get_caller_ID())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
if (_debug_call_stack_pos==0) {
if (_debug_call_stack_pos==0) {
_debug_error="Stack Underflow (Engine Bug)";
ScriptDebugger::get_singleton()->debug(this);
return;
}
_debug_error="Stack Underflow (Engine Bug)";
ScriptDebugger::get_singleton()->debug(this);
return;
}
_debug_call_stack_pos--;
}
_debug_call_stack_pos--;
}
virtual Vector<StackInfo> debug_get_current_stack_info() {
if (Thread::get_main_ID()!=Thread::get_caller_ID())
return Vector<StackInfo>();
if (Thread::get_main_ID()!=Thread::get_caller_ID())
return Vector<StackInfo>();
Vector<StackInfo> csi;
csi.resize(_debug_call_stack_pos);

View file

@ -100,6 +100,10 @@ const char* GDTokenizer::token_names[TK_MAX]={
"yield",
"signal",
"breakpoint",
"rpc",
"sync",
"master",
"slave",
"'['",
"']'",
"'{'",
@ -865,6 +869,10 @@ void GDTokenizerText::_advance() {
{TK_PR_YIELD,"yield"},
{TK_PR_SIGNAL,"signal"},
{TK_PR_BREAKPOINT,"breakpoint"},
{TK_PR_REMOTE,"remote"},
{TK_PR_MASTER,"master"},
{TK_PR_SLAVE,"slave"},
{TK_PR_SYNC,"sync"},
{TK_PR_CONST,"const"},
//controlflow
{TK_CF_IF,"if"},
@ -1047,7 +1055,7 @@ void GDTokenizerText::advance(int p_amount) {
//////////////////////////////////////////////////////////////////////////////////////////////////////
#define BYTECODE_VERSION 10
#define BYTECODE_VERSION 11
Error GDTokenizerBuffer::set_code_buffer(const Vector<uint8_t> & p_buffer) {

View file

@ -107,6 +107,10 @@ public:
TK_PR_YIELD,
TK_PR_SIGNAL,
TK_PR_BREAKPOINT,
TK_PR_REMOTE,
TK_PR_SYNC,
TK_PR_MASTER,
TK_PR_SLAVE,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,

View file

@ -992,7 +992,7 @@ bool VisualScript::get_property_default_value(const StringName& p_property,Varia
r_value=variables[ script_variable_remap[p_property] ].default_value;
return true;
}
void VisualScript::get_method_list(List<MethodInfo> *p_list) const {
void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
for (Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) {
@ -1767,7 +1767,7 @@ Variant VisualScriptInstance::_call_internal(const StringName& p_method, void* p
}
Variant VisualScriptInstance::call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error){
Variant VisualScriptInstance::call(const StringName& p_method, const Variant** p_args, int p_argcount, Variant::CallError &r_error){
r_error.error=Variant::CallError::CALL_OK; //ok by default
@ -1871,6 +1871,15 @@ Ref<Script> VisualScriptInstance::get_script() const{
return script;
}
ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName& p_method) const {
return RPC_MODE_DISABLED;
}
ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName& p_variable) const {
return RPC_MODE_DISABLED;
}
void VisualScriptInstance::create(const Ref<VisualScript>& p_script,Object *p_owner) {

View file

@ -320,7 +320,7 @@ public:
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName& p_method) const;
virtual MethodInfo get_method_info(const StringName& p_method) const;
@ -413,6 +413,9 @@ public:
virtual ScriptLanguage *get_language();
virtual RPCMode get_rpc_mode(const StringName& p_method) const;
virtual RPCMode get_rset_mode(const StringName& p_variable) const;
VisualScriptInstance();
~VisualScriptInstance();
};

View file

@ -1951,7 +1951,7 @@ PropertyInfo VisualScriptScriptCall::get_input_value_port_info(int p_idx) const{
return PropertyInfo();
List<MethodInfo> functions;
script->get_method_list(&functions);
script->get_script_method_list(&functions);
for (List<MethodInfo>::Element *E=functions.front();E;E=E->next()) {
if (E->get().name==function) {
if (p_idx<0 || p_idx>=E->get().arguments.size())
@ -2118,7 +2118,7 @@ void VisualScriptScriptCall::_validate_property(PropertyInfo& property) const {
Ref<VisualScript> vs = get_visual_script();
if (vs.is_valid()) {
vs->get_method_list(&methods);
vs->get_script_method_list(&methods);
}
} else {
@ -2130,7 +2130,7 @@ void VisualScriptScriptCall::_validate_property(PropertyInfo& property) const {
if (!script.is_valid())
return;
script->get_method_list(&methods);
script->get_script_method_list(&methods);
}

View file

@ -37,6 +37,7 @@
VARIANT_ENUM_CAST(Node::PauseMode);
VARIANT_ENUM_CAST(Node::NetworkMode);
VARIANT_ENUM_CAST(Node::RPCMode);
@ -494,26 +495,6 @@ bool Node::is_network_master() const {
return false;
}
void Node::allow_remote_call(const StringName& p_method) {
data.allowed_remote_calls.insert(p_method);
}
void Node::disallow_remote_call(const StringName& p_method){
data.allowed_remote_calls.erase(p_method);
}
void Node::allow_remote_set(const StringName& p_property){
data.allowed_remote_set.insert(p_property);
}
void Node::disallow_remote_set(const StringName& p_property){
data.allowed_remote_set.erase(p_property);
}
void Node::_propagate_network_owner(Node*p_owner) {
@ -527,8 +508,29 @@ void Node::_propagate_network_owner(Node*p_owner) {
}
}
void Node::remote_call_reliable(const StringName& p_method,VARIANT_ARG_DECLARE) {
/***** RPC CONFIG ********/
void Node::rpc_config(const StringName& p_method,RPCMode p_mode) {
if (p_mode==RPC_MODE_DISABLED) {
data.rpc_methods.erase(p_method);
} else {
data.rpc_methods[p_method]=p_mode;
};
}
void Node::rset_config(const StringName& p_property,RPCMode p_mode) {
if (p_mode==RPC_MODE_DISABLED) {
data.rpc_properties.erase(p_property);
} else {
data.rpc_properties[p_property]=p_mode;
};
}
/***** RPC FUNCTIONS ********/
void Node::rpc(const StringName& p_method,VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
@ -539,16 +541,11 @@ void Node::remote_call_reliable(const StringName& p_method,VARIANT_ARG_DECLARE)
argc++;
}
remote_call_reliablep(p_method,argptr,argc);
rpcp(0,false,p_method,argptr,argc);
}
void Node::remote_call_reliablep(const StringName& p_method,const Variant** p_arg,int p_argcount){
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_remote_call(this,true,false,p_method,p_arg,p_argcount);
}
void Node::remote_call_unreliable(const StringName& p_method,VARIANT_ARG_DECLARE){
void Node::rpc_id(int p_peer_id,const StringName& p_method,VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
@ -559,35 +556,41 @@ void Node::remote_call_unreliable(const StringName& p_method,VARIANT_ARG_DECLARE
argc++;
}
remote_call_unreliablep(p_method,argptr,argc);
rpcp(p_peer_id,false,p_method,argptr,argc);
}
void Node::remote_call_unreliablep(const StringName& p_method,const Variant** p_arg,int p_argcount){
ERR_FAIL_COND(!is_inside_tree());
void Node::rpc_unreliable(const StringName& p_method,VARIANT_ARG_DECLARE) {
get_tree()->_remote_call(this,false,false,p_method,p_arg,p_argcount);
VARIANT_ARGPTRS;
int argc=0;
for(int i=0;i<VARIANT_ARG_MAX;i++) {
if (argptr[i]->get_type()==Variant::NIL)
break;
argc++;
}
rpcp(0,true,p_method,argptr,argc);
}
void Node::remote_set_reliable(const StringName& p_property,const Variant& p_value) {
void Node::rpc_unreliable_id(int p_peer_id,const StringName& p_method,VARIANT_ARG_DECLARE) {
ERR_FAIL_COND(!is_inside_tree());
const Variant *ptr=&p_value;
VARIANT_ARGPTRS;
get_tree()->_remote_call(this,true,true,p_property,&ptr,1);
int argc=0;
for(int i=0;i<VARIANT_ARG_MAX;i++) {
if (argptr[i]->get_type()==Variant::NIL)
break;
argc++;
}
rpcp(p_peer_id,true,p_method,argptr,argc);
}
void Node::remote_set_unreliable(const StringName& p_property,const Variant& p_value){
ERR_FAIL_COND(!is_inside_tree());
const Variant *ptr=&p_value;
get_tree()->_remote_call(this,false,true,p_property,&ptr,1);
}
Variant Node::_remote_call_reliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
Variant Node::_rpc_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (p_argcount<1) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@ -604,12 +607,46 @@ Variant Node::_remote_call_reliable_bind(const Variant** p_args, int p_argcount,
StringName method = *p_args[0];
remote_call_reliablep(method,&p_args[1],p_argcount-1);
rpcp(0,false,method,&p_args[1],p_argcount-1);
r_error.error=Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_remote_call_unreliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
Variant Node::_rpc_id_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (p_argcount<2) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument=2;
return Variant();
}
if (p_args[0]->get_type()!=Variant::INT) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=0;
r_error.expected=Variant::INT;
return Variant();
}
if (p_args[1]->get_type()!=Variant::STRING) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=1;
r_error.expected=Variant::STRING;
return Variant();
}
int peer_id = *p_args[0];
StringName method = *p_args[1];
rpcp(peer_id,false,method,&p_args[2],p_argcount-2);
r_error.error=Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_unreliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (p_argcount<1) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@ -626,8 +663,412 @@ Variant Node::_remote_call_unreliable_bind(const Variant** p_args, int p_argcoun
StringName method = *p_args[0];
remote_call_unreliablep(method,&p_args[1],p_argcount-1);
rpcp(0,true,method,&p_args[1],p_argcount-1);
r_error.error=Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_unreliable_id_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (p_argcount<2) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument=2;
return Variant();
}
if (p_args[0]->get_type()!=Variant::INT) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=0;
r_error.expected=Variant::INT;
return Variant();
}
if (p_args[1]->get_type()!=Variant::STRING) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=1;
r_error.expected=Variant::STRING;
return Variant();
}
int peer_id = *p_args[0];
StringName method = *p_args[1];
rpcp(peer_id,true,method,&p_args[2],p_argcount-2);
r_error.error=Variant::CallError::CALL_OK;
return Variant();
}
#if 0
Variant Node::_rpc_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (p_argcount<1) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument=1;
return Variant();
}
if (p_args[0]->get_type()!=Variant::STRING) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=0;
r_error.expected=Variant::STRING;
return Variant();
}
StringName method = *p_args[0];
rpcp(method,&p_args[1],p_argcount-1);
r_error.error=Variant::CallError::CALL_OK;
return Variant();
}
#endif
void Node::rpcp(int p_peer_id,bool p_unreliable,const StringName& p_method,const Variant** p_arg,int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
bool skip_rpc=false;
if (p_peer_id==0 || p_peer_id==get_tree()->get_network_unique_id() || (p_peer_id<0 && p_peer_id!=-get_tree()->get_network_unique_id())) {
//check that send mode can use local call
bool call_local=false;
Map<StringName,RPCMode>::Element *E = data.rpc_methods.find(p_method);
if (E) {
switch(E->get()) {
case RPC_MODE_DISABLED: {
//do nothing
} break;
case RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case RPC_MODE_SYNC: {
//call it, sync always results in call
call_local=true;
} break;
case RPC_MODE_MASTER: {
call_local=is_network_master();
if (call_local) {
skip_rpc=true; //no other master so..
}
} break;
case RPC_MODE_SLAVE: {
call_local=!is_network_master();
} break;
}
}
if (call_local) {
Variant::CallError ce;
call(p_method,p_arg,p_argcount,ce);
if (ce.error!=Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(this,p_method,p_arg,p_argcount,ce);
error="rpc() aborted in local call: - "+error;
ERR_PRINTS(error);
return;
}
} else if (get_script_instance()){
//attempt with script
ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method);
switch(rpc_mode) {
case ScriptInstance::RPC_MODE_DISABLED: {
//do nothing
} break;
case ScriptInstance::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case ScriptInstance::RPC_MODE_SYNC: {
//call it, sync always results in call
call_local=true;
} break;
case ScriptInstance::RPC_MODE_MASTER: {
call_local=is_network_master();
if (call_local) {
skip_rpc=true; //no other master so..
}
} break;
case ScriptInstance::RPC_MODE_SLAVE: {
call_local=!is_network_master();
} break;
}
if (call_local) {
Variant::CallError ce;
ce.error=Variant::CallError::CALL_OK;
get_script_instance()->call(p_method,p_arg,p_argcount,ce);
if (ce.error!=Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(this,p_method,p_arg,p_argcount,ce);
error="rpc() aborted in script local call: - "+error;
ERR_PRINTS(error);
return;
}
}
}
}
if (skip_rpc)
return;
get_tree()->_rpc(this,p_peer_id,p_unreliable,false,p_method,p_arg,p_argcount);
}
/******** RSET *********/
void Node::rsetp(int p_peer_id,bool p_unreliable,const StringName& p_property,const Variant& p_value) {
ERR_FAIL_COND(!is_inside_tree());
bool skip_rset=false;
if (p_peer_id==0 || p_peer_id==get_tree()->get_network_unique_id() || (p_peer_id<0 && p_peer_id!=-get_tree()->get_network_unique_id())) {
//check that send mode can use local call
bool set_local=false;
Map<StringName,RPCMode>::Element *E = data.rpc_properties.find(p_property);
if (E) {
switch(E->get()) {
case RPC_MODE_DISABLED: {
//do nothing
} break;
case RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case RPC_MODE_SYNC: {
//call it, sync always results in call
set_local=true;
} break;
case RPC_MODE_MASTER: {
set_local=is_network_master();
if (set_local) {
skip_rset=true;
}
} break;
case RPC_MODE_SLAVE: {
set_local=!is_network_master();
} break;
}
}
if (set_local) {
bool valid;
set(p_property,p_value,&valid);
if (!valid) {
String error="rset() aborted in local set, property not found: - "+String(p_property);
ERR_PRINTS(error);
return;
}
} else if (get_script_instance()){
//attempt with script
ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property);
switch(rpc_mode) {
case ScriptInstance::RPC_MODE_DISABLED: {
//do nothing
} break;
case ScriptInstance::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case ScriptInstance::RPC_MODE_SYNC: {
//call it, sync always results in call
set_local=true;
} break;
case ScriptInstance::RPC_MODE_MASTER: {
set_local=is_network_master();
if (set_local) {
skip_rset=true;
}
} break;
case ScriptInstance::RPC_MODE_SLAVE: {
set_local=!is_network_master();
} break;
}
if (set_local) {
bool valid = get_script_instance()->set(p_property,p_value);
if (!valid) {
String error="rset() aborted in local script set, property not found: - "+String(p_property);
ERR_PRINTS(error);
return;
}
}
}
}
if (skip_rset)
return;
const Variant*vptr = &p_value;
get_tree()->_rpc(this,p_peer_id,p_unreliable,true,p_property,&vptr,1);
}
void Node::rset(const StringName& p_property,const Variant& p_value) {
rsetp(0,false,p_property,p_value);
}
void Node::rset_id(int p_peer_id,const StringName& p_property,const Variant& p_value) {
rsetp(p_peer_id,false,p_property,p_value);
}
void Node::rset_unreliable(const StringName& p_property,const Variant& p_value) {
rsetp(0,true,p_property,p_value);
}
void Node::rset_unreliable_id(int p_peer_id,const StringName& p_property,const Variant& p_value) {
rsetp(p_peer_id,true,p_property,p_value);
}
//////////// end of rpc
bool Node::can_call_rpc(const StringName& p_method) const {
const Map<StringName,RPCMode>::Element *E = data.rpc_methods.find(p_method);
if (E) {
switch(E->get()) {
case RPC_MODE_DISABLED: {
return false;
} break;
case RPC_MODE_REMOTE: {
return true;
} break;
case RPC_MODE_SYNC: {
return true;
} break;
case RPC_MODE_MASTER: {
return is_network_master();
} break;
case RPC_MODE_SLAVE: {
return !is_network_master();
} break;
}
}
if (get_script_instance()){
//attempt with script
ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method);
switch(rpc_mode) {
case ScriptInstance::RPC_MODE_DISABLED: {
return false;
} break;
case ScriptInstance::RPC_MODE_REMOTE: {
return true;
} break;
case ScriptInstance::RPC_MODE_SYNC: {
return true;
} break;
case ScriptInstance::RPC_MODE_MASTER: {
return is_network_master();
} break;
case ScriptInstance::RPC_MODE_SLAVE: {
return !is_network_master();
} break;
}
}
ERR_PRINTS("RPC on unauthorized method attempted: "+String(p_method)+" on base: "+String(Variant(this)));
return false;
}
bool Node::can_call_rset(const StringName& p_property) const {
const Map<StringName,RPCMode>::Element *E = data.rpc_properties.find(p_property);
if (E) {
switch(E->get()) {
case RPC_MODE_DISABLED: {
return false;
} break;
case RPC_MODE_REMOTE: {
return true;
} break;
case RPC_MODE_SYNC: {
return true;
} break;
case RPC_MODE_MASTER: {
return is_network_master();
} break;
case RPC_MODE_SLAVE: {
return !is_network_master();
} break;
}
}
if (get_script_instance()){
//attempt with script
ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property);
switch(rpc_mode) {
case ScriptInstance::RPC_MODE_DISABLED: {
return false;
} break;
case ScriptInstance::RPC_MODE_REMOTE: {
return true;
} break;
case ScriptInstance::RPC_MODE_SYNC: {
return true;
} break;
case ScriptInstance::RPC_MODE_MASTER: {
return is_network_master();
} break;
case ScriptInstance::RPC_MODE_SLAVE: {
return !is_network_master();
} break;
}
}
ERR_PRINTS("RSET on unauthorized property attempted: "+String(p_property)+" on base: "+String(Variant(this)));
return false;
}
@ -2444,11 +2885,9 @@ void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_network_master"),&Node::is_network_master);
ObjectTypeDB::bind_method(_MD("allow_remote_call","method"),&Node::allow_remote_call);
ObjectTypeDB::bind_method(_MD("disallow_remote_call","method"),&Node::disallow_remote_call);
ObjectTypeDB::bind_method(_MD("rpc_config","method","mode"),&Node::rpc_config);
ObjectTypeDB::bind_method(_MD("rset_config","property","mode"),&Node::rset_config);
ObjectTypeDB::bind_method(_MD("allow_remote_set","method"),&Node::allow_remote_set);
ObjectTypeDB::bind_method(_MD("disallow_remote_set","method"),&Node::disallow_remote_set);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("_set_import_path","import_path"),&Node::set_import_path);
@ -2459,19 +2898,29 @@ void Node::_bind_methods() {
{
MethodInfo mi;
mi.name="remote_call_reliable";
mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"remote_call_reliable",&Node::_remote_call_reliable_bind,mi);
mi.name="rpc";
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"rpc",&Node::_rpc_bind,mi);
mi.name="rpc_unreliable";
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"rpc_unreliable",&Node::_rpc_unreliable_bind,mi);
mi.arguments.push_front( PropertyInfo( Variant::INT, "peer_") );
mi.name="rpc_id";
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"rpc_id",&Node::_rpc_id_bind,mi);
mi.name="rpc_unreliable_id";
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"rpc_unreliable_id",&Node::_rpc_unreliable_id_bind,mi);
mi.name="remote_call_unreliable";
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"remote_call_unreliable",&Node::_remote_call_unreliable_bind,mi);
}
ObjectTypeDB::bind_method(_MD("remote_set_reliable","property","value:Variant"),&Node::remote_set_reliable);
ObjectTypeDB::bind_method(_MD("remote_set_unreliable","property","value:Variant"),&Node::remote_set_unreliable);
ObjectTypeDB::bind_method(_MD("rset","property","value:Variant"),&Node::rset);
ObjectTypeDB::bind_method(_MD("rset_id","peer_id","property","value:Variant"),&Node::rset_id);
ObjectTypeDB::bind_method(_MD("rset_unreliable","property","value:Variant"),&Node::rset_unreliable);
ObjectTypeDB::bind_method(_MD("rset_unreliable_id","peer_id","property","value:Variant"),&Node::rset_unreliable_id);
BIND_CONSTANT( NOTIFICATION_ENTER_TREE );
@ -2491,7 +2940,15 @@ void Node::_bind_methods() {
BIND_CONSTANT( NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT( NETWORK_MODE_INHERIT );
BIND_CONSTANT( NETWORK_MODE_MASTER );
BIND_CONSTANT( NETWORK_MODE_SLAVE );
BIND_CONSTANT( RPC_MODE_DISABLED );
BIND_CONSTANT( RPC_MODE_REMOTE );
BIND_CONSTANT( RPC_MODE_SYNC );
BIND_CONSTANT( RPC_MODE_MASTER );
BIND_CONSTANT( RPC_MODE_SLAVE );
BIND_CONSTANT( PAUSE_MODE_INHERIT );
BIND_CONSTANT( PAUSE_MODE_STOP );
@ -2506,7 +2963,6 @@ void Node::_bind_methods() {
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), _SCS("set_process_input"),_SCS("is_processing_input" ) );
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), _SCS("set_process_unhandled_input"),_SCS("is_processing_unhandled_input" ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "process/pause_mode",PROPERTY_HINT_ENUM,"Inherit,Stop,Process" ), _SCS("set_pause_mode"),_SCS("get_pause_mode" ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "process/network_mode",PROPERTY_HINT_ENUM,"Inherit,Master,Slave" ), _SCS("set_network_mode"),_SCS("get_network_mode" ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "editor/display_folded",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ), _SCS("set_display_folded"),_SCS("is_displayed_folded" ) );
BIND_VMETHOD( MethodInfo("_process",PropertyInfo(Variant::REAL,"delta")) );

View file

@ -60,6 +60,15 @@ public:
NETWORK_MODE_SLAVE
};
enum RPCMode {
RPC_MODE_DISABLED, //no rpc for this method, calls to this will be blocked (default)
RPC_MODE_REMOTE, // using rpc() on it will call method / set property in all other peers
RPC_MODE_SYNC, // using rpc() on it will call method / set property in all other peers and locally
RPC_MODE_MASTER, // usinc rpc() on it will call method on wherever the master is, be it local or remote
RPC_MODE_SLAVE, // usinc rpc() on it will call method for all slaves, be it local or remote
};
struct Comparator {
bool operator()(const Node* p_a, const Node* p_b) const { return p_b->is_greater_than(p_a); }
@ -75,6 +84,7 @@ private:
};
struct Data {
String filename;
@ -108,8 +118,8 @@ private:
NetworkMode network_mode;
Node *network_owner;
Set<StringName> allowed_remote_calls;
Set<StringName> allowed_remote_set;
Map<StringName,RPCMode> rpc_methods;
Map<StringName,RPCMode> rpc_properties;
// variables used to properly sort the node when processing, ignored otherwise
@ -160,8 +170,10 @@ private:
Array _get_children() const;
Array _get_groups() const;
Variant _remote_call_reliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Variant _remote_call_unreliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Variant _rpc_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Variant _rpc_unreliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Variant _rpc_id_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Variant _rpc_unreliable_id_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
friend class SceneTree;
@ -358,20 +370,25 @@ public:
NetworkMode get_network_mode() const;
bool is_network_master() const;
void allow_remote_call(const StringName& p_method);
void disallow_remote_call(const StringName& p_method);
void rpc_config(const StringName& p_method,RPCMode p_mode); // config a local method for RPC
void rset_config(const StringName& p_property,RPCMode p_mode); // config a local property for RPC
void allow_remote_set(const StringName& p_property);
void disallow_remote_set(const StringName& p_property);
void rpc(const StringName& p_method,VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_unreliable(const StringName& p_method,VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_id(int p_peer_id,const StringName& p_method,VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_unreliable_id(int p_peer_id,const StringName& p_method,VARIANT_ARG_LIST); //rpc call, honors RPCMode
void remote_call_reliable(const StringName& p_method,VARIANT_ARG_DECLARE);
void remote_call_reliablep(const StringName& p_method,const Variant** p_arg,int p_argcount);
void rpcp(int p_peer_id,bool p_unreliable,const StringName& p_method,const Variant** p_arg,int p_argcount);
void remote_call_unreliable(const StringName& p_method,VARIANT_ARG_DECLARE);
void remote_call_unreliablep(const StringName& p_method,const Variant** p_arg,int p_argcount);
void rset(const StringName& p_property, const Variant& p_value); //remote set call, honors RPCMode
void rset_unreliable(const StringName& p_property,const Variant& p_value); //remote set call, honors RPCMode
void rset_id(int p_peer_id,const StringName& p_property,const Variant& p_value); //remote set call, honors RPCMode
void rset_unreliable_id(int p_peer_id,const StringName& p_property,const Variant& p_value); //remote set call, honors RPCMode
void remote_set_reliable(const StringName& p_property,const Variant& p_value);
void remote_set_unreliable(const StringName& p_property,const Variant& p_value);
void rsetp(int p_peer_id,bool p_unreliable,const StringName& p_property,const Variant& p_value);
bool can_call_rpc(const StringName& p_method) const;
bool can_call_rset(const StringName& p_property) const;
Node();

View file

@ -1657,25 +1657,45 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec) {
return stt;
}
void SceneTree::_network_peer_connected(const StringName& p_id) {
void SceneTree::_network_peer_connected(int p_id) {
connected_peers.insert(p_id);
path_get_cache.insert(p_id,PathGetCache());
emit_signal("network_peer_connected",p_id);
}
void SceneTree::_network_peer_disconnected(const StringName& p_id) {
void SceneTree::_network_peer_disconnected(int p_id) {
connected_peers.erase(p_id);
path_get_cache.erase(p_id); //I no longer need your cache, sorry
emit_signal("network_peer_disconnected",p_id);
}
void SceneTree::_connected_to_server() {
emit_signal("connected_to_server");
}
void SceneTree::_connection_failed() {
emit_signal("connection_failed");
}
void SceneTree::_server_disconnected() {
emit_signal("server_disconnected");
}
void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer) {
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected",this,"_network_peer_connected");
network_peer->disconnect("peer_disconnected",this,"_network_peer_disconnected");
network_peer->disconnect("connection_succeeded",this,"_connected_to_server");
network_peer->disconnect("connection_failed",this,"_connection_failed");
network_peer->disconnect("server_disconnected",this,"_server_disconnected");
connected_peers.clear();
path_get_cache.clear();
path_send_cache.clear();
@ -1690,6 +1710,9 @@ void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_
if (network_peer.is_valid()) {
network_peer->connect("peer_connected",this,"_network_peer_connected");
network_peer->connect("peer_disconnected",this,"_network_peer_disconnected");
network_peer->connect("connection_succeeded",this,"_connected_to_server");
network_peer->connect("connection_failed",this,"_connection_failed");
network_peer->connect("server_disconnected",this,"_server_disconnected");
}
}
@ -1700,7 +1723,27 @@ bool SceneTree::is_network_server() const {
}
void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const StringName& p_name, const Variant** p_arg, int p_argcount) {
int SceneTree::get_network_unique_id() const {
ERR_FAIL_COND_V(!network_peer.is_valid(),0);
return network_peer->get_unique_id();
}
void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
ERR_FAIL_COND(!network_peer.is_valid());
network_peer->set_refuse_new_connections(p_refuse);
}
bool SceneTree::is_refusing_new_network_connections() const {
ERR_FAIL_COND_V(!network_peer.is_valid(),false);
return network_peer->is_refusing_new_connections();
}
void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount) {
if (network_peer.is_null()) {
ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
@ -1753,11 +1796,17 @@ void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const St
//see if all peers have cached path (is so, call can be fast)
bool has_all_peers=true;
List<StringName> peers_to_add; //if one is missing, take note to add it
List<int> peers_to_add; //if one is missing, take note to add it
for (Set<StringName>::Element *E=connected_peers.front();E;E=E->next()) {
for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) {
Map<StringName,bool>::Element *F = psc->confirmed_peers.find(E->get());
if (p_to<0 && E->get()==-p_to)
continue; //continue, excluded
if (p_to>0 && E->get()!=p_to)
continue; //continue, not for this peer
Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get());
if (!F || F->get()==false) {
//path was not cached, or was cached but is unconfirmed
@ -1773,7 +1822,7 @@ void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const St
//those that need to be added, send a message for this
for (List<StringName>::Element *E=peers_to_add.front();E;E=E->next()) {
for (List<int>::Element *E=peers_to_add.front();E;E=E->next()) {
Array add_path_message;
add_path_message.resize(3);
@ -1789,20 +1838,26 @@ void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const St
}
//take chance and set transfer mode, since all send methods will use it
network_peer->set_transfer_mode(p_reliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED : NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED);
if (has_all_peers) {
//they all have verified paths, so send fast
message[1]=psc->id;
network_peer->set_target_peer(StringName()); //to all of you
network_peer->set_target_peer(p_to); //to all of you
network_peer->put_var(message); //a message with love
} else {
//not all verified path, so send one by one
for (Set<StringName>::Element *E=connected_peers.front();E;E=E->next()) {
for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) {
Map<StringName,bool>::Element *F = psc->confirmed_peers.find(E->get());
if (p_to<0 && E->get()==-p_to)
continue; //continue, excluded
if (p_to>0 && E->get()!=p_to)
continue; //continue, not for this peer
Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get());
ERR_CONTINUE(!F);//should never happen
network_peer->set_target_peer(E->get()); //to this one specifically
@ -1821,7 +1876,7 @@ void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const St
}
void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_packet) {
void SceneTree::_network_process_packet(int p_from, const Array& p_packet) {
ERR_FAIL_COND(p_packet.empty());
@ -1847,7 +1902,7 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
int id = target;
Map<StringName,PathGetCache>::Element *E=path_get_cache.find(p_from);
Map<int,PathGetCache>::Element *E=path_get_cache.find(p_from);
ERR_FAIL_COND(!E);
Map<int,PathGetCache::NodeInfo>::Element *F=E->get().nodes.find(id);
@ -1871,6 +1926,9 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
if (packet_type==NETWORK_COMMAND_REMOTE_CALL) {
if (!node->can_call_rpc(name))
return;
int argc = p_packet.size()-3;
Vector<Variant> args;
Vector<const Variant*> argp;
@ -1887,11 +1945,15 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
node->call(name,argp.ptr(),argc,ce);
if (ce.error!=Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(node,name,argp.ptr(),argc,ce);
error="RPC - "+error;
ERR_PRINTS(error);
}
} else {
if (!node->can_call_rset(name))
return;
ERR_FAIL_COND(p_packet.size()!=4);
Variant value = p_packet[3];
@ -1938,7 +2000,7 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
PathSentCache *psc = path_send_cache.getptr(path);
ERR_FAIL_COND(!psc);
Map<StringName,bool>::Element *E=psc->confirmed_peers.find(p_from);
Map<int,bool>::Element *E=psc->confirmed_peers.find(p_from);
ERR_FAIL_COND(!E);
E->get()=true;
} break;
@ -1948,14 +2010,17 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
void SceneTree::_network_poll() {
if (!network_peer.is_valid())
if (!network_peer.is_valid() || network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
return;
network_peer->poll();
if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
return;
while(network_peer->get_available_packet_count()) {
StringName sender = network_peer->get_packet_peer();
int sender = network_peer->get_packet_peer();
Variant packet;
Error err = network_peer->get_var(packet);
if (err!=OK) {
@ -1967,6 +2032,10 @@ void SceneTree::_network_poll() {
}
_network_process_packet(sender,packet);
if (!network_peer.is_valid()) {
break; //it's also possible that a packet or RPC caused a disconnection, so also check here
}
}
@ -2042,9 +2111,15 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer);
ObjectTypeDB::bind_method(_MD("is_network_server","is_network_server"),&SceneTree::is_network_server);
ObjectTypeDB::bind_method(_MD("is_network_server"),&SceneTree::is_network_server);
ObjectTypeDB::bind_method(_MD("get_network_unique_id"),&SceneTree::get_network_unique_id);
ObjectTypeDB::bind_method(_MD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections);
ObjectTypeDB::bind_method(_MD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections);
ObjectTypeDB::bind_method(_MD("_network_peer_connected"),&SceneTree::_network_peer_connected);
ObjectTypeDB::bind_method(_MD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected);
ObjectTypeDB::bind_method(_MD("_connected_to_server"),&SceneTree::_connected_to_server);
ObjectTypeDB::bind_method(_MD("_connection_failed"),&SceneTree::_connection_failed);
ObjectTypeDB::bind_method(_MD("_server_disconnected"),&SceneTree::_server_disconnected);
ADD_SIGNAL( MethodInfo("tree_changed") );
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
@ -2055,8 +2130,11 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL( MethodInfo("fixed_frame"));
ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::STRING,"id")));
ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::STRING,"id")));
ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::INT,"id")));
ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::INT,"id")));
ADD_SIGNAL( MethodInfo("connected_to_server"));
ADD_SIGNAL( MethodInfo("connection_failed"));
ADD_SIGNAL( MethodInfo("server_disconnected"));
BIND_CONSTANT( GROUP_CALL_DEFAULT );
BIND_CONSTANT( GROUP_CALL_REVERSE );

View file

@ -188,13 +188,17 @@ private:
Ref<NetworkedMultiplayerPeer> network_peer;
Set<StringName> connected_peers;
void _network_peer_connected(const StringName& p_id);
void _network_peer_disconnected(const StringName& p_id);
Set<int> connected_peers;
void _network_peer_connected(int p_id);
void _network_peer_disconnected(int p_id);
void _connected_to_server();
void _connection_failed();
void _server_disconnected();
//path sent caches
struct PathSentCache {
Map<StringName,bool> confirmed_peers;
Map<int,bool> confirmed_peers;
int id;
};
@ -211,9 +215,9 @@ private:
Map<int,NodeInfo> nodes;
};
Map<StringName,PathGetCache> path_get_cache;
Map<int,PathGetCache> path_get_cache;
void _network_process_packet(const StringName &p_from, const Array& p_packet);
void _network_process_packet(int p_from, const Array& p_packet);
void _network_poll();
static SceneTree *singleton;
@ -221,7 +225,8 @@ friend class Node;
void _remote_call(Node* p_from,bool p_reliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount);
void _rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount);
void tree_changed();
void node_removed(Node *p_node);
@ -418,6 +423,10 @@ public:
void set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer);
bool is_network_server() const;
int get_network_unique_id() const;
void set_refuse_new_network_connections(bool p_refuse);
bool is_refusing_new_network_connections() const;
SceneTree();
~SceneTree();