From 4e1305ee7716b413e424850439607ba32fb24645 Mon Sep 17 00:00:00 2001 From: Gamepro5 Date: Fri, 5 Apr 2024 03:12:46 -0700 Subject: [PATCH] Specify that get_floor_normal() does not return the surface normal Also see godotengine/godot-proposals#8324 --- doc/classes/CharacterBody3D.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 2382c77a12c..8b8b57decb9 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -31,7 +31,8 @@ - Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + Returns the collision normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + [b]Warning:[/b] The collision normal is not always the same as the surface normal.