Fix crash when playing Tween right after finishing
(cherry picked from commit 1a462bc84e
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@ -311,6 +311,7 @@ bool SceneTreeTween::step(float p_delta) {
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running = false;
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dead = true;
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emit_signal(SceneStringNames::get_singleton()->finished);
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break;
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} else {
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emit_signal(SceneStringNames::get_singleton()->loop_finished, loops_done);
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current_step = 0;
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