Merge pull request #6186 from TheHX/pr-issue-5878

Fix editor glitches when the mesh/material preview is shown
This commit is contained in:
Rémi Verschelde 2016-08-27 22:01:20 +02:00 committed by GitHub
commit 1b01246731
2 changed files with 2 additions and 2 deletions

View file

@ -103,7 +103,7 @@ MaterialEditor::MaterialEditor() {
world.instance(); world.instance();
viewport->set_world(world); //use own world viewport->set_world(world); //use own world
add_child(viewport); add_child(viewport);
viewport->set_process_input(false); viewport->set_disable_input(true);
camera = memnew( Camera ); camera = memnew( Camera );
camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));

View file

@ -147,7 +147,7 @@ MeshEditor::MeshEditor() {
world.instance(); world.instance();
viewport->set_world(world); //use own world viewport->set_world(world); //use own world
add_child(viewport); add_child(viewport);
viewport->set_process_input(false); viewport->set_disable_input(true);
camera = memnew( Camera ); camera = memnew( Camera );
camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));