missing demo files
33
demos/2d/hexamap/.fscache
Normal file
|
@ -0,0 +1,33 @@
|
|||
::res://::1412302385
|
||||
WWT-01.png::ImageTexture::1412126473::
|
||||
WWT-02.png::ImageTexture::1412126474::
|
||||
WWT-03.png::ImageTexture::1412126474::
|
||||
WWT-04.png::ImageTexture::1412126474::
|
||||
WWT-05.png::ImageTexture::1412126474::
|
||||
WWT-06.png::ImageTexture::1412126474::
|
||||
WWT-07.png::ImageTexture::1412126474::
|
||||
WWT-08.png::ImageTexture::1412126474::
|
||||
WWT-09.png::ImageTexture::1412126474::
|
||||
WWT-10.png::ImageTexture::1412126474::
|
||||
WWT-11.png::ImageTexture::1412126475::
|
||||
WWT-12.png::ImageTexture::1412126475::
|
||||
WWT-13.png::ImageTexture::1412126475::
|
||||
WWT-14.png::ImageTexture::1412126475::
|
||||
WWT-15.png::ImageTexture::1412126475::
|
||||
WWT-16.png::ImageTexture::1412126475::
|
||||
WWT-17.png::ImageTexture::1412126475::
|
||||
WWT-18.png::ImageTexture::1412126475::
|
||||
WWT-19.png::ImageTexture::1412126476::
|
||||
WWT-20.png::ImageTexture::1412126476::
|
||||
WWT-21.png::ImageTexture::1412126476::
|
||||
WWT-22.png::ImageTexture::1412126476::
|
||||
WWT-23.png::ImageTexture::1412126476::
|
||||
WWT-24.png::ImageTexture::1412126476::
|
||||
WWT-25.png::ImageTexture::1412126476::
|
||||
WWT-26.png::ImageTexture::1412126476::
|
||||
map.scn::PackedScene::1412127344::
|
||||
tiles.scn::PackedScene::1412126994::
|
||||
tileset.res::TileSet::1412127001::
|
||||
troll.gd::GDScript::1412302377::
|
||||
troll.png::ImageTexture::1412302385::
|
||||
troll.scn::PackedScene::1412302380::
|
BIN
demos/2d/hexamap/WWT-01.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/2d/hexamap/WWT-02.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-03.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-04.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/2d/hexamap/WWT-05.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-06.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-07.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-08.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-09.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-10.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-11.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
demos/2d/hexamap/WWT-12.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
demos/2d/hexamap/WWT-13.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
demos/2d/hexamap/WWT-14.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/2d/hexamap/WWT-15.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
demos/2d/hexamap/WWT-16.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/2d/hexamap/WWT-17.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/2d/hexamap/WWT-18.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
demos/2d/hexamap/WWT-19.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
demos/2d/hexamap/WWT-20.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
demos/2d/hexamap/WWT-21.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
demos/2d/hexamap/WWT-22.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
demos/2d/hexamap/WWT-23.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/2d/hexamap/WWT-24.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/2d/hexamap/WWT-25.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/2d/hexamap/WWT-26.png
Normal file
After Width: | Height: | Size: 21 KiB |
12
demos/2d/hexamap/engine.cfg
Normal file
|
@ -0,0 +1,12 @@
|
|||
[application]
|
||||
|
||||
name="Hexagonal Game"
|
||||
main_scene="res://map.scn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[input]
|
||||
|
||||
move_up=[key(Up)]
|
||||
move_left=[key(Left)]
|
||||
move_right=[key(Right)]
|
||||
move_bottom=[key(Down)]
|
BIN
demos/2d/hexamap/icon.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
demos/2d/hexamap/map.scn
Normal file
BIN
demos/2d/hexamap/tiles.scn
Normal file
BIN
demos/2d/hexamap/tileset.res
Normal file
43
demos/2d/hexamap/troll.gd
Normal file
|
@ -0,0 +1,43 @@
|
|||
|
||||
extends KinematicBody2D
|
||||
|
||||
# This is a simple collision demo showing how
|
||||
# the kinematic cotroller works.
|
||||
# move() will allow to move the node, and will
|
||||
# always move it to a non-colliding spot,
|
||||
# as long as it starts from a non-colliding spot too.
|
||||
|
||||
|
||||
#pixels / second
|
||||
const MOTION_SPEED=160
|
||||
|
||||
func _fixed_process(delta):
|
||||
|
||||
var motion = Vector2()
|
||||
|
||||
if (Input.is_action_pressed("move_up")):
|
||||
motion+=Vector2(0,-1)
|
||||
if (Input.is_action_pressed("move_bottom")):
|
||||
motion+=Vector2(0,1)
|
||||
if (Input.is_action_pressed("move_left")):
|
||||
motion+=Vector2(-1,0)
|
||||
if (Input.is_action_pressed("move_right")):
|
||||
motion+=Vector2(1,0)
|
||||
|
||||
motion = motion.normalized() * MOTION_SPEED * delta
|
||||
motion = move(motion)
|
||||
|
||||
#make character slide nicely through the world
|
||||
var slide_attempts = 4
|
||||
while(is_colliding() and slide_attempts>0):
|
||||
motion = get_collision_normal().slide(motion)
|
||||
motion=move(motion)
|
||||
slide_attempts-=1
|
||||
|
||||
|
||||
func _ready():
|
||||
# Initalization here
|
||||
set_fixed_process(true)
|
||||
pass
|
||||
|
||||
|
BIN
demos/2d/hexamap/troll.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
demos/2d/hexamap/troll.scn
Normal file
BIN
demos/2d/isometric/bastiles.res
Normal file
BIN
demos/2d/isometric/dungeon.scn
Normal file
21
demos/2d/isometric/engine.cfg
Normal file
|
@ -0,0 +1,21 @@
|
|||
[application]
|
||||
|
||||
name="Isometric Game"
|
||||
main_scene="res://dungeon.scn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[image_loader]
|
||||
|
||||
filter=false
|
||||
gen_mipmaps=false
|
||||
|
||||
[input]
|
||||
|
||||
move_up=[key(Up)]
|
||||
move_left=[key(Left)]
|
||||
move_right=[key(Right)]
|
||||
move_bottom=[key(Down)]
|
||||
|
||||
[rasterizer]
|
||||
|
||||
use_pixel_snap=true
|
BIN
demos/2d/isometric/icon.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
demos/2d/isometric/isotiles.png
Normal file
After Width: | Height: | Size: 217 KiB |
BIN
demos/2d/isometric/tileset.scn
Normal file
43
demos/2d/isometric/troll.gd
Normal file
|
@ -0,0 +1,43 @@
|
|||
|
||||
extends KinematicBody2D
|
||||
|
||||
# This is a simple collision demo showing how
|
||||
# the kinematic cotroller works.
|
||||
# move() will allow to move the node, and will
|
||||
# always move it to a non-colliding spot,
|
||||
# as long as it starts from a non-colliding spot too.
|
||||
|
||||
|
||||
#pixels / second
|
||||
const MOTION_SPEED=160
|
||||
|
||||
func _fixed_process(delta):
|
||||
|
||||
var motion = Vector2()
|
||||
|
||||
if (Input.is_action_pressed("move_up")):
|
||||
motion+=Vector2(0,-1)
|
||||
if (Input.is_action_pressed("move_bottom")):
|
||||
motion+=Vector2(0,1)
|
||||
if (Input.is_action_pressed("move_left")):
|
||||
motion+=Vector2(-1,0)
|
||||
if (Input.is_action_pressed("move_right")):
|
||||
motion+=Vector2(1,0)
|
||||
|
||||
motion = motion.normalized() * MOTION_SPEED * delta
|
||||
motion = move(motion)
|
||||
|
||||
#make character slide nicely through the world
|
||||
var slide_attempts = 4
|
||||
while(is_colliding() and slide_attempts>0):
|
||||
motion = get_collision_normal().slide(motion)
|
||||
motion=move(motion)
|
||||
slide_attempts-=1
|
||||
|
||||
|
||||
func _ready():
|
||||
# Initalization here
|
||||
set_fixed_process(true)
|
||||
pass
|
||||
|
||||
|
BIN
demos/2d/isometric/troll.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
demos/2d/isometric/troll.scn
Normal file
42
demos/3d/truck_town/car_select.gd
Normal file
|
@ -0,0 +1,42 @@
|
|||
|
||||
extends Control
|
||||
|
||||
# member variables here, example:
|
||||
# var a=2
|
||||
# var b="textvar"
|
||||
|
||||
func _ready():
|
||||
# Initalization here
|
||||
pass
|
||||
|
||||
var town=null
|
||||
|
||||
|
||||
func _back():
|
||||
|
||||
town.queue_free()
|
||||
show()
|
||||
|
||||
|
||||
func _load_scene(car):
|
||||
|
||||
var tt = load(car).instance()
|
||||
tt.set_name("car")
|
||||
town = load("res://truck_scene.scn").instance()
|
||||
town.get_node("instance_pos").add_child(tt)
|
||||
town.get_node("back").connect("pressed",self,"_back")
|
||||
get_parent().add_child(town)
|
||||
hide()
|
||||
|
||||
func _on_van_1_pressed():
|
||||
|
||||
_load_scene("res://car_base.scn")
|
||||
|
||||
|
||||
func _on_van_2_pressed():
|
||||
|
||||
_load_scene("res://trailer_truck.scn")
|
||||
|
||||
|
||||
func _on_van_3_pressed():
|
||||
_load_scene("res://crane.scn")
|
BIN
demos/3d/truck_town/car_select.scn
Normal file
BIN
demos/3d/truck_town/choose_tow.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
demos/3d/truck_town/choose_trailer.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
demos/3d/truck_town/choose_van.png
Normal file
After Width: | Height: | Size: 9.9 KiB |
|
@ -1,6 +1,11 @@
|
|||
[application]
|
||||
|
||||
main_scene="res://truck_scene.scn"
|
||||
main_scene="res://car_select.scn"
|
||||
|
||||
[display]
|
||||
|
||||
width=1280
|
||||
height=720
|
||||
|
||||
[rasterizer]
|
||||
|
||||
|
|
|
@ -9,11 +9,6 @@ func goto_scene(scene):
|
|||
var s = ResourceLoader.load(scene)
|
||||
#queue erasing old (don't use free because that scene is calling this method)
|
||||
current_scene.queue_free()
|
||||
# Remove the scene before loading the previous one.
|
||||
# The node is removed when deleted anyway, but this will fix issues that
|
||||
# might arise if both have a root node with the same name,
|
||||
# as adding both together will cause the second to be renamed. (not usually a problem, but you might be wanting to look for the node later and not find it)
|
||||
get_scene().get_root().remove(current_scene)
|
||||
#instance the new scene
|
||||
current_scene = s.instance()
|
||||
#add it to the active scene, as child of root
|
||||
|
|