Centers the 2D viewport in the editor

This commit is contained in:
Gilles Roudière 2019-06-26 23:03:02 +02:00
parent 2c96942df9
commit 1b53ea79e2

View file

@ -3618,7 +3618,8 @@ void CanvasItemEditor::_update_scrollbars() {
bool constrain_editor_view = bool(EditorSettings::get_singleton()->get("editors/2d/constrain_editor_view"));
if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) {
if (constrain_editor_view && ABS(begin.y - previous_update_view_offset.y) < ABS(begin.y - view_offset.y)) {
float centered = -(size.y / 2) / zoom + screen_rect.y / 2;
if (constrain_editor_view && ABS(centered - previous_update_view_offset.y) < ABS(centered - view_offset.y)) {
view_offset.y = previous_update_view_offset.y;
}
@ -3638,7 +3639,8 @@ void CanvasItemEditor::_update_scrollbars() {
}
if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
if (constrain_editor_view && ABS(begin.x - previous_update_view_offset.x) < ABS(begin.x - view_offset.x)) {
float centered = -(size.x / 2) / zoom + screen_rect.x / 2;
if (constrain_editor_view && ABS(centered - previous_update_view_offset.x) < ABS(centered - view_offset.x)) {
view_offset.x = previous_update_view_offset.x;
}