Fix incorrect RID cleanup in Rasterizers
Proper cleanup for GLES3 RIDs (preventing leak reports), and added missing destructor for RasterizerSceneGLES2.
(cherry picked from commit 6f4c0b95fc
)
This commit is contained in:
parent
97958e2a38
commit
1b5832494a
5 changed files with 52 additions and 10 deletions
|
@ -537,5 +537,8 @@ RasterizerGLES2::RasterizerGLES2() {
|
|||
RasterizerGLES2::~RasterizerGLES2() {
|
||||
memdelete(scene);
|
||||
memdelete(canvas);
|
||||
|
||||
// Storage needs to be deleted after canvas as canvas destructor frees RIDs
|
||||
// stored in storage RID owners.
|
||||
memdelete(storage);
|
||||
}
|
||||
|
|
|
@ -4056,3 +4056,28 @@ void RasterizerSceneGLES2::finalize() {
|
|||
RasterizerSceneGLES2::RasterizerSceneGLES2() {
|
||||
_light_counter = 0;
|
||||
}
|
||||
|
||||
RasterizerSceneGLES2::~RasterizerSceneGLES2() {
|
||||
storage->free(default_material);
|
||||
default_material = RID();
|
||||
storage->free(default_material_twosided);
|
||||
default_material_twosided = RID();
|
||||
storage->free(default_shader);
|
||||
default_shader = RID();
|
||||
storage->free(default_shader_twosided);
|
||||
default_shader_twosided = RID();
|
||||
|
||||
storage->free(default_worldcoord_material);
|
||||
default_worldcoord_material = RID();
|
||||
storage->free(default_worldcoord_material_twosided);
|
||||
default_worldcoord_material_twosided = RID();
|
||||
storage->free(default_worldcoord_shader);
|
||||
default_worldcoord_shader = RID();
|
||||
storage->free(default_worldcoord_shader_twosided);
|
||||
default_worldcoord_shader_twosided = RID();
|
||||
|
||||
storage->free(default_overdraw_material);
|
||||
default_overdraw_material = RID();
|
||||
storage->free(default_overdraw_shader);
|
||||
default_overdraw_shader = RID();
|
||||
}
|
||||
|
|
|
@ -773,6 +773,7 @@ public:
|
|||
void initialize();
|
||||
void finalize();
|
||||
RasterizerSceneGLES2();
|
||||
~RasterizerSceneGLES2();
|
||||
};
|
||||
|
||||
#endif // RASTERIZERSCENEGLES2_H
|
||||
|
|
|
@ -492,5 +492,8 @@ RasterizerGLES3::RasterizerGLES3() {
|
|||
RasterizerGLES3::~RasterizerGLES3() {
|
||||
memdelete(scene);
|
||||
memdelete(canvas);
|
||||
|
||||
// storage must be deleted last,
|
||||
// because it contains RID_owners that are used by scene and canvas destructors
|
||||
memdelete(storage);
|
||||
}
|
||||
|
|
|
@ -5256,18 +5256,28 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
|
|||
}
|
||||
|
||||
RasterizerSceneGLES3::~RasterizerSceneGLES3() {
|
||||
memdelete(storage->material_owner.getptr(default_material));
|
||||
memdelete(storage->material_owner.getptr(default_material_twosided));
|
||||
memdelete(storage->shader_owner.getptr(default_shader));
|
||||
memdelete(storage->shader_owner.getptr(default_shader_twosided));
|
||||
storage->free(default_material);
|
||||
default_material = RID();
|
||||
storage->free(default_material_twosided);
|
||||
default_material_twosided = RID();
|
||||
storage->free(default_shader);
|
||||
default_shader = RID();
|
||||
storage->free(default_shader_twosided);
|
||||
default_shader_twosided = RID();
|
||||
|
||||
memdelete(storage->material_owner.getptr(default_worldcoord_material));
|
||||
memdelete(storage->material_owner.getptr(default_worldcoord_material_twosided));
|
||||
memdelete(storage->shader_owner.getptr(default_worldcoord_shader));
|
||||
memdelete(storage->shader_owner.getptr(default_worldcoord_shader_twosided));
|
||||
storage->free(default_worldcoord_material);
|
||||
default_worldcoord_material = RID();
|
||||
storage->free(default_worldcoord_material_twosided);
|
||||
default_worldcoord_material_twosided = RID();
|
||||
storage->free(default_worldcoord_shader);
|
||||
default_worldcoord_shader = RID();
|
||||
storage->free(default_worldcoord_shader_twosided);
|
||||
default_worldcoord_shader_twosided = RID();
|
||||
|
||||
memdelete(storage->material_owner.getptr(default_overdraw_material));
|
||||
memdelete(storage->shader_owner.getptr(default_overdraw_shader));
|
||||
storage->free(default_overdraw_material);
|
||||
default_overdraw_material = RID();
|
||||
storage->free(default_overdraw_shader);
|
||||
default_overdraw_shader = RID();
|
||||
|
||||
memfree(state.spot_array_tmp);
|
||||
memfree(state.omni_array_tmp);
|
||||
|
|
Loading…
Reference in a new issue