clang-format: Various fixes to comments alignment from clang-format 13

All reviewed manually and occasionally rewritten to avoid bad auto formatting.
This commit is contained in:
Rémi Verschelde 2021-10-28 14:15:02 +02:00
parent 42d385b312
commit 1b65550ec7
No known key found for this signature in database
GPG key ID: C3336907360768E1
45 changed files with 417 additions and 666 deletions

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@ -53,7 +53,7 @@
* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP * @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER. * times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
* *
*/ */
template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8> template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
class HashMap { class HashMap {

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@ -42,7 +42,7 @@
* Image storage class. This is used to store an image in user memory, as well as * Image storage class. This is used to store an image in user memory, as well as
* providing some basic methods for image manipulation. * providing some basic methods for image manipulation.
* Images can be loaded from a file, or registered into the Render object as textures. * Images can be loaded from a file, or registered into the Render object as textures.
*/ */
class Image; class Image;

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@ -42,24 +42,24 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
//-------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------
/** /**
@file q3DynamicAABBTree.h * @file q3DynamicAABBTree.h
@author Randy Gaul * @author Randy Gaul
@date 10/10/2014 * @date 10/10/2014
Copyright (c) 2014 Randy Gaul http://www.randygaul.net * Copyright (c) 2014 Randy Gaul http://www.randygaul.net
This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
arising from the use of this software. * arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it * including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions: * freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not * 1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software * claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be * in a product, an acknowledgment in the product documentation would be
appreciated but is not required. * appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not * 2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software. * be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. * 3. This notice may not be removed or altered from any source distribution.
*/ */
//-------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------
// This function is based on the 'Balance' function from Randy Gaul's qu3e // This function is based on the 'Balance' function from Randy Gaul's qu3e
@ -67,7 +67,7 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
// It is MODIFIED from qu3e version. // It is MODIFIED from qu3e version.
// This is the only function used (and _logic_abb_merge helper function). // This is the only function used (and _logic_abb_merge helper function).
int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) { int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
// return iA; // uncomment this to bypass balance //return iA; // uncomment this to bypass balance
TNode *A = &_nodes[iA]; TNode *A = &_nodes[iA];
@ -76,10 +76,10 @@ int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
} }
/* A /* A
/ \ * / \
B C * B C
/ \ / \ * / \ / \
D E F G * D E F G
*/ */
CRASH_COND(A->num_children != 2); CRASH_COND(A->num_children != 2);

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@ -736,8 +736,6 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
return 0; return 0;
} }
// return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
#ifdef USE_X86_64_ASM #ifdef USE_X86_64_ASM
int32_t result; int32_t result;
@ -758,10 +756,9 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
: "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy) : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
: "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator) : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
: "%rdx", "cc"); : "%rdx", "cc");
return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero) // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
// if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero) // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
: return result ? result ^ sign : 0;
0;
#else #else

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@ -43,17 +43,14 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
} }
/* /*
is_inside_triangle decides if a point P is Inside of the triangle * `is_inside_triangle` decides if a point P is inside the triangle
defined by A, B, C. * defined by A, B, C.
*/ */
bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By, real_t Bx, real_t By,
real_t Cx, real_t Cy, real_t Cx, real_t Cy,
real_t Px, real_t Py, real_t Px, real_t Py,
bool include_edges) bool include_edges) {
{
real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy; real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
real_t cCROSSap, bCROSScp, aCROSSbp; real_t cCROSSap, bCROSScp, aCROSSbp;
@ -79,7 +76,7 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
} else { } else {
return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0)); return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
} }
}; }
bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) { bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) {
int p; int p;

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@ -310,14 +310,6 @@ String String::operator+(const String &p_str) const {
return res; return res;
} }
/*
String String::operator+(CharType p_chr) const {
String res=*this;
res+=p_chr;
return res;
}
*/
String &String::operator+=(const String &p_str) { String &String::operator+=(const String &p_str) {
if (empty()) { if (empty()) {
*this = p_str; *this = p_str;
@ -1675,14 +1667,6 @@ CharString String::utf8() const {
return utf8s; return utf8s;
} }
/*
String::String(CharType p_char) {
shared=NULL;
copy_from(p_char);
}
*/
String::String(const char *p_str) { String::String(const char *p_str) {
copy_from(p_str); copy_from(p_str);
} }
@ -1937,7 +1921,8 @@ bool String::is_numeric() const {
}; };
template <class C> template <class C>
static double built_in_strtod(const C *string, /* A decimal ASCII floating-point number, static double built_in_strtod(
/* A decimal ASCII floating-point number,
* optionally preceded by white space. Must * optionally preceded by white space. Must
* have form "-I.FE-X", where I is the integer * have form "-I.FE-X", where I is the integer
* part of the mantissa, F is the fractional * part of the mantissa, F is the fractional
@ -1948,17 +1933,21 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
* necessary unless F is present. The "E" may * necessary unless F is present. The "E" may
* actually be an "e". E and X may both be * actually be an "e". E and X may both be
* omitted (but not just one). */ * omitted (but not just one). */
C **endPtr = nullptr) /* If non-NULL, store terminating Cacter's const C *string,
/* If non-nullptr, store terminating Cacter's
* address here. */ * address here. */
{ C **endPtr = nullptr) {
static const int maxExponent = 511; /* Largest possible base 10 exponent. Any /* Largest possible base 10 exponent. Any
* exponent larger than this will already * exponent larger than this will already
* produce underflow or overflow, so there's * produce underflow or overflow, so there's
* no need to worry about additional digits. * no need to worry about additional digits. */
*/ static const int maxExponent = 511;
static const double powersOf10[] = { /* Table giving binary powers of 10. Entry */ /* Table giving binary powers of 10. Entry
10., /* is 10^2^i. Used to convert decimal */ * is 10^2^i. Used to convert decimal
100., /* exponents into floating-point numbers. */ * exponents into floating-point numbers. */
static const double powersOf10[] = {
10.,
100.,
1.0e4, 1.0e4,
1.0e8, 1.0e8,
1.0e16, 1.0e16,
@ -1973,8 +1962,9 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
const double *d; const double *d;
const C *p; const C *p;
int c; int c;
int exp = 0; /* Exponent read from "EX" field. */ /* Exponent read from "EX" field. */
int fracExp = 0; /* Exponent that derives from the fractional int exp = 0;
/* Exponent that derives from the fractional
* part. Under normal circumstances, it is * part. Under normal circumstances, it is
* the negative of the number of digits in F. * the negative of the number of digits in F.
* However, if I is very long, the last digits * However, if I is very long, the last digits
@ -1983,11 +1973,13 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
* unnecessary overflow on I alone). In this * unnecessary overflow on I alone). In this
* case, fracExp is incremented one for each * case, fracExp is incremented one for each
* dropped digit. */ * dropped digit. */
int mantSize; /* Number of digits in mantissa. */ int fracExp = 0;
int decPt; /* Number of mantissa digits BEFORE decimal /* Number of digits in mantissa. */
* point. */ int mantSize;
const C *pExp; /* Temporarily holds location of exponent in /* Number of mantissa digits BEFORE decimal point. */
* string. */ int decPt;
/* Temporarily holds location of exponent in string. */
const C *pExp;
/* /*
* Strip off leading blanks and check for a sign. * Strip off leading blanks and check for a sign.
@ -2154,7 +2146,6 @@ done:
double String::to_double(const char *p_str) { double String::to_double(const char *p_str) {
#ifndef NO_USE_STDLIB #ifndef NO_USE_STDLIB
return built_in_strtod<char>(p_str); return built_in_strtod<char>(p_str);
//return atof(p_str); DOES NOT WORK ON ANDROID(??)
#else #else
return built_in_strtod<char>(p_str); return built_in_strtod<char>(p_str);
#endif #endif

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@ -35,7 +35,7 @@
* @class Vector * @class Vector
* @author Juan Linietsky * @author Juan Linietsky
* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays. * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
*/ */
#include "core/cowdata.h" #include "core/cowdata.h"
#include "core/error_macros.h" #include "core/error_macros.h"

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@ -35,7 +35,7 @@
* Fast single-threaded growable array for POD types. * Fast single-threaded growable array for POD types.
* For use in render drivers, not for general use. * For use in render drivers, not for general use.
* TO BE REPLACED by local_vector. * TO BE REPLACED by local_vector.
*/ */
#include "core/os/memory.h" #include "core/os/memory.h"
#include "core/vector.h" #include "core/vector.h"

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@ -5196,10 +5196,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
if (key_pos) { if (key_pos) {
ctrl->set_position(Point2()); ctrl->set_position(Point2());
} }
/*
if (key_scale)
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
*/
} }
} }

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@ -606,15 +606,6 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
menu->connect("id_pressed", this, "_handle_option_pressed"); menu->connect("id_pressed", this, "_handle_option_pressed");
curve_edit->set_pressed(true); curve_edit->set_pressed(true);
/*
collision_polygon_editor = memnew( PathEditor(p_node) );
editor->get_viewport()->add_child(collision_polygon_editor);
collision_polygon_editor->set_margin(MARGIN_LEFT,200);
collision_polygon_editor->set_margin(MARGIN_RIGHT,230);
collision_polygon_editor->set_margin(MARGIN_TOP,0);
collision_polygon_editor->set_margin(MARGIN_BOTTOM,10);
collision_polygon_editor->hide();
*/
} }
PathEditorPlugin::~PathEditorPlugin() { PathEditorPlugin::~PathEditorPlugin() {

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@ -82,46 +82,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h> #include <stdint.h>
namespace FBXDocParser { namespace FBXDocParser {
//enum Flag
//{
// e_unknown_0 = 1 << 0,
// e_unknown_1 = 1 << 1,
// e_unknown_2 = 1 << 2,
// e_unknown_3 = 1 << 3,
// e_unknown_4 = 1 << 4,
// e_unknown_5 = 1 << 5,
// e_unknown_6 = 1 << 6,
// e_unknown_7 = 1 << 7,
// e_unknown_8 = 1 << 8,
// e_unknown_9 = 1 << 9,
// e_unknown_10 = 1 << 10,
// e_unknown_11 = 1 << 11,
// e_unknown_12 = 1 << 12,
// e_unknown_13 = 1 << 13,
// e_unknown_14 = 1 << 14,
// e_unknown_15 = 1 << 15,
// e_unknown_16 = 1 << 16,
// e_unknown_17 = 1 << 17,
// e_unknown_18 = 1 << 18,
// e_unknown_19 = 1 << 19,
// e_unknown_20 = 1 << 20,
// e_unknown_21 = 1 << 21,
// e_unknown_22 = 1 << 22,
// e_unknown_23 = 1 << 23,
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
// e_unknown_25 = 1 << 25,
// e_unknown_26 = 1 << 26,
// e_unknown_27 = 1 << 27,
// e_unknown_28 = 1 << 28,
// e_unknown_29 = 1 << 29,
// e_unknown_30 = 1 << 30,
// e_unknown_31 = 1 << 31
//};
//
//bool check_flag(uint32_t flags, Flag to_check)
//{
// return (flags & to_check) != 0;
//}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) : Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) :
sbegin(sbegin), sbegin(sbegin),
@ -438,12 +398,6 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length)
//TokenizeError("file is too short",0); //TokenizeError("file is too short",0);
} }
//uint32_t offset = 0x15;
/* const char* cursor = input + 0x15;
const uint32_t flags = ReadWord(input, cursor, input + length);
const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
if (strncmp(input, "Kaydara FBX Binary", 18)) { if (strncmp(input, "Kaydara FBX Binary", 18)) {
TokenizeError("magic bytes not found", 0); TokenizeError("magic bytes not found", 0);
} }

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@ -70,8 +70,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
/** @file FBXCommon.h /** @file FBXCommon.h
* Some useful constants and enums for dealing with FBX files. * Some useful constants and enums for dealing with FBX files.
*/ */
#ifndef FBX_COMMON_H #ifndef FBX_COMMON_H
#define FBX_COMMON_H #define FBX_COMMON_H

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@ -238,8 +238,8 @@ private:
std::vector<unsigned int> m_indices; std::vector<unsigned int> m_indices;
}; };
/** /**
* DOM class for FBX geometry of type "Line" * DOM class for FBX geometry of type "Line"
*/ */
class LineGeometry : public Geometry { class LineGeometry : public Geometry {
public: public:
/** The class constructor */ /** The class constructor */

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@ -642,13 +642,6 @@ void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el) {
static_cast<real_t>(d[1]), static_cast<real_t>(d[1]),
static_cast<real_t>(d[2]))); static_cast<real_t>(d[2])));
} }
// for debugging
/*for ( size_t i = 0; i < out.size(); i++ ) {
aiVector3D vec3( out[ i ] );
std::stringstream stream;
stream << " vec3.x = " << vec3.x << " vec3.y = " << vec3.y << " vec3.z = " << vec3.z << std::endl;
DefaultLogger::get()->info( stream.str() );
}*/
} else if (type == 'f') { } else if (type == 'f') {
const float *f = reinterpret_cast<const float *>(&buff[0]); const float *f = reinterpret_cast<const float *>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, f += 3) { for (unsigned int i = 0; i < count3; ++i, f += 3) {

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@ -169,10 +169,10 @@ char EncodeBase64(char byte) {
} }
/** Encodes a block of 4 bytes to base64 encoding /** Encodes a block of 4 bytes to base64 encoding
* @param bytes Bytes to encode. * @param bytes Bytes to encode.
* @param out_string String to write encoded values to. * @param out_string String to write encoded values to.
* @param string_pos Position in out_string. * @param string_pos Position in out_string.
*/ */
void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) { void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) {
char b0 = (bytes[0] & 0xFC) >> 2; char b0 = (bytes[0] & 0xFC) >> 2;
char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4); char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);

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@ -87,34 +87,34 @@ namespace Util {
const char *TokenTypeString(TokenType t); const char *TokenTypeString(TokenType t);
/** Decode a single Base64-encoded character. /** Decode a single Base64-encoded character.
* *
* @param ch Character to decode (from base64 to binary). * @param ch Character to decode (from base64 to binary).
* @return decoded byte value*/ * @return decoded byte value*/
uint8_t DecodeBase64(char ch); uint8_t DecodeBase64(char ch);
/** Compute decoded size of a Base64-encoded string /** Compute decoded size of a Base64-encoded string
* *
* @param in Characters to decode. * @param in Characters to decode.
* @param inLength Number of characters to decode. * @param inLength Number of characters to decode.
* @return size of the decoded data (number of bytes)*/ * @return size of the decoded data (number of bytes)*/
size_t ComputeDecodedSizeBase64(const char *in, size_t inLength); size_t ComputeDecodedSizeBase64(const char *in, size_t inLength);
/** Decode a Base64-encoded string /** Decode a Base64-encoded string
* *
* @param in Characters to decode. * @param in Characters to decode.
* @param inLength Number of characters to decode. * @param inLength Number of characters to decode.
* @param out Pointer where we will store the decoded data. * @param out Pointer where we will store the decoded data.
* @param maxOutLength Size of output buffer. * @param maxOutLength Size of output buffer.
* @return size of the decoded data (number of bytes)*/ * @return size of the decoded data (number of bytes)*/
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength); size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength);
char EncodeBase64(char byte); char EncodeBase64(char byte);
/** Encode bytes in base64-encoding /** Encode bytes in base64-encoding
* *
* @param data Binary data to encode. * @param data Binary data to encode.
* @param inLength Number of bytes to encode. * @param inLength Number of bytes to encode.
* @return base64-encoded string*/ * @return base64-encoded string*/
std::string EncodeBase64(const char *data, size_t length); std::string EncodeBase64(const char *data, size_t length);
} // namespace Util } // namespace Util

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@ -43,7 +43,7 @@
/** /**
* Import Utils * Import Utils
* Conversion tools / glue code to convert from FBX to Godot * Conversion tools / glue code to convert from FBX to Godot
*/ */
class ImportUtils { class ImportUtils {
public: public:
/// Convert a vector from degrees to radians. /// Convert a vector from degrees to radians.

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@ -352,13 +352,6 @@ Error PluginScript::reload(bool p_keep_state) {
} }
} }
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
_update_placeholder(E->get());
}*/
#endif
FREE_SCRIPT_MANIFEST(manifest); FREE_SCRIPT_MANIFEST(manifest);
return OK; return OK;
#undef FREE_SCRIPT_MANIFEST #undef FREE_SCRIPT_MANIFEST

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@ -2435,7 +2435,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
const StringName *f = _call_stack[l].function; const StringName *f = _call_stack[l].function;
ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f)); ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
//VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id]; VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
ERR_FAIL_COND(!node); ERR_FAIL_COND(!node);
@ -2481,23 +2480,8 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
p_locals->push_back("working_mem/mem_" + itos(i)); p_locals->push_back("working_mem/mem_" + itos(i));
p_values->push_back((*_call_stack[l].work_mem)[i]); p_values->push_back((*_call_stack[l].work_mem)[i]);
} }
/*
ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
VisualFunction *f = _call_stack[l].function;
List<Pair<StringName,int> > locals;
f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
p_locals->push_back(E->get().first);
p_values->push_back(_call_stack[l].stack[E->get().second]);
}
*/
} }
void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_node >= 0) { if (_debug_parse_err_node >= 0) {
return; return;

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@ -857,16 +857,11 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
int iofs = ofs + 8; int iofs = ofs + 8;
string_count = decode_uint32(&p_manifest[iofs]); string_count = decode_uint32(&p_manifest[iofs]);
//styles_count = decode_uint32(&p_manifest[iofs + 4]); // iofs + 4 is `styles_count`.
string_flags = decode_uint32(&p_manifest[iofs + 8]); string_flags = decode_uint32(&p_manifest[iofs + 8]);
string_data_offset = decode_uint32(&p_manifest[iofs + 12]); string_data_offset = decode_uint32(&p_manifest[iofs + 12]);
//styles_offset = decode_uint32(&p_manifest[iofs + 16]); // iofs + 16 is `styles_offset`.
/*
printf("string count: %i\n",string_count);
printf("flags: %i\n",string_flags);
printf("sdata ofs: %i\n",string_data_offset);
printf("styles ofs: %i\n",styles_offset);
*/
uint32_t st_offset = iofs + 20; uint32_t st_offset = iofs + 20;
string_table.resize(string_count); string_table.resize(string_count);
uint32_t string_end = 0; uint32_t string_end = 0;
@ -1441,7 +1436,6 @@ void EditorExportPlatformAndroid::_fix_resources(const Ref<EditorExportPreset> &
encode_uint32(ret.size(), &ret.write[4]); encode_uint32(ret.size(), &ret.write[4]);
r_manifest = ret; r_manifest = ret;
//printf("end\n");
} }
void EditorExportPlatformAndroid::_load_image_data(const Ref<Image> &p_splash_image, Vector<uint8_t> &p_data) { void EditorExportPlatformAndroid::_load_image_data(const Ref<Image> &p_splash_image, Vector<uint8_t> &p_data) {

View file

@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
*/ */
/* /*
Simple DirectMedia Layer * Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> * Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
*
This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
arising from the use of this software. * arising from the use of this software.
*
Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it * including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions: * freely, subject to the following restrictions:
*
1. The origin of this software must not be misrepresented; you must not * 1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software * claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be * in a product, an acknowledgment in the product documentation would be
appreciated but is not required. * appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be * 2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software. * misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. * 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "power_android.h" #include "power_android.h"

View file

@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
*/ */
/* /*
Simple DirectMedia Layer * Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> * Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
*
This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
arising from the use of this software. * arising from the use of this software.
*
Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it * including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions: * freely, subject to the following restrictions:
*
1. The origin of this software must not be misrepresented; you must not * 1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software * claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be * in a product, an acknowledgment in the product documentation would be
appreciated but is not required. * appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be * 2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software. * misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. * 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "power_osx.h" #include "power_osx.h"

View file

@ -42,9 +42,9 @@ PowerUWP::~PowerUWP() {
bool PowerUWP::UpdatePowerInfo() { bool PowerUWP::UpdatePowerInfo() {
// TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8). Implement UpdatePowerInfo as appropriate. */ // TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8). Implement UpdatePowerInfo as appropriate. */
/* Notes from SDL: /* Notes from SDL:
- the Win32 function, GetSystemPowerStatus, is not available for use on WinRT * - the Win32 function, GetSystemPowerStatus, is not available for use on WinRT
- Windows Phone 8 has a 'Battery' class, which is documented as available for C++ * - Windows Phone 8 has a 'Battery' class, which is documented as available for C++
- More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231 * - More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231
*/ */
return false; return false;
} }

View file

@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
*/ */
/* /*
Simple DirectMedia Layer * Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> * Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
*
This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
arising from the use of this software. * arising from the use of this software.
*
Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it * including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions: * freely, subject to the following restrictions:
*
1. The origin of this software must not be misrepresented; you must not * 1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software * claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be * in a product, an acknowledgment in the product documentation would be
appreciated but is not required. * appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be * 2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software. * misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. * 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "power_windows.h" #include "power_windows.h"

View file

@ -468,15 +468,6 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
XISelectEvents(x11_display, x11_window, &xi.all_event_mask, 1); XISelectEvents(x11_display, x11_window, &xi.all_event_mask, 1);
XISelectEvents(x11_display, DefaultRootWindow(x11_display), &xi.all_master_event_mask, 1); XISelectEvents(x11_display, DefaultRootWindow(x11_display), &xi.all_master_event_mask, 1);
// Disabled by now since grabbing also blocks mouse events
// (they are received as extended events instead of standard events)
/*XIClearMask(xi.touch_event_mask.mask, XI_TouchOwnership);
// Grab touch devices to avoid OS gesture interference
for (int i = 0; i < xi.touch_devices.size(); ++i) {
XIGrabDevice(x11_display, xi.touch_devices[i], x11_window, CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, False, &xi.touch_event_mask);
}*/
/* set the titlebar name */ /* set the titlebar name */
XStoreName(x11_display, x11_window, "Godot"); XStoreName(x11_display, x11_window, "Godot");
@ -2469,10 +2460,7 @@ void OS_X11::process_xevents() {
xi.last_relative_time = raw_event->time; xi.last_relative_time = raw_event->time;
} break; } break;
#ifdef TOUCH_ENABLED #ifdef TOUCH_ENABLED
case XI_TouchBegin: // Fall-through case XI_TouchBegin:
// Disabled hand-in-hand with the grabbing
//XIAllowTouchEvents(x11_display, event_data->deviceid, event_data->detail, x11_window, XIAcceptTouch);
case XI_TouchEnd: { case XI_TouchEnd: {
bool is_begin = event_data->evtype == XI_TouchBegin; bool is_begin = event_data->evtype == XI_TouchBegin;

View file

@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
*/ */
/* /*
Simple DirectMedia Layer * Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> * Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
*
This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
arising from the use of this software. * arising from the use of this software.
*
Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it * including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions: * freely, subject to the following restrictions:
*
1. The origin of this software must not be misrepresented; you must not * 1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software * claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be * in a product, an acknowledgment in the product documentation would be
appreciated but is not required. * appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be * 2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software. * misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. * 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "power_x11.h" #include "power_x11.h"

View file

@ -46,7 +46,7 @@
definition of invalidation: global is invalid definition of invalidation: global is invalid
1) If a node sets a LOCAL, it produces an invalidation of everything above 1) If a node sets a LOCAL, it produces an invalidation of everything above
a) If above is invalid, don't keep invalidating upwards . a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
@ -58,7 +58,7 @@
definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty 1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
a) marking GLOBALs as dirty up all the tree must be done always . a) marking GLOBALs as dirty up all the tree must be done always
2) If a node sets a GLOBAL, it marks local as dirty, and that's all? 2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
//is clearing the dirty state correct in this case? //is clearing the dirty state correct in this case?

View file

@ -102,11 +102,11 @@ void Control::_edit_set_position(const Point2 &p_position) {
// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position); set_position(p_position);
#endif #endif
}; }
Point2 Control::_edit_get_position() const { Point2 Control::_edit_get_position() const {
return get_position(); return get_position();
}; }
void Control::_edit_set_scale(const Size2 &p_scale) { void Control::_edit_set_scale(const Size2 &p_scale) {
set_scale(p_scale); set_scale(p_scale);
@ -541,14 +541,6 @@ void Control::_notification(int p_notification) {
viewport->connect("size_changed", this, "_size_changed"); viewport->connect("size_changed", this, "_size_changed");
} }
} }
/*
if (data.theme.is_null() && data.parent && data.parent->data.theme_owner) {
data.theme_owner=data.parent->data.theme_owner;
notification(NOTIFICATION_THEME_CHANGED);
}
*/
} break; } break;
case NOTIFICATION_EXIT_CANVAS: { case NOTIFICATION_EXIT_CANVAS: {
if (data.parent_canvas_item) { if (data.parent_canvas_item) {
@ -675,10 +667,6 @@ bool Control::has_point(const Point2 &p_point) const {
return ret; return ret;
} }
} }
/*if (has_stylebox("mask")) {
Ref<StyleBox> mask = get_stylebox("mask");
return mask->test_mask(p_point,Rect2(Point2(),get_size()));
}*/
return Rect2(Point2(), get_size()).has_point(p_point); return Rect2(Point2(), get_size()).has_point(p_point);
} }
@ -2565,16 +2553,6 @@ void Control::warp_mouse(const Point2 &p_to_pos) {
} }
bool Control::is_text_field() const { bool Control::is_text_field() const {
/*
if (get_script_instance()) {
Variant v=p_point;
const Variant *p[2]={&v,&p_data};
Variant::CallError ce;
Variant ret = get_script_instance()->call("is_text_field",p,2,ce);
if (ce.error==Variant::CallError::CALL_OK)
return ret;
}
*/
return false; return false;
} }

View file

@ -33,9 +33,11 @@
void AudioFilterSW::set_mode(Mode p_mode) { void AudioFilterSW::set_mode(Mode p_mode) {
mode = p_mode; mode = p_mode;
} }
void AudioFilterSW::set_cutoff(float p_cutoff) { void AudioFilterSW::set_cutoff(float p_cutoff) {
cutoff = p_cutoff; cutoff = p_cutoff;
} }
void AudioFilterSW::set_resonance(float p_resonance) { void AudioFilterSW::set_resonance(float p_resonance) {
resonance = p_resonance; resonance = p_resonance;
} }
@ -178,21 +180,13 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {
p_coeffs->b2 /= a0; p_coeffs->b2 /= a0;
p_coeffs->a1 /= 0.0 - a0; p_coeffs->a1 /= 0.0 - a0;
p_coeffs->a2 /= 0.0 - a0; p_coeffs->a2 /= 0.0 - a0;
//undenormalise
/* p_coeffs->b0=undenormalise(p_coeffs->b0);
p_coeffs->b1=undenormalise(p_coeffs->b1);
p_coeffs->b2=undenormalise(p_coeffs->b2);
p_coeffs->a1=undenormalise(p_coeffs->a1);
p_coeffs->a2=undenormalise(p_coeffs->a2);*/
} }
void AudioFilterSW::set_stages(int p_stages) { //adjust for multiple stages void AudioFilterSW::set_stages(int p_stages) {
stages = p_stages; stages = p_stages;
} }
/* Fouriertransform kernel to obtain response */ /* Fourier transform kernel to obtain response */
float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) { float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {
float freq = p_freq / sampling_rate * Math_PI * 2.0f; float freq = p_freq / sampling_rate * Math_PI * 2.0f;

View file

@ -152,10 +152,10 @@ public:
//! Test limit //! Test limit
/*! /*!
- free means upper < lower, * - free means upper < lower,
- locked means upper == lower * - locked means upper == lower
- limited means upper > lower * - limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular * - limitIndex: first 3 are linear, next 3 are angular
*/ */
inline bool isLimited(int limitIndex) { inline bool isLimited(int limitIndex) {
return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]); return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
@ -239,25 +239,15 @@ public:
virtual bool setup(real_t p_timestep); virtual bool setup(real_t p_timestep);
virtual void solve(real_t p_timestep); virtual void solve(real_t p_timestep);
//! Calcs global transform of the offsets // Calcs the global transform for the joint offset for body A an B, and also calcs the angle differences between the bodies.
/*!
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
\sa Generic6DOFJointSW.getCalculatedTransformA , Generic6DOFJointSW.getCalculatedTransformB, Generic6DOFJointSW.calculateAngleInfo
*/
void calculateTransforms(); void calculateTransforms();
//! Gets the global transform of the offset for body A // Gets the global transform of the offset for body A. */
/*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
const Transform &getCalculatedTransformA() const { const Transform &getCalculatedTransformA() const {
return m_calculatedTransformA; return m_calculatedTransformA;
} }
//! Gets the global transform of the offset for body B // Gets the global transform of the offset for body B.
/*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
const Transform &getCalculatedTransformB() const { const Transform &getCalculatedTransformB() const {
return m_calculatedTransformB; return m_calculatedTransformB;
} }
@ -344,10 +334,10 @@ public:
//! Test limit //! Test limit
/*! /*!
- free means upper < lower, * - free means upper < lower,
- locked means upper == lower * - locked means upper == lower
- limited means upper > lower * - limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular * - limitIndex: first 3 are linear, next 3 are angular
*/ */
bool isLimited(int limitIndex) { bool isLimited(int limitIndex) {
if (limitIndex < 3) { if (limitIndex < 3) {

View file

@ -651,92 +651,3 @@ BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
memdelete_arr(hash_table); memdelete_arr(hash_table);
} }
/* 3D version of voxel traversal:
public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
{
// Implementation is based on:
// "A Fast Voxel Traversal Algorithm for Ray Tracing"
// John Amanatides, Andrew Woo
// http://www.cse.yorku.ca/~amana/research/grid.pdf
// https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
// NOTES:
// * This code assumes that the ray's position and direction are in 'cell coordinates', which means
// that one unit equals one cell in all directions.
// * When the ray doesn't start within the voxel grid, calculate the first position at which the
// ray could enter the grid. If it never enters the grid, there is nothing more to do here.
// * Also, it is important to test when the ray exits the voxel grid when the grid isn't infinite.
// * The Point3D structure is a simple structure having three integer fields (X, Y and Z).
// The cell in which the ray starts.
Point3D start = GetCellAt(ray.Position); // Rounds the position's X, Y and Z down to the nearest integer values.
int x = start.X;
int y = start.Y;
int z = start.Z;
// Determine which way we go.
int stepX = Math.Sign(ray.Direction.X);
int stepY = Math.Sign(ray.Direction.Y);
int stepZ = Math.Sign(ray.Direction.Z);
// Calculate cell boundaries. When the step (i.e. direction sign) is positive,
// the next boundary is AFTER our current position, meaning that we have to add 1.
// Otherwise, it is BEFORE our current position, in which case we add nothing.
Point3D cellBoundary = new Point3D(
x + (stepX > 0 ? 1 : 0),
y + (stepY > 0 ? 1 : 0),
z + (stepZ > 0 ? 1 : 0));
// NOTE: For the following calculations, the result will be Single.PositiveInfinity
// when ray.Direction.X, Y or Z equals zero, which is OK. However, when the left-hand
// value of the division also equals zero, the result is Single.NaN, which is not OK.
// Determine how far we can travel along the ray before we hit a voxel boundary.
Vector3 tMax = new Vector3(
(cellBoundary.X - ray.Position.X) / ray.Direction.X, // Boundary is a plane on the YZ axis.
(cellBoundary.Y - ray.Position.Y) / ray.Direction.Y, // Boundary is a plane on the XZ axis.
(cellBoundary.Z - ray.Position.Z) / ray.Direction.Z); // Boundary is a plane on the XY axis.
if (Single.IsNaN(tMax.X)) tMax.X = Single.PositiveInfinity;
if (Single.IsNaN(tMax.Y)) tMax.Y = Single.PositiveInfinity;
if (Single.IsNaN(tMax.Z)) tMax.Z = Single.PositiveInfinity;
// Determine how far we must travel along the ray before we have crossed a gridcell.
Vector3 tDelta = new Vector3(
stepX / ray.Direction.X, // Crossing the width of a cell.
stepY / ray.Direction.Y, // Crossing the height of a cell.
stepZ / ray.Direction.Z); // Crossing the depth of a cell.
if (Single.IsNaN(tDelta.X)) tDelta.X = Single.PositiveInfinity;
if (Single.IsNaN(tDelta.Y)) tDelta.Y = Single.PositiveInfinity;
if (Single.IsNaN(tDelta.Z)) tDelta.Z = Single.PositiveInfinity;
// For each step, determine which distance to the next voxel boundary is lowest (i.e.
// which voxel boundary is nearest) and walk that way.
for (int i = 0; i < maxDepth; i++)
{
// Return it.
yield return new Point3D(x, y, z);
// Do the next step.
if (tMax.X < tMax.Y && tMax.X < tMax.Z)
{
// tMax.X is the lowest, an YZ cell boundary plane is nearest.
x += stepX;
tMax.X += tDelta.X;
}
else if (tMax.Y < tMax.Z)
{
// tMax.Y is the lowest, an XZ cell boundary plane is nearest.
y += stepY;
tMax.Y += tDelta.Y;
}
else
{
// tMax.Z is the lowest, an XY cell boundary plane is nearest.
z += stepZ;
tMax.Z += tDelta.Z;
}
}
*/