Fix crash with TileSet(again)
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1 changed files with 9 additions and 0 deletions
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@ -731,6 +731,8 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha
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Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>());
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ERR_FAIL_COND_V(p_shape_id < 0, Ref<Shape2D>());
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if (p_shape_id < tile_map[p_id].shapes_data.size())
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return tile_map[p_id].shapes_data[p_shape_id].shape;
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@ -740,6 +742,7 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
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void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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ERR_FAIL_COND(p_shape_id < 0);
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if (p_shape_id >= tile_map[p_id].shapes_data.size())
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tile_map[p_id].shapes_data.resize(p_shape_id + 1);
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@ -750,6 +753,8 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform
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Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
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ERR_FAIL_COND_V(p_shape_id < 0, Transform2D());
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if (p_shape_id < tile_map[p_id].shapes_data.size())
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return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
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@ -780,6 +785,8 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_
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bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), false);
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ERR_FAIL_COND_V(p_shape_id < 0, false);
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if (p_shape_id < tile_map[p_id].shapes_data.size())
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return tile_map[p_id].shapes_data[p_shape_id].one_way_collision;
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@ -800,6 +807,8 @@ void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_ma
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float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
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ERR_FAIL_COND_V(p_shape_id < 0, 0);
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if (p_shape_id < tile_map[p_id].shapes_data.size())
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return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin;
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