From 1b9433594ecc6c935c81e9030a6b52c7b56cb3a4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 7 Jul 2016 08:37:38 +0200 Subject: [PATCH] SceneTreeDock: Fix wrong argument in _has_visible_children Seen while checking for unused variables, which `child` was. --- tools/editor/scene_tree_dock.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index d2bc0e112e9..0d0d9ff9532 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -1551,7 +1551,7 @@ static bool _has_visible_children(Node* p_node) { for(int i=0;iget_child_count();i++) { Node* child = p_node->get_child(i); - if (!_is_node_visible(p_node)) + if (!_is_node_visible(child)) continue; return true; @@ -1563,9 +1563,9 @@ static bool _has_visible_children(Node* p_node) { -static Node* _find_last_visible(Node*p_node) { +static Node* _find_last_visible(Node* p_node) { - Node*last=NULL; + Node* last=NULL; bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;