Keep selected node visible after filter change

(Implemented both for the local and remote scene tree docks.)
This commit is contained in:
Pedro J. Estébanez 2021-02-08 01:31:43 +01:00
parent e1054a17b5
commit 1b9a01948e
4 changed files with 25 additions and 8 deletions

View file

@ -161,7 +161,7 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) {
}
}
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
if (!p_node)
return false;
@ -393,16 +393,21 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
}
bool scroll = false;
if (editor_selection) {
if (editor_selection->is_selected(p_node)) {
item->select(0);
scroll = p_scroll_to_selected;
}
}
if (selected == p_node) {
if (!editor_selection)
if (!editor_selection) {
item->select(0);
scroll = p_scroll_to_selected;
}
item->set_as_cursor(0);
}
@ -410,7 +415,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
for (int i = 0; i < p_node->get_child_count(); i++) {
bool child_keep = _add_nodes(p_node->get_child(i), item);
bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
keep = keep || child_keep;
}
@ -441,6 +446,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
memdelete(item);
return false;
} else {
if (scroll) {
tree->scroll_to_item(item);
}
return true;
}
}
@ -543,7 +551,7 @@ void SceneTreeEditor::_node_renamed(Node *p_node) {
}
}
void SceneTreeEditor::_update_tree() {
void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
if (!is_inside_tree()) {
tree_dirty = false;
@ -553,7 +561,7 @@ void SceneTreeEditor::_update_tree() {
updating_tree = true;
tree->clear();
if (get_scene_node()) {
_add_nodes(get_scene_node(), NULL);
_add_nodes(get_scene_node(), NULL, p_scroll_to_selected);
last_hash = hash_djb2_one_64(0);
_compute_hash(get_scene_node(), last_hash);
}
@ -836,7 +844,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child
void SceneTreeEditor::set_filter(const String &p_filter) {
filter = p_filter;
_update_tree();
_update_tree(true);
}
String SceneTreeEditor::get_filter() const {

View file

@ -72,9 +72,9 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
bool _add_nodes(Node *p_node, TreeItem *p_parent);
bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
void _test_update_tree();
void _update_tree();
void _update_tree(bool p_scroll_to_selected = false);
void _tree_changed();
void _node_removed(Node *p_node);
void _node_renamed(Node *p_node);

View file

@ -472,6 +472,7 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
}
item->set_metadata(0, id);
bool scroll = false;
if (id == inspected_object_id) {
TreeItem *cti = item->get_parent();
while (cti) {
@ -479,6 +480,7 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
cti = cti->get_parent();
}
item->select(0);
scroll = filter != last_filter;
}
// Set current item as collapsed if necessary
@ -509,6 +511,12 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
if (!keep && !item->get_children() && parent) {
parent->remove_child(item);
memdelete(item);
} else if (scroll) {
inspect_scene_tree->call_deferred("scroll_to_item", item);
}
if (!parent) {
last_filter = filter;
}
return items_count;

View file

@ -98,6 +98,7 @@ private:
float inspect_edited_object_timeout;
bool auto_switch_remote_scene_tree;
ObjectID inspected_object_id;
String last_filter;
ScriptEditorDebuggerVariables *variables;
Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
Set<RES> remote_dependencies;