diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 8d3cfad5d96..521491da5c8 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -749,8 +749,20 @@ + The default gravity strength in 2D. + [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample: + [codeblock] + # Set the default gravity strength to 98. + Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), Physics2DServer.AREA_PARAM_GRAVITY, 98) + [/codeblock] + The default gravity direction in 2D. + [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample: + [codeblock] + # Set the default gravity direction to `Vector2(0, 1)`. + Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1)) + [/codeblock] @@ -772,8 +784,20 @@ + The default gravity strength in 3D. + [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample: + [codeblock] + # Set the default gravity strength to 9.8. + PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 9.8) + [/codeblock] + The default gravity direction in 3D. + [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample: + [codeblock] + # Set the default gravity direction to `Vector3(0, -1, 0)`. + PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0)) + [/codeblock]