diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 8d3cfad5d96..521491da5c8 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -749,8 +749,20 @@
+ The default gravity strength in 2D.
+ [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
+ [codeblock]
+ # Set the default gravity strength to 98.
+ Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), Physics2DServer.AREA_PARAM_GRAVITY, 98)
+ [/codeblock]
+ The default gravity direction in 2D.
+ [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
+ [codeblock]
+ # Set the default gravity direction to `Vector2(0, 1)`.
+ Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))
+ [/codeblock]
@@ -772,8 +784,20 @@
+ The default gravity strength in 3D.
+ [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
+ [codeblock]
+ # Set the default gravity strength to 9.8.
+ PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 9.8)
+ [/codeblock]
+ The default gravity direction in 3D.
+ [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
+ [codeblock]
+ # Set the default gravity direction to `Vector3(0, -1, 0)`.
+ PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))
+ [/codeblock]