diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 28365c213bb..895aba24731 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -4255,10 +4255,10 @@ Multisample antialiasing is set to 16×. - Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest. + Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go). - Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest. + Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go). The Viewport does not render 3D but samples. diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 78ceccfca20..3a6fff45c54 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -2066,7 +2066,7 @@ SceneTree::SceneTree() { int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,External 2x,External 4x")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x")); root->set_msaa(Viewport::MSAA(msaa_mode)); GLOBAL_DEF("rendering/quality/depth/hdr", true);