Merge pull request #55342 from Faless/js/4.x_input_fix_focus_iframe
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commit
1b9fb5c969
1 changed files with 6 additions and 2 deletions
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@ -393,7 +393,9 @@ const GodotInput = {
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const rect = canvas.getBoundingClientRect();
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const pos = GodotInput.computePosition(evt, rect);
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const modifiers = GodotInput.getModifiers(evt);
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if (p_pressed && document.activeElement !== GodotConfig.canvas) {
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// Since the event is consumed, focus manually.
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// NOTE: The iframe container may not have focus yet, so focus even when already active.
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if (p_pressed) {
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GodotConfig.canvas.focus();
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}
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if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
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@ -412,7 +414,9 @@ const GodotInput = {
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const func = GodotRuntime.get_func(callback);
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const canvas = GodotConfig.canvas;
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function touch_cb(type, evt) {
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if (type === 0 && document.activeElement !== GodotConfig.canvas) {
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// Since the event is consumed, focus manually.
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// NOTE: The iframe container may not have focus yet, so focus even when already active.
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if (type === 0) {
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GodotConfig.canvas.focus();
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}
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const rect = canvas.getBoundingClientRect();
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