Merge pull request #66972 from FHEK789/node2d_canvas_item_docs
Add descriptions for Node2D's skew and CanvasItem's clip_children
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2 changed files with 3 additions and 0 deletions
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@ -536,6 +536,7 @@
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</methods>
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</methods>
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<members>
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<members>
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<member name="clip_children" type="bool" setter="set_clip_children" getter="is_clipping_children" default="false">
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<member name="clip_children" type="bool" setter="set_clip_children" getter="is_clipping_children" default="false">
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Allows the current node to clip children nodes, essentially acting as a mask.
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</member>
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</member>
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<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1">
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<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1">
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The rendering layers in which this [CanvasItem] responds to [Light2D] nodes.
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The rendering layers in which this [CanvasItem] responds to [Light2D] nodes.
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@ -119,6 +119,8 @@
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[b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
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[b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
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</member>
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</member>
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<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
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<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
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Slants the node.
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[b]Note:[/b] Skew is X axis only.
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</member>
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
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Local [Transform2D].
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Local [Transform2D].
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