Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer

This commit is contained in:
clayjohn 2024-08-12 16:12:04 -07:00
parent 39fc116c5f
commit 1bf594fb5a

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@ -59,7 +59,7 @@ layout(location = 10) in highp uvec4 in_bone_attrib;
layout(location = 11) in mediump vec4 in_weight_attrib;
#endif
uniform mediump sampler2D skeleton_texture; // texunit:0
uniform highp sampler2D skeleton_texture; // texunit:0
#endif
/* clang-format on */