From 7130c1bebcf2c915d9802060909603f8c3792a47 Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Mon, 27 May 2024 18:37:40 +0100 Subject: [PATCH] Physics Interpolation - Fix `VisualInstance::set_instance_use_identity_transform()` The logic for updating the `VisualServer` with the transform was the wrong way around. --- scene/3d/visual_instance.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 4661f0fcd61..71dd5cf468d 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -74,10 +74,10 @@ void VisualInstance::set_instance_use_identity_transform(bool p_enable) { if (is_inside_tree()) { if (p_enable) { // want to make sure instance is using identity transform - VisualServer::get_singleton()->instance_set_transform(instance, get_global_transform()); + VisualServer::get_singleton()->instance_set_transform(instance, Transform()); } else { // want to make sure instance is up to date - VisualServer::get_singleton()->instance_set_transform(instance, Transform()); + VisualServer::get_singleton()->instance_set_transform(instance, get_global_transform()); } } }