RenderingDevice: Fix uniform sets wrongly assumed to be bound

This commit is contained in:
Pedro J. Estébanez 2023-12-26 13:12:32 +01:00
parent 9d1cbab1c4
commit 1c5c8cf6ff

View file

@ -4125,7 +4125,7 @@ void RenderingDevice::draw_list_bind_render_pipeline(DrawListID p_list, RID p_re
}
for (uint32_t i = 0; i < pcount; i++) {
dl->state.sets[i].bound = i < first_invalid_set;
dl->state.sets[i].bound = dl->state.sets[i].bound && i < first_invalid_set;
dl->state.sets[i].pipeline_expected_format = pformats[i];
}
@ -4718,7 +4718,7 @@ void RenderingDevice::compute_list_bind_compute_pipeline(ComputeListID p_list, R
}
for (uint32_t i = 0; i < pcount; i++) {
cl->state.sets[i].bound = i >= first_invalid_set;
cl->state.sets[i].bound = cl->state.sets[i].bound && i < first_invalid_set;
cl->state.sets[i].pipeline_expected_format = pformats[i];
}