External editor fixes
- Fix VS Code opening on the previous line to the desired one. - Fix running MonoDevelop without the line and column parameters. - Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
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5be356b72f
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2 changed files with 19 additions and 16 deletions
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@ -313,14 +313,10 @@ void ScriptEditor::_goto_script_line2(int p_line) {
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void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
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editor->push_item(p_script.ptr());
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if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
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Ref<Script> script = Object::cast_to<Script>(*p_script);
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if (!script.is_null() && script->get_path().is_resource_file())
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edit(p_script, p_line, 0);
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}
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if (!script.is_null() && script->get_path().is_resource_file()) {
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if (edit(p_script, p_line, 0)) {
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editor->push_item(p_script.ptr());
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int selected = tab_container->get_current_tab();
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if (selected < 0 || selected >= tab_container->get_child_count())
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@ -331,6 +327,8 @@ void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
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return;
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current->goto_line(p_line, true);
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}
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}
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}
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void ScriptEditor::_update_history_arrows() {
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@ -151,7 +151,7 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
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if (p_line >= 0) {
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args.push_back("-g");
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args.push_back(script_path + ":" + itos(p_line) + ":" + itos(p_col));
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args.push_back(script_path + ":" + itos(p_line + 1) + ":" + itos(p_col));
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} else {
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args.push_back(script_path);
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}
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@ -170,6 +170,11 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
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monodevel_instance = memnew(MonoDevelopInstance(GodotSharpDirs::get_project_sln_path()));
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String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
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if (p_line >= 0) {
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script_path += ";" + itos(p_line + 1) + ";" + itos(p_col);
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}
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monodevel_instance->execute(script_path);
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} break;
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default:
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