VS: Don't override user options. Add additional vs hints
Make sure we include any user-specified project settings in our project definitions, this way users can customize their VS environment to more closely match what they're building for, and they better can control debugging and deployment from VS. Add support for setting VS-only compiler defines, include paths, and additional linker options, as a hint to VS to use when loading projects and parsing code. VS would usually know these on non nmake projects, but for nmake projects we have to tell it about any implicit information that the compiler has, so it can resolve symbols in the editor.
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2 changed files with 16 additions and 12 deletions
20
methods.py
20
methods.py
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@ -1380,14 +1380,18 @@ def generate_vs_project(env, original_args, project_name="godot"):
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props_template = props_template.replace("%%OUTPUT%%", output)
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props_template = props_template.replace("%%OUTPUT%%", output)
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props_template = props_template.replace(
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proplist = [format_key_value(v) for v in list(env["CPPDEFINES"])]
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"%%DEFINES%%", ";".join([format_key_value(v) for v in list(env["CPPDEFINES"])])
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proplist += [format_key_value(j) for j in env.get("VSHINT_DEFINES", [])]
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)
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props_template = props_template.replace("%%DEFINES%%", ";".join(proplist))
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props_template = props_template.replace("%%INCLUDES%%", ";".join([str(j) for j in env["CPPPATH"]]))
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props_template = props_template.replace(
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proplist = [str(j) for j in env["CPPPATH"]]
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"%%OPTIONS%%",
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proplist += [str(j) for j in env.get("VSHINT_INCLUDES", [])]
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" ".join(env["CCFLAGS"]) + " " + " ".join([x for x in env["CXXFLAGS"] if not x.startswith("$")]),
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props_template = props_template.replace("%%INCLUDES%%", ";".join(proplist))
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)
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proplist = env["CCFLAGS"]
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proplist += [x for x in env["CXXFLAGS"] if not x.startswith("$")]
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proplist += [str(j) for j in env.get("VSHINT_OPTIONS", [])]
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props_template = props_template.replace("%%OPTIONS%%", " ".join(proplist))
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# Windows allows us to have spaces in paths, so we need
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# Windows allows us to have spaces in paths, so we need
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# to double quote off the directory. However, the path ends
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# to double quote off the directory. However, the path ends
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@ -4,13 +4,13 @@
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<NMakeBuildCommandLine>%%BUILD%%</NMakeBuildCommandLine>
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<NMakeBuildCommandLine>%%BUILD%%</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>%%REBUILD%%</NMakeReBuildCommandLine>
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<NMakeReBuildCommandLine>%%REBUILD%%</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>%%CLEAN%%</NMakeCleanCommandLine>
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<NMakeCleanCommandLine>%%CLEAN%%</NMakeCleanCommandLine>
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<NMakeOutput>%%OUTPUT%%</NMakeOutput>
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<NMakeOutput Condition="'$(NMakeOutput)' == ''">%%OUTPUT%%</NMakeOutput>
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<NMakePreprocessorDefinitions>%%DEFINES%%</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions>%%DEFINES%%;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>%%INCLUDES%%</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath>%%INCLUDES%%;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<NMakeForcedIncludes>$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeForcedIncludes>$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath>$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<NMakeAssemblySearchPath>$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<NMakeForcedUsingAssemblies>$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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<NMakeForcedUsingAssemblies>$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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<AdditionalOptions>%%OPTIONS%%</AdditionalOptions>
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<AdditionalOptions>%%OPTIONS%% $(AdditionalOptions)</AdditionalOptions>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="%%CONDITION%%">
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<PropertyGroup Condition="%%CONDITION%%">
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%%PROPERTIES%%
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%%PROPERTIES%%
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