Merge pull request #80705 from bitsawer/add_shader_load_error_checks
Fix Shader and ShaderInclude resource loading
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commit
1c9e45f5dd
2 changed files with 16 additions and 10 deletions
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@ -234,13 +234,16 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin
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*r_error = ERR_FILE_CANT_OPEN;
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}
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Ref<Shader> shader;
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shader.instantiate();
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Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path);
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Error error = OK;
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Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path, &error);
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ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader: " + p_path);
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String str;
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str.parse_utf8((const char *)buffer.ptr(), buffer.size());
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error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
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ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path);
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Ref<Shader> shader;
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shader.instantiate();
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shader->set_include_path(p_path);
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shader->set_code(str);
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@ -88,13 +88,16 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons
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*r_error = ERR_FILE_CANT_OPEN;
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}
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Ref<ShaderInclude> shader_inc;
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shader_inc.instantiate();
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Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path);
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Error error = OK;
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Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path, &error);
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ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader include: " + p_path);
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String str;
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str.parse_utf8((const char *)buffer.ptr(), buffer.size());
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error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
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ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
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Ref<ShaderInclude> shader_inc;
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shader_inc.instantiate();
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shader_inc->set_include_path(p_path);
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shader_inc->set_code(str);
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