Merge pull request #80705 from bitsawer/add_shader_load_error_checks

Fix Shader and ShaderInclude resource loading
This commit is contained in:
Rémi Verschelde 2023-08-28 15:03:02 +02:00
commit 1c9e45f5dd
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GPG key ID: C3336907360768E1
2 changed files with 16 additions and 10 deletions

View file

@ -234,13 +234,16 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin
*r_error = ERR_FILE_CANT_OPEN;
}
Ref<Shader> shader;
shader.instantiate();
Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path);
Error error = OK;
Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path, &error);
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader: " + p_path);
String str;
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path);
Ref<Shader> shader;
shader.instantiate();
shader->set_include_path(p_path);
shader->set_code(str);

View file

@ -88,13 +88,16 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons
*r_error = ERR_FILE_CANT_OPEN;
}
Ref<ShaderInclude> shader_inc;
shader_inc.instantiate();
Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path);
Error error = OK;
Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path, &error);
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader include: " + p_path);
String str;
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
Ref<ShaderInclude> shader_inc;
shader_inc.instantiate();
shader_inc->set_include_path(p_path);
shader_inc->set_code(str);