Fix PopupMenu
size calculations not taking into account control/canvas scale
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1 changed files with 4 additions and 2 deletions
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@ -327,9 +327,11 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
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}
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// Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar.
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Rect2 item_clickable_area = control->get_global_rect();
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Transform2D xform = get_global_transform_with_canvas();
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Point2 item_origin = xform.get_origin();
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float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0;
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item_clickable_area.set_size(Size2(item_clickable_area.size.width - scroll_width, item_clickable_area.size.height));
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Size2 item_size = (control->get_global_rect().get_size() - Vector2(scroll_width, 0)) * xform.get_scale();
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Rect2 item_clickable_area = Rect2(item_origin, item_size);
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Ref<InputEventMouseButton> b = p_event;
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