Expose load_threaded_request's cachemode to GDScript
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475592a3bc
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1cfe3c3f8b
3 changed files with 6 additions and 4 deletions
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@ -46,8 +46,8 @@ namespace core_bind {
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ResourceLoader *ResourceLoader::singleton = nullptr;
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ResourceLoader *ResourceLoader::singleton = nullptr;
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Error ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads) {
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Error ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads, CacheMode p_cache_mode) {
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return ::ResourceLoader::load_threaded_request(p_path, p_type_hint, p_use_sub_threads);
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return ::ResourceLoader::load_threaded_request(p_path, p_type_hint, p_use_sub_threads, ResourceFormatLoader::CacheMode(p_cache_mode));
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}
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}
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ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const String &p_path, Array r_progress) {
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ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const String &p_path, Array r_progress) {
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@ -121,7 +121,7 @@ ResourceUID::ID ResourceLoader::get_resource_uid(const String &p_path) {
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}
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}
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void ResourceLoader::_bind_methods() {
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void ResourceLoader::_bind_methods() {
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ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads"), &ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads", "cache_mode"), &ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false), DEFVAL(CACHE_MODE_REUSE));
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ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "progress"), &ResourceLoader::load_threaded_get_status, DEFVAL(Array()));
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ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "progress"), &ResourceLoader::load_threaded_get_status, DEFVAL(Array()));
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ClassDB::bind_method(D_METHOD("load_threaded_get", "path"), &ResourceLoader::load_threaded_get);
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ClassDB::bind_method(D_METHOD("load_threaded_get", "path"), &ResourceLoader::load_threaded_get);
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@ -71,7 +71,7 @@ public:
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static ResourceLoader *get_singleton() { return singleton; }
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static ResourceLoader *get_singleton() { return singleton; }
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Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false);
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Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
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ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
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Ref<Resource> load_threaded_get(const String &p_path);
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Ref<Resource> load_threaded_get(const String &p_path);
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@ -95,8 +95,10 @@
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<argument index="0" name="path" type="String" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="type_hint" type="String" default="""" />
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<argument index="1" name="type_hint" type="String" default="""" />
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<argument index="2" name="use_sub_threads" type="bool" default="false" />
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<argument index="2" name="use_sub_threads" type="bool" default="false" />
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<argument index="3" name="cache_mode" type="int" enum="ResourceLoader.CacheMode" default="1" />
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<description>
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<description>
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Loads the resource using threads. If [code]use_sub_threads[/code] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns).
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Loads the resource using threads. If [code]use_sub_threads[/code] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns).
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The [code]cache_mode[/code] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details.
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</description>
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</description>
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</method>
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</method>
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<method name="remove_resource_format_loader">
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<method name="remove_resource_format_loader">
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