Workaround crash due to null shader when running XR project with --xr-mode off
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@ -5054,6 +5054,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
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Shader *shader = shader_owner.get_or_null(id);
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Shader *shader = shader_owner.get_or_null(id);
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ERR_FAIL_NULL_V(shader, RID());
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shader->vertex_input_mask = vertex_input_mask;
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shader->vertex_input_mask = vertex_input_mask;
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shader->fragment_output_mask = fragment_output_mask;
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shader->fragment_output_mask = fragment_output_mask;
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