Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
Honor `pitch_scale` value before playing audio sample
This commit is contained in:
commit
1d3bdfcd06
5 changed files with 11 additions and 4 deletions
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@ -294,6 +294,7 @@ void AudioDriverWeb::start_sample_playback(const Ref<AudioSamplePlayback> &p_pla
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itos(p_playback->stream->get_instance_id()).utf8().get_data(),
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itos(p_playback->stream->get_instance_id()).utf8().get_data(),
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AudioServer::get_singleton()->get_bus_index(p_playback->bus),
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AudioServer::get_singleton()->get_bus_index(p_playback->bus),
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p_playback->offset,
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p_playback->offset,
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p_playback->pitch_scale,
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volume_ptrw);
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volume_ptrw);
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}
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}
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@ -51,7 +51,7 @@ extern void godot_audio_input_stop();
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extern int godot_audio_sample_stream_is_registered(const char *p_stream_object_id);
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extern int godot_audio_sample_stream_is_registered(const char *p_stream_object_id);
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extern void godot_audio_sample_register_stream(const char *p_stream_object_id, float *p_frames_buf, int p_frames_total, const char *p_loop_mode, int p_loop_begin, int p_loop_end);
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extern void godot_audio_sample_register_stream(const char *p_stream_object_id, float *p_frames_buf, int p_frames_total, const char *p_loop_mode, int p_loop_begin, int p_loop_end);
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extern void godot_audio_sample_unregister_stream(const char *p_stream_object_id);
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extern void godot_audio_sample_unregister_stream(const char *p_stream_object_id);
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extern void godot_audio_sample_start(const char *p_playback_object_id, const char *p_stream_object_id, int p_bus_index, float p_offset, float *p_volume_ptr);
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extern void godot_audio_sample_start(const char *p_playback_object_id, const char *p_stream_object_id, int p_bus_index, float p_offset, float p_pitch_scale, float *p_volume_ptr);
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extern void godot_audio_sample_stop(const char *p_playback_object_id);
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extern void godot_audio_sample_stop(const char *p_playback_object_id);
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extern void godot_audio_sample_set_pause(const char *p_playback_object_id, bool p_pause);
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extern void godot_audio_sample_set_pause(const char *p_playback_object_id, bool p_pause);
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extern int godot_audio_sample_is_active(const char *p_playback_object_id);
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extern int godot_audio_sample_is_active(const char *p_playback_object_id);
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@ -328,6 +328,7 @@ class SampleNodeBus {
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* offset?: number
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* offset?: number
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* playbackRate?: number
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* playbackRate?: number
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* startTime?: number
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* startTime?: number
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* pitchScale?: number
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* loopMode?: LoopMode
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* loopMode?: LoopMode
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* volume?: Float32Array
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* volume?: Float32Array
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* start?: boolean
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* start?: boolean
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@ -438,7 +439,7 @@ class SampleNode {
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/** @type {LoopMode} */
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/** @type {LoopMode} */
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this.loopMode = options.loopMode ?? this.getSample().loopMode ?? 'disabled';
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this.loopMode = options.loopMode ?? this.getSample().loopMode ?? 'disabled';
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/** @type {number} */
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/** @type {number} */
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this._pitchScale = 1;
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this._pitchScale = options.pitchScale ?? 1;
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/** @type {number} */
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/** @type {number} */
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this._sourceStartTime = 0;
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this._sourceStartTime = 0;
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/** @type {Map<Bus, SampleNodeBus>} */
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/** @type {Map<Bus, SampleNodeBus>} */
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@ -1648,13 +1649,14 @@ const _GodotAudio = {
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},
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},
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godot_audio_sample_start__proxy: 'sync',
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godot_audio_sample_start__proxy: 'sync',
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godot_audio_sample_start__sig: 'viiiii',
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godot_audio_sample_start__sig: 'viiiifi',
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/**
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/**
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* Starts a sample.
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* Starts a sample.
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* @param {number} playbackObjectIdStrPtr Playback object id pointer
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* @param {number} playbackObjectIdStrPtr Playback object id pointer
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* @param {number} streamObjectIdStrPtr Stream object id pointer
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* @param {number} streamObjectIdStrPtr Stream object id pointer
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* @param {number} busIndex Bus index
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* @param {number} busIndex Bus index
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* @param {number} offset Sample offset
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* @param {number} offset Sample offset
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* @param {number} pitchScale Pitch scale
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* @param {number} volumePtr Volume pointer
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* @param {number} volumePtr Volume pointer
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* @returns {void}
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* @returns {void}
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*/
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*/
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@ -1663,6 +1665,7 @@ const _GodotAudio = {
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streamObjectIdStrPtr,
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streamObjectIdStrPtr,
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busIndex,
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busIndex,
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offset,
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offset,
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pitchScale,
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volumePtr
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volumePtr
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) {
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) {
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/** @type {string} */
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/** @type {string} */
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@ -1671,11 +1674,12 @@ const _GodotAudio = {
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const streamObjectId = GodotRuntime.parseString(streamObjectIdStrPtr);
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const streamObjectId = GodotRuntime.parseString(streamObjectIdStrPtr);
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/** @type {Float32Array} */
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/** @type {Float32Array} */
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const volume = GodotRuntime.heapSub(HEAPF32, volumePtr, 8);
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const volume = GodotRuntime.heapSub(HEAPF32, volumePtr, 8);
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/** @type {SampleNodeConstructorOptions} */
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/** @type {SampleNodeOptions} */
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const startOptions = {
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const startOptions = {
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offset,
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offset,
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volume,
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volume,
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playbackRate: 1,
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playbackRate: 1,
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pitchScale,
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start: true,
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start: true,
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};
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};
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GodotAudio.start_sample(
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GodotAudio.start_sample(
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@ -152,6 +152,7 @@ Ref<AudioStreamPlayback> AudioStreamPlayerInternal::play_basic() {
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Ref<AudioSamplePlayback> sample_playback;
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Ref<AudioSamplePlayback> sample_playback;
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sample_playback.instantiate();
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sample_playback.instantiate();
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sample_playback->stream = stream;
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sample_playback->stream = stream;
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sample_playback->pitch_scale = pitch_scale;
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stream_playback->set_sample_playback(sample_playback);
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stream_playback->set_sample_playback(sample_playback);
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}
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}
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} else if (!stream->is_meta_stream()) {
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} else if (!stream->is_meta_stream()) {
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@ -50,6 +50,7 @@ public:
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Ref<AudioStream> stream;
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Ref<AudioStream> stream;
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float offset = 0.0f;
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float offset = 0.0f;
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float pitch_scale = 1.0;
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Vector<AudioFrame> volume_vector;
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Vector<AudioFrame> volume_vector;
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StringName bus;
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StringName bus;
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};
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};
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