Assimp: fix FBX import with ':' in filename.
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1 changed files with 1 additions and 1 deletions
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@ -1945,7 +1945,7 @@ void EditorSceneImporterAssimp::_add_mesh_to_mesh_instance(const aiNode *p_node,
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morphs[j] = array_copy;
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}
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r_name_morph_mesh_names.insert(_ai_raw_string_to_string(p_node->mName), morph_mesh_idx_names);
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r_name_morph_mesh_names.insert(_ai_string_to_string(p_node->mName), morph_mesh_idx_names);
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mesh->add_surface_from_arrays(primitive, array_mesh, morphs);
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mesh->surface_set_material(i, mat);
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mesh->surface_set_name(i, _ai_string_to_string(ai_mesh->mName));
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