[3.x] Backport some APIs in math structs

This commit is contained in:
Aaron Franke 2021-11-04 18:17:41 -05:00
parent eb19618fd1
commit 1d8cef8236
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GPG key ID: 40A1750B977E56BF
17 changed files with 184 additions and 3 deletions

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@ -46,6 +46,8 @@ struct Rect2 {
real_t get_area() const { return size.width * size.height; }
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5); }
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
if (p_include_borders) {
if (position.x > (p_rect.position.x + p_rect.size.width)) {
@ -268,6 +270,8 @@ struct Rect2i {
int get_area() const { return size.width * size.height; }
_FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
inline bool intersects(const Rect2i &p_rect) const {
if (position.x > (p_rect.position.x + p_rect.size.width)) {
return false;

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@ -128,6 +128,7 @@ Vector2 Vector2::snapped(const Vector2 &p_by) const {
}
Vector2 Vector2::clamped(real_t p_len) const {
WARN_DEPRECATED_MSG("'Vector2.clamped()' is deprecated because it has been renamed to 'limit_length'.");
real_t l = length();
Vector2 v = *this;
if (l > 0 && p_len < l) {
@ -138,6 +139,17 @@ Vector2 Vector2::clamped(real_t p_len) const {
return v;
}
Vector2 Vector2::limit_length(const real_t p_len) const {
const real_t l = length();
Vector2 v = *this;
if (l > 0 && p_len < l) {
v /= l;
v *= p_len;
}
return v;
}
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {
Vector2 p0 = p_pre_a;
Vector2 p1 = *this;

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@ -100,6 +100,7 @@ struct Vector2 {
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
Vector2 clamped(real_t p_len) const;
Vector2 limit_length(const real_t p_len = 1.0) const;
_FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_weight);
_FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_to, real_t p_weight) const;

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@ -62,6 +62,17 @@ Vector3 Vector3::snapped(Vector3 p_val) const {
return v;
}
Vector3 Vector3::limit_length(const real_t p_len) const {
const real_t l = length();
Vector3 v = *this;
if (l > 0 && p_len < l) {
v /= l;
v *= p_len;
}
return v;
}
Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
Vector3 p0 = p_pre_a;
Vector3 p1 = *this;

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@ -85,6 +85,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 normalized() const;
_FORCE_INLINE_ bool is_normalized() const;
_FORCE_INLINE_ Vector3 inverse() const;
Vector3 limit_length(const real_t p_len = 1.0) const;
_FORCE_INLINE_ void zero();

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@ -406,9 +406,11 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector2, cross);
VCALL_LOCALMEM0R(Vector2, abs);
VCALL_LOCALMEM1R(Vector2, clamped);
VCALL_LOCALMEM1R(Vector2, limit_length);
VCALL_LOCALMEM0R(Vector2, sign);
VCALL_LOCALMEM0R(Rect2, get_area);
VCALL_LOCALMEM0R(Rect2, get_center);
VCALL_LOCALMEM0R(Rect2, has_no_area);
VCALL_LOCALMEM1R(Rect2, has_point);
VCALL_LOCALMEM1R(Rect2, is_equal_approx);
@ -455,6 +457,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, bounce);
VCALL_LOCALMEM1R(Vector3, reflect);
VCALL_LOCALMEM1R(Vector3, limit_length);
VCALL_LOCALMEM0R(Vector3, sign);
VCALL_LOCALMEM0R(Plane, normalized);
@ -792,6 +795,7 @@ struct _VariantCall {
VCALL_PTR0R(AABB, abs);
VCALL_PTR0R(AABB, get_area);
VCALL_PTR0R(AABB, get_center);
VCALL_PTR0R(AABB, has_no_area);
VCALL_PTR0R(AABB, has_no_surface);
VCALL_PTR1R(AABB, has_point);
@ -1754,9 +1758,11 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR2, REAL, Vector2, cross, VECTOR2, "with", varray());
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, abs, varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, limit_length, REAL, "length", varray(1.0));
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, sign, varray());
ADDFUNC0R(RECT2, REAL, Rect2, get_area, varray());
ADDFUNC0R(RECT2, VECTOR2, Rect2, get_center, varray());
ADDFUNC0R(RECT2, BOOL, Rect2, has_no_area, varray());
ADDFUNC1R(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray());
ADDFUNC1R(RECT2, BOOL, Rect2, is_equal_approx, RECT2, "rect", varray());
@ -1803,6 +1809,7 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, limit_length, REAL, "length", varray(1.0));
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, sign, varray());
ADDFUNC0R(PLANE, PLANE, Plane, normalized, varray());
@ -1996,6 +2003,7 @@ void register_variant_methods() {
ADDFUNC0R(AABB, AABB, AABB, abs, varray());
ADDFUNC0R(AABB, REAL, AABB, get_area, varray());
ADDFUNC0R(AABB, VECTOR3, AABB, get_center, varray());
ADDFUNC0R(AABB, BOOL, AABB, has_no_area, varray());
ADDFUNC0R(AABB, BOOL, AABB, has_no_surface, varray());
ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray());

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@ -55,6 +55,12 @@
Returns the volume of the [AABB].
</description>
</method>
<method name="get_center">
<return type="Vector3" />
<description>
Returns the center of the [AABB], which is equal to [member position] + ([member size] / 2).
</description>
</method>
<method name="get_endpoint">
<return type="Vector3" />
<argument index="0" name="idx" type="int" />

View file

@ -72,6 +72,12 @@
Returns the area of the [Rect2].
</description>
</method>
<method name="get_center">
<return type="Vector2" />
<description>
Returns the center of the [Rect2], which is equal to [member position] + ([member size] / 2).
</description>
</method>
<method name="grow">
<return type="Rect2" />
<argument index="0" name="by" type="float" />

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@ -78,6 +78,7 @@
<return type="Vector2" />
<argument index="0" name="length" type="float" />
<description>
Deprecated, please use [method limit_length] instead.
Returns the vector with a maximum length by limiting its length to [code]length[/code].
</description>
</method>
@ -162,6 +163,13 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
<method name="limit_length">
<return type="Vector2" />
<argument index="0" name="length" type="float" default="1.0" />
<description>
Returns the vector with a maximum length by limiting its length to [code]length[/code].
</description>
</method>
<method name="linear_interpolate">
<return type="Vector2" />
<argument index="0" name="to" type="Vector2" />

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@ -138,6 +138,13 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
<method name="limit_length">
<return type="Vector3" />
<argument index="0" name="length" type="float" default="1.0" />
<description>
Returns the vector with a maximum length by limiting its length to [code]length[/code].
</description>
</method>
<method name="linear_interpolate">
<return type="Vector3" />
<argument index="0" name="to" type="Vector3" />

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@ -212,7 +212,7 @@ godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const god
godot_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->clamped(p_length);
*((Vector2 *)&dest) = self->limit_length(p_length);
return dest;
}

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@ -66,6 +66,16 @@ namespace Godot
return new AABB(topLeft, _size.Abs());
}
/// <summary>
/// Returns the center of the <see cref="AABB"/>, which is equal
/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
/// </summary>
/// <returns>The center.</returns>
public Vector3 GetCenter()
{
return _position + (_size * 0.5f);
}
/// <summary>
/// Returns <see langword="true"/> if this <see cref="AABB"/> completely encloses another one.
/// </summary>

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@ -946,6 +946,64 @@ namespace Godot
return left.r > right.r;
}
/// <summary>
/// Compares two <see cref="Color"/>s by first checking if
/// the red value of the <paramref name="left"/> color is less than
/// or equal to the red value of the <paramref name="right"/> color.
/// If the red values are exactly equal, then it repeats this check
/// with the green values of the two colors, then with the blue values,
/// and then with the alpha value.
/// This operator is useful for sorting colors.
/// </summary>
/// <param name="left">The left color.</param>
/// <param name="right">The right color.</param>
/// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Color left, Color right)
{
if (left.r == right.r)
{
if (left.g == right.g)
{
if (left.b == right.b)
{
return left.a <= right.a;
}
return left.b < right.b;
}
return left.g < right.g;
}
return left.r < right.r;
}
/// <summary>
/// Compares two <see cref="Color"/>s by first checking if
/// the red value of the <paramref name="left"/> color is greater than
/// or equal to the red value of the <paramref name="right"/> color.
/// If the red values are exactly equal, then it repeats this check
/// with the green values of the two colors, then with the blue values,
/// and then with the alpha value.
/// This operator is useful for sorting colors.
/// </summary>
/// <param name="left">The left color.</param>
/// <param name="right">The right color.</param>
/// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Color left, Color right)
{
if (left.r == right.r)
{
if (left.g == right.g)
{
if (left.b == right.b)
{
return left.a >= right.a;
}
return left.b > right.b;
}
return left.g > right.g;
}
return left.r > right.r;
}
/// <summary>
/// Returns <see langword="true"/> if this color and <paramref name="obj"/> are equal.
/// </summary>

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@ -161,6 +161,16 @@ namespace Godot
return _size.x * _size.y;
}
/// <summary>
/// Returns the center of the <see cref="Rect2"/>, which is equal
/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
/// </summary>
/// <returns>The center.</returns>
public Vector2 GetCenter()
{
return _position + (_size * 0.5f);
}
/// <summary>
/// Returns a copy of the <see cref="Rect2"/> grown a given amount of units towards
/// all the sides.

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@ -171,6 +171,7 @@ namespace Godot
/// </summary>
/// <param name="length">The length to limit to.</param>
/// <returns>The vector with its length limited.</returns>
[Obsolete("Clamped is deprecated because it has been renamed to LimitLength.")]
public Vector2 Clamped(real_t length)
{
var v = this;
@ -347,6 +348,25 @@ namespace Godot
);
}
/// <summary>
/// Returns the vector with a maximum length by limiting its length to <paramref name="length"/>.
/// </summary>
/// <param name="length">The length to limit to.</param>
/// <returns>The vector with its length limited.</returns>
public Vector2 LimitLength(real_t length = 1.0f)
{
Vector2 v = this;
real_t l = Length();
if (l > 0 && length < l)
{
v /= l;
v *= length;
}
return v;
}
/// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>.

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@ -326,6 +326,25 @@ namespace Godot
);
}
/// <summary>
/// Returns the vector with a maximum length by limiting its length to <paramref name="length"/>.
/// </summary>
/// <param name="length">The length to limit to.</param>
/// <returns>The vector with its length limited.</returns>
public Vector3 LimitLength(real_t length = 1.0f)
{
Vector3 v = this;
real_t l = Length();
if (l > 0 && length < l)
{
v /= l;
v *= length;
}
return v;
}
/// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.

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@ -307,7 +307,7 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t _b = get_bias();
gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).limit_length(get_max_bias());
// apply accumulated impulse
A->apply_impulse(rA, -jn_acc);
@ -325,7 +325,7 @@ void GrooveJoint2DSW::solve(real_t p_step) {
Vector2 jOld = jn_acc;
j += jOld;
jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).clamped(jn_max);
jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).limit_length(jn_max);
j = jn_acc - jOld;