diff --git a/core/math/rect2.h b/core/math/rect2.h
index 65773cec67d..48a04f94916 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -46,6 +46,8 @@ struct Rect2 {
real_t get_area() const { return size.width * size.height; }
+ _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5); }
+
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
if (p_include_borders) {
if (position.x > (p_rect.position.x + p_rect.size.width)) {
@@ -268,6 +270,8 @@ struct Rect2i {
int get_area() const { return size.width * size.height; }
+ _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
+
inline bool intersects(const Rect2i &p_rect) const {
if (position.x > (p_rect.position.x + p_rect.size.width)) {
return false;
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index eea9975b687..0ddc6a3aa12 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -128,6 +128,7 @@ Vector2 Vector2::snapped(const Vector2 &p_by) const {
}
Vector2 Vector2::clamped(real_t p_len) const {
+ WARN_DEPRECATED_MSG("'Vector2.clamped()' is deprecated because it has been renamed to 'limit_length'.");
real_t l = length();
Vector2 v = *this;
if (l > 0 && p_len < l) {
@@ -138,6 +139,17 @@ Vector2 Vector2::clamped(real_t p_len) const {
return v;
}
+Vector2 Vector2::limit_length(const real_t p_len) const {
+ const real_t l = length();
+ Vector2 v = *this;
+ if (l > 0 && p_len < l) {
+ v /= l;
+ v *= p_len;
+ }
+
+ return v;
+}
+
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {
Vector2 p0 = p_pre_a;
Vector2 p1 = *this;
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 96ff644905d..be68989c7c6 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -100,6 +100,7 @@ struct Vector2 {
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
Vector2 clamped(real_t p_len) const;
+ Vector2 limit_length(const real_t p_len = 1.0) const;
_FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_weight);
_FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_to, real_t p_weight) const;
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 17eebaad0f0..e8486aadabe 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -62,6 +62,17 @@ Vector3 Vector3::snapped(Vector3 p_val) const {
return v;
}
+Vector3 Vector3::limit_length(const real_t p_len) const {
+ const real_t l = length();
+ Vector3 v = *this;
+ if (l > 0 && p_len < l) {
+ v /= l;
+ v *= p_len;
+ }
+
+ return v;
+}
+
Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
Vector3 p0 = p_pre_a;
Vector3 p1 = *this;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 43e87062b66..5510fa884d5 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -85,6 +85,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 normalized() const;
_FORCE_INLINE_ bool is_normalized() const;
_FORCE_INLINE_ Vector3 inverse() const;
+ Vector3 limit_length(const real_t p_len = 1.0) const;
_FORCE_INLINE_ void zero();
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 4a44cf641c0..44f84479e8b 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -406,9 +406,11 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector2, cross);
VCALL_LOCALMEM0R(Vector2, abs);
VCALL_LOCALMEM1R(Vector2, clamped);
+ VCALL_LOCALMEM1R(Vector2, limit_length);
VCALL_LOCALMEM0R(Vector2, sign);
VCALL_LOCALMEM0R(Rect2, get_area);
+ VCALL_LOCALMEM0R(Rect2, get_center);
VCALL_LOCALMEM0R(Rect2, has_no_area);
VCALL_LOCALMEM1R(Rect2, has_point);
VCALL_LOCALMEM1R(Rect2, is_equal_approx);
@@ -455,6 +457,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, bounce);
VCALL_LOCALMEM1R(Vector3, reflect);
+ VCALL_LOCALMEM1R(Vector3, limit_length);
VCALL_LOCALMEM0R(Vector3, sign);
VCALL_LOCALMEM0R(Plane, normalized);
@@ -792,6 +795,7 @@ struct _VariantCall {
VCALL_PTR0R(AABB, abs);
VCALL_PTR0R(AABB, get_area);
+ VCALL_PTR0R(AABB, get_center);
VCALL_PTR0R(AABB, has_no_area);
VCALL_PTR0R(AABB, has_no_surface);
VCALL_PTR1R(AABB, has_point);
@@ -1754,9 +1758,11 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR2, REAL, Vector2, cross, VECTOR2, "with", varray());
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, abs, varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, limit_length, REAL, "length", varray(1.0));
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, sign, varray());
ADDFUNC0R(RECT2, REAL, Rect2, get_area, varray());
+ ADDFUNC0R(RECT2, VECTOR2, Rect2, get_center, varray());
ADDFUNC0R(RECT2, BOOL, Rect2, has_no_area, varray());
ADDFUNC1R(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray());
ADDFUNC1R(RECT2, BOOL, Rect2, is_equal_approx, RECT2, "rect", varray());
@@ -1803,6 +1809,7 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray());
+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, limit_length, REAL, "length", varray(1.0));
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, sign, varray());
ADDFUNC0R(PLANE, PLANE, Plane, normalized, varray());
@@ -1996,6 +2003,7 @@ void register_variant_methods() {
ADDFUNC0R(AABB, AABB, AABB, abs, varray());
ADDFUNC0R(AABB, REAL, AABB, get_area, varray());
+ ADDFUNC0R(AABB, VECTOR3, AABB, get_center, varray());
ADDFUNC0R(AABB, BOOL, AABB, has_no_area, varray());
ADDFUNC0R(AABB, BOOL, AABB, has_no_surface, varray());
ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray());
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 8bcce70f871..502e7b59a9e 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -55,6 +55,12 @@
Returns the volume of the [AABB].
+
+
+
+ Returns the center of the [AABB], which is equal to [member position] + ([member size] / 2).
+
+
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 00469002c96..7f1a9fe72c2 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -72,6 +72,12 @@
Returns the area of the [Rect2].
+
+
+
+ Returns the center of the [Rect2], which is equal to [member position] + ([member size] / 2).
+
+
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index d936680a629..4ade0853508 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -78,6 +78,7 @@
+ Deprecated, please use [method limit_length] instead.
Returns the vector with a maximum length by limiting its length to [code]length[/code].
@@ -162,6 +163,13 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
+
+
+
+
+ Returns the vector with a maximum length by limiting its length to [code]length[/code].
+
+
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 15411e9be6a..d217a11f298 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -138,6 +138,13 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
+
+
+
+
+ Returns the vector with a maximum length by limiting its length to [code]length[/code].
+
+
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index 9c8ad3ab609..c968fc12b40 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -212,7 +212,7 @@ godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const god
godot_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->clamped(p_length);
+ *((Vector2 *)&dest) = self->limit_length(p_length);
return dest;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 1a286ae1448..ffda4b67444 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -66,6 +66,16 @@ namespace Godot
return new AABB(topLeft, _size.Abs());
}
+ ///
+ /// Returns the center of the , which is equal
+ /// to + ( / 2).
+ ///
+ /// The center.
+ public Vector3 GetCenter()
+ {
+ return _position + (_size * 0.5f);
+ }
+
///
/// Returns if this completely encloses another one.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 684650a815e..89870c13232 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -946,6 +946,64 @@ namespace Godot
return left.r > right.r;
}
+ ///
+ /// Compares two s by first checking if
+ /// the red value of the color is less than
+ /// or equal to the red value of the color.
+ /// If the red values are exactly equal, then it repeats this check
+ /// with the green values of the two colors, then with the blue values,
+ /// and then with the alpha value.
+ /// This operator is useful for sorting colors.
+ ///
+ /// The left color.
+ /// The right color.
+ /// Whether or not the left is less than or equal to the right.
+ public static bool operator <=(Color left, Color right)
+ {
+ if (left.r == right.r)
+ {
+ if (left.g == right.g)
+ {
+ if (left.b == right.b)
+ {
+ return left.a <= right.a;
+ }
+ return left.b < right.b;
+ }
+ return left.g < right.g;
+ }
+ return left.r < right.r;
+ }
+
+ ///
+ /// Compares two s by first checking if
+ /// the red value of the color is greater than
+ /// or equal to the red value of the color.
+ /// If the red values are exactly equal, then it repeats this check
+ /// with the green values of the two colors, then with the blue values,
+ /// and then with the alpha value.
+ /// This operator is useful for sorting colors.
+ ///
+ /// The left color.
+ /// The right color.
+ /// Whether or not the left is greater than or equal to the right.
+ public static bool operator >=(Color left, Color right)
+ {
+ if (left.r == right.r)
+ {
+ if (left.g == right.g)
+ {
+ if (left.b == right.b)
+ {
+ return left.a >= right.a;
+ }
+ return left.b > right.b;
+ }
+ return left.g > right.g;
+ }
+ return left.r > right.r;
+ }
+
///
/// Returns if this color and are equal.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index acfa3107a2e..b6117002694 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -161,6 +161,16 @@ namespace Godot
return _size.x * _size.y;
}
+ ///
+ /// Returns the center of the , which is equal
+ /// to + ( / 2).
+ ///
+ /// The center.
+ public Vector2 GetCenter()
+ {
+ return _position + (_size * 0.5f);
+ }
+
///
/// Returns a copy of the grown a given amount of units towards
/// all the sides.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index a6ea34a1fe7..1916cf61a77 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -171,6 +171,7 @@ namespace Godot
///
/// The length to limit to.
/// The vector with its length limited.
+ [Obsolete("Clamped is deprecated because it has been renamed to LimitLength.")]
public Vector2 Clamped(real_t length)
{
var v = this;
@@ -347,6 +348,25 @@ namespace Godot
);
}
+ ///
+ /// Returns the vector with a maximum length by limiting its length to .
+ ///
+ /// The length to limit to.
+ /// The vector with its length limited.
+ public Vector2 LimitLength(real_t length = 1.0f)
+ {
+ Vector2 v = this;
+ real_t l = Length();
+
+ if (l > 0 && length < l)
+ {
+ v /= l;
+ v *= length;
+ }
+
+ return v;
+ }
+
///
/// Returns the axis of the vector's largest value. See .
/// If both components are equal, this method returns .
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 1f83dbbf10d..281abcaf08a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -326,6 +326,25 @@ namespace Godot
);
}
+ ///
+ /// Returns the vector with a maximum length by limiting its length to .
+ ///
+ /// The length to limit to.
+ /// The vector with its length limited.
+ public Vector3 LimitLength(real_t length = 1.0f)
+ {
+ Vector3 v = this;
+ real_t l = Length();
+
+ if (l > 0 && length < l)
+ {
+ v /= l;
+ v *= length;
+ }
+
+ return v;
+ }
+
///
/// Returns the axis of the vector's largest value. See .
/// If all components are equal, this method returns .
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 51f83d047bf..c424251af8e 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -307,7 +307,7 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t _b = get_bias();
- gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
+ gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).limit_length(get_max_bias());
// apply accumulated impulse
A->apply_impulse(rA, -jn_acc);
@@ -325,7 +325,7 @@ void GrooveJoint2DSW::solve(real_t p_step) {
Vector2 jOld = jn_acc;
j += jOld;
- jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).clamped(jn_max);
+ jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).limit_length(jn_max);
j = jn_acc - jOld;