Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later
(cherry picked from commit b77925d246
)
This commit is contained in:
parent
d54c13ac1a
commit
1db31d0afa
1 changed files with 0 additions and 2 deletions
|
@ -72,10 +72,8 @@ const GodotWebXR = {
|
|||
// enabled or disabled. When using the WebXR API Emulator, this
|
||||
// gets picked up automatically, however, in the Oculus Browser
|
||||
// on the Quest, we need to pause and resume the main loop.
|
||||
Browser.pauseAsyncCallbacks();
|
||||
Browser.mainLoop.pause();
|
||||
window.setTimeout(function () {
|
||||
Browser.resumeAsyncCallbacks();
|
||||
Browser.mainLoop.resume();
|
||||
}, 0);
|
||||
},
|
||||
|
|
Loading…
Reference in a new issue