Fix a few cases where surface format is still 32 bits
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2 changed files with 2 additions and 2 deletions
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@ -63,7 +63,7 @@ class ImmediateMesh : public Mesh {
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Ref<Material> material;
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bool vertex_2d = false;
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int array_len = 0;
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uint32_t format = 0;
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uint64_t format = 0;
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AABB aabb;
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};
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@ -301,7 +301,7 @@ class ArrayMesh : public Mesh {
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private:
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struct Surface {
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uint32_t format = 0;
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uint64_t format = 0;
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int array_length = 0;
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int index_array_length = 0;
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PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;
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