diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 5c4dc8e65da..48a68042909 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -79,7 +79,25 @@
Represents the physical location of a key on the 101/102-key US QWERTY keyboard, which corresponds to one of the [enum Key] constants.
- To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
+ To get a human-readable representation of the [InputEventKey], use [method OS.get_keycode_string] in combination with [method DisplayServer.keyboard_get_keycode_from_physical]:
+ [codeblocks]
+ [gdscript]
+ func _input(event):
+ if event is InputEventKey:
+ var keycode = DisplayServer.keyboard_get_keycode_from_physical(event.physical_keycode)
+ print(OS.get_keycode_string(keycode))
+ [/gdscript]
+ [csharp]
+ public override void _Input(InputEvent @event)
+ {
+ if (@event is InputEventKey inputEventKey)
+ {
+ var keycode = DisplayServer.KeyboardGetKeycodeFromPhysical(inputEventKey.PhysicalKeycode);
+ GD.Print(OS.GetKeycodeString(keycode));
+ }
+ }
+ [/csharp]
+ [/codeblocks]
If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.