diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index ad7daf4af8f..f549d9fe32b 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -584,14 +584,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } if (p_font_color_shadow.a > 0) { - float x_ofs_shadow = align_ofs + pofs; - float y_ofs_shadow = y + lh - line_descent; - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs + fx_offset, fx_char, c[i + 1], p_font_color_shadow); + const Point2 shadow_base_pos = p_ofs + Point2(align_ofs + pofs, y + lh - line_descent); + font->draw_char(ci, shadow_base_pos + shadow_ofs + fx_offset, fx_char, c[i + 1], p_font_color_shadow); if (p_shadow_as_outline) { - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); + font->draw_char(ci, shadow_base_pos + Vector2(-shadow_ofs.x, shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); + font->draw_char(ci, shadow_base_pos + Vector2(shadow_ofs.x, -shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); + font->draw_char(ci, shadow_base_pos + Vector2(-shadow_ofs.x, -shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); } }