Merge pull request #61297 from reduz/improve-synchronizer-usability

Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability
This commit is contained in:
Rémi Verschelde 2022-05-23 16:10:06 +02:00 committed by GitHub
commit 1e699a92f0
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 456 additions and 41 deletions

View file

@ -13,6 +13,28 @@
<description>
</description>
</method>
<method name="add_spawnable_scene">
<return type="void" />
<argument index="0" name="path" type="String" />
<description>
</description>
</method>
<method name="clear_spawnable_scenes">
<return type="void" />
<description>
</description>
</method>
<method name="get_spawnable_scene" qualifiers="const">
<return type="String" />
<argument index="0" name="path" type="int" />
<description>
</description>
</method>
<method name="get_spawnable_scene_count" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="spawn">
<return type="Node" />
<argument index="0" name="data" type="Variant" default="null" />
@ -23,8 +45,6 @@
<members>
<member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false">
</member>
<member name="replication" type="PackedScene[]" setter="set_spawnable_scenes" getter="get_spawnable_scenes" default="[]">
</member>
<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
</member>
<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath(&quot;&quot;)">

View file

@ -7,11 +7,11 @@
<tutorials>
</tutorials>
<members>
<member name="congiruation" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
</member>
<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
</member>
<member name="resource" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
</member>
<member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath(&quot;&quot;)">
<member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath(&quot;..&quot;)">
</member>
</members>
</class>

View file

@ -19,6 +19,12 @@
<description>
</description>
</method>
<method name="has_property" qualifiers="const">
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<description>
</description>
</method>
<method name="property_get_index" qualifiers="const">
<return type="int" />
<argument index="0" name="path" type="NodePath" />

View file

@ -37,6 +37,129 @@
#include "scene/gui/tree.h"
#include "scene/multiplayer/multiplayer_synchronizer.h"
void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
Vector<Node *> select_candidates;
Node *to_select = nullptr;
String filter = pick_node->get_filter_line_edit()->get_text();
_pick_node_select_recursive(root_item, filter, select_candidates);
if (!select_candidates.is_empty()) {
for (int i = 0; i < select_candidates.size(); ++i) {
Node *candidate = select_candidates[i];
if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
to_select = candidate;
break;
}
}
if (!to_select) {
to_select = select_candidates[0];
}
}
pick_node->get_scene_tree()->set_selected(to_select);
}
void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
if (!p_item) {
return;
}
NodePath np = p_item->get_metadata(0);
Node *node = get_node(np);
if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
p_select_candidates.push_back(node);
}
TreeItem *c = p_item->get_first_child();
while (c) {
_pick_node_select_recursive(c, p_filter, p_select_candidates);
c = c->get_next();
}
}
void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
pick_node->get_filter_line_edit()->accept_event();
} break;
default:
break;
}
}
}
void ReplicationEditor::_pick_node_selected(NodePath p_path) {
Node *root = current->get_node(current->get_root_path());
ERR_FAIL_COND(!root);
Node *node = get_node(p_path);
ERR_FAIL_COND(!node);
NodePath path_to = root->get_path_to(node);
adding_node_path = path_to;
prop_selector->select_property_from_instance(node);
}
void ReplicationEditor::_pick_new_property() {
if (current == nullptr) {
EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
return;
}
Node *root = current->get_node(current->get_root_path());
if (!root) {
EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
return;
}
pick_node->popup_scenetree_dialog();
pick_node->get_filter_line_edit()->clear();
pick_node->get_filter_line_edit()->grab_focus();
}
void ReplicationEditor::_add_sync_property(String p_path) {
config = current->get_replication_config();
if (config.is_valid() && config->has_property(p_path)) {
EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
return;
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add property to synchronizer"));
if (config.is_null()) {
config.instantiate();
current->set_replication_config(config);
undo_redo->add_do_method(current, "set_replication_config", config);
undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
_update_config();
}
undo_redo->add_do_method(config.ptr(), "add_property", p_path);
undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
undo_redo->add_do_method(this, "_update_config");
undo_redo->add_undo_method(this, "_update_config");
undo_redo->commit_action();
}
void ReplicationEditor::_pick_node_property_selected(String p_name) {
String adding_prop_path = String(adding_node_path) + ":" + p_name;
_add_sync_property(adding_prop_path);
}
/// ReplicationEditor
ReplicationEditor::ReplicationEditor() {
set_v_size_flags(SIZE_EXPAND_FILL);
@ -56,16 +179,44 @@ ReplicationEditor::ReplicationEditor() {
vb->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(vb);
pick_node = memnew(SceneTreeDialog);
add_child(pick_node);
pick_node->register_text_enter(pick_node->get_filter_line_edit());
pick_node->set_title(TTR("Pick a node to synchronize:"));
pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
prop_selector = memnew(PropertySelector);
add_child(prop_selector);
prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
add_pick_button = memnew(Button);
add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
add_pick_button->set_text(TTR("Add property to sync.."));
hb->add_child(add_pick_button);
VSeparator *vs = memnew(VSeparator);
vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
hb->add_child(vs);
hb->add_child(memnew(Label(TTR("Path:"))));
np_line_edit = memnew(LineEdit);
np_line_edit->set_placeholder(":property");
np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(np_line_edit);
add_button = memnew(Button);
add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
add_button->set_text(TTR("Add"));
hb->add_child(add_button);
add_from_path_button = memnew(Button);
add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
add_from_path_button->set_text(TTR("Add from path"));
hb->add_child(add_from_path_button);
vs = memnew(VSeparator);
vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
hb->add_child(vs);
pin = memnew(Button);
pin->set_flat(true);
pin->set_toggle_mode(true);
hb->add_child(pin);
tree = memnew(Tree);
tree->set_hide_root(true);
@ -85,19 +236,88 @@ ReplicationEditor::ReplicationEditor() {
tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_child(tree);
drop_label = memnew(Label);
drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here."));
drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
tree->add_child(drop_label);
drop_label->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
tree->set_drag_forwarding(this);
}
void ReplicationEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw);
ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw);
ADD_SIGNAL(MethodInfo("keying_changed"));
}
bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
Dictionary d = p_data;
if (!d.has("type")) {
return false;
}
String t = d["type"];
if (t != "obj_property") {
return false;
}
Object *obj = d["object"];
if (!obj) {
return false;
}
Node *node = Object::cast_to<Node>(obj);
if (!node) {
return false;
}
return true;
}
void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (current == nullptr) {
EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
return;
}
Node *root = current->get_node(current->get_root_path());
if (!root) {
EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
return;
}
Dictionary d = p_data;
if (!d.has("type")) {
return;
}
String t = d["type"];
if (t != "obj_property") {
return;
}
Object *obj = d["object"];
if (!obj) {
return;
}
Node *node = Object::cast_to<Node>(obj);
if (!node) {
return;
}
String path = root->get_path_to(node);
path += ":" + String(d["property"]);
_add_sync_property(path);
}
void ReplicationEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@ -236,11 +456,15 @@ void ReplicationEditor::_update_config() {
deleting = NodePath();
tree->clear();
tree->create_item();
drop_label->set_visible(true);
if (!config.is_valid()) {
update_keying();
return;
}
TypedArray<NodePath> props = config->get_properties();
if (props.size()) {
drop_label->set_visible(false);
}
for (int i = 0; i < props.size(); i++) {
const NodePath path = props[i];
_add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
@ -341,7 +565,9 @@ void ReplicationEditor::property_keyed(const String &p_property) {
/// ReplicationEditorPlugin
ReplicationEditorPlugin::ReplicationEditorPlugin() {
repl_editor = memnew(ReplicationEditor);
EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
button->hide();
repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
}
ReplicationEditorPlugin::~ReplicationEditorPlugin() {
@ -378,6 +604,17 @@ void ReplicationEditorPlugin::_node_removed(Node *p_node) {
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
repl_editor->get_pin()->set_pressed(false);
}
}
void ReplicationEditorPlugin::_pinned() {
if (!repl_editor->get_pin()->is_pressed()) {
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
}
}
@ -391,6 +628,14 @@ bool ReplicationEditorPlugin::handles(Object *p_object) const {
void ReplicationEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
button->show();
EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
} else if (!repl_editor->get_pin()->is_pressed()) {
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
}
}

View file

@ -34,6 +34,10 @@
#include "editor/editor_plugin.h"
#include "scene/resources/scene_replication_config.h"
#include "editor/editor_spin_slider.h"
#include "editor/property_editor.h"
#include "editor/property_selector.h"
class ConfirmationDialog;
class MultiplayerSynchronizer;
class Tree;
@ -46,14 +50,23 @@ private:
AcceptDialog *error_dialog = nullptr;
ConfirmationDialog *delete_dialog = nullptr;
Button *add_button = nullptr;
Button *add_pick_button = nullptr;
Button *add_from_path_button = nullptr;
LineEdit *np_line_edit = nullptr;
Label *drop_label = nullptr;
Ref<SceneReplicationConfig> config;
NodePath deleting;
Tree *tree = nullptr;
bool keying = false;
PropertySelector *prop_selector = nullptr;
SceneTreeDialog *pick_node = nullptr;
NodePath adding_node_path;
Button *pin = nullptr;
Ref<Texture2D> _get_class_icon(const Node *p_node);
void _add_pressed();
@ -64,6 +77,19 @@ private:
void _dialog_closed(bool p_confirmed);
void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
void _pick_node_filter_text_changed(const String &p_newtext);
void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
void _pick_node_filter_input(const Ref<InputEvent> &p_ie);
void _pick_node_selected(NodePath p_path);
void _pick_new_property();
void _pick_node_property_selected(String p_name);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _add_sync_property(String p_path);
protected:
static void _bind_methods();
@ -76,6 +102,7 @@ public:
MultiplayerSynchronizer *get_current() const { return current; }
void property_keyed(const String &p_property);
Button *get_pin() { return pin; }
ReplicationEditor();
~ReplicationEditor() {}
};
@ -84,12 +111,15 @@ class ReplicationEditorPlugin : public EditorPlugin {
GDCLASS(ReplicationEditorPlugin, EditorPlugin);
private:
Button *button = nullptr;
ReplicationEditor *repl_editor = nullptr;
void _node_removed(Node *p_node);
void _keying_changed();
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
void _pinned();
protected:
void _notification(int p_what);

View file

@ -35,12 +35,106 @@
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
void MultiplayerSpawner::_bind_methods() {
ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
#ifdef TOOLS_ENABLED
/* This is editor only */
bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "_spawnable_scene_count") {
spawnable_scenes.resize(p_value);
notify_property_list_changed();
return true;
} else {
String ns = p_name;
if (ns.begins_with("scenes/")) {
uint32_t index = ns.get_slicec('/', 1).to_int();
ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
spawnable_scenes[index].path = p_value;
return true;
}
}
return false;
}
ClassDB::bind_method(D_METHOD("get_spawnable_scenes"), &MultiplayerSpawner::get_spawnable_scenes);
ClassDB::bind_method(D_METHOD("set_spawnable_scenes", "scenes"), &MultiplayerSpawner::set_spawnable_scenes);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "replication", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_spawnable_scenes", "get_spawnable_scenes");
bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "_spawnable_scene_count") {
r_ret = spawnable_scenes.size();
return true;
} else {
String ns = p_name;
if (ns.begins_with("scenes/")) {
uint32_t index = ns.get_slicec('/', 1).to_int();
ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
r_ret = spawnable_scenes[index].path;
return true;
}
}
return false;
}
void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Scenes,scenes/"));
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts);
String ext_hint;
for (const String &E : exts) {
if (!ext_hint.is_empty()) {
ext_hint += ",";
}
ext_hint += "*." + E;
}
for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR));
}
}
#endif
void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
SpawnableScene sc;
sc.path = p_path;
if (Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_COND(!FileAccess::exists(p_path));
} else {
sc.cache = ResourceLoader::load(p_path);
ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
}
spawnable_scenes.push_back(sc);
}
int MultiplayerSpawner::get_spawnable_scene_count() const {
return spawnable_scenes.size();
}
String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
return spawnable_scenes[p_idx].path;
}
void MultiplayerSpawner::clear_spawnable_scenes() {
spawnable_scenes.clear();
}
Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
Vector<String> ss;
ss.resize(spawnable_scenes.size());
for (int i = 0; i < ss.size(); i++) {
ss.write[i] = spawnable_scenes[i].path;
}
return ss;
}
void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) {
clear_spawnable_scenes();
for (int i = 0; i < p_scenes.size(); i++) {
add_spawnable_scene(p_scenes[i]);
}
}
void MultiplayerSpawner::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene);
ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count);
ClassDB::bind_method(D_METHOD("get_spawnable_scene", "path"), &MultiplayerSpawner::get_spawnable_scene);
ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes);
ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes);
ClassDB::bind_method(D_METHOD("_set_spawnable_scenes", "scenes"), &MultiplayerSpawner::_set_spawnable_scenes);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes", PROPERTY_HINT_NONE, "", (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes", "_get_spawnable_scenes");
ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path);
ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path);
@ -118,7 +212,7 @@ void MultiplayerSpawner::_node_added(Node *p_node) {
if (!parent || p_node->get_parent() != parent) {
return;
}
int id = get_scene_id(p_node->get_scene_file_path());
int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path());
if (id == INVALID_ID) {
return;
}
@ -136,14 +230,6 @@ bool MultiplayerSpawner::is_auto_spawning() const {
return auto_spawn;
}
TypedArray<PackedScene> MultiplayerSpawner::get_spawnable_scenes() {
return spawnable_scenes;
}
void MultiplayerSpawner::set_spawnable_scenes(TypedArray<PackedScene> p_scenes) {
spawnable_scenes = p_scenes;
}
NodePath MultiplayerSpawner::get_spawn_path() const {
return spawn_path;
}
@ -175,18 +261,16 @@ void MultiplayerSpawner::_node_exit(ObjectID p_id) {
}
}
int MultiplayerSpawner::get_scene_id(const String &p_scene) const {
for (int i = 0; i < spawnable_scenes.size(); i++) {
Ref<PackedScene> ps = spawnable_scenes[i];
ERR_CONTINUE(ps.is_null());
if (ps->get_path() == p_scene) {
int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const {
for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
if (spawnable_scenes[i].path == p_scene) {
return i;
}
}
return INVALID_ID;
}
int MultiplayerSpawner::get_spawn_id(const ObjectID &p_id) const {
int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const {
const SpawnInfo *info = tracked_nodes.getptr(p_id);
return info ? info->id : INVALID_ID;
}
@ -198,8 +282,8 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const
Node *MultiplayerSpawner::instantiate_scene(int p_id) {
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
ERR_FAIL_INDEX_V(p_id, spawnable_scenes.size(), nullptr);
Ref<PackedScene> scene = spawnable_scenes[p_id];
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
ERR_FAIL_COND_V(scene.is_null(), nullptr);
return scene->instantiate();
}

View file

@ -33,6 +33,7 @@
#include "scene/main/node.h"
#include "core/templates/local_vector.h"
#include "core/variant/typed_array.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/scene_replication_config.h"
@ -46,7 +47,13 @@ public:
};
private:
TypedArray<PackedScene> spawnable_scenes;
struct SpawnableScene {
String path;
Ref<PackedScene> cache;
};
LocalVector<SpawnableScene> spawnable_scenes;
HashSet<ResourceUID::ID> spawnable_ids;
NodePath spawn_path;
@ -71,14 +78,26 @@ private:
void _node_exit(ObjectID p_id);
void _node_ready(ObjectID p_id);
Vector<String> _get_spawnable_scenes() const;
void _set_spawnable_scenes(const Vector<String> &p_scenes);
protected:
static void _bind_methods();
void _notification(int p_what);
#ifdef TOOLS_ENABLED
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
#endif
public:
Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; }
TypedArray<PackedScene> get_spawnable_scenes();
void set_spawnable_scenes(TypedArray<PackedScene> p_scenes);
void add_spawnable_scene(const String &p_path);
int get_spawnable_scene_count() const;
String get_spawnable_scene(int p_idx) const;
void clear_spawnable_scenes();
NodePath get_spawn_path() const;
void set_spawn_path(const NodePath &p_path);
uint32_t get_spawn_limit() const { return spawn_limit; }
@ -87,8 +106,8 @@ public:
void set_auto_spawning(bool p_enabled);
const Variant get_spawn_argument(const ObjectID &p_id) const;
int get_spawn_id(const ObjectID &p_id) const;
int get_scene_id(const String &p_path) const;
int find_spawnable_scene_index_from_object(const ObjectID &p_id) const;
int find_spawnable_scene_index_from_path(const String &p_path) const;
Node *spawn(const Variant &p_data = Variant());
Node *instantiate_custom(const Variant &p_data);
Node *instantiate_scene(int p_idx);

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@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "congiruation", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
}
void MultiplayerSynchronizer::_notification(int p_what) {

View file

@ -40,7 +40,7 @@ class MultiplayerSynchronizer : public Node {
private:
Ref<SceneReplicationConfig> replication_config;
NodePath root_path;
NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
uint64_t interval_msec = 0;
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);

View file

@ -167,7 +167,7 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p
uint32_t nid = rep_state->ensure_net_id(oid);
// Prepare custom arg and scene_id
uint8_t scene_id = p_spawner->get_spawn_id(oid);
uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid);
bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
Variant spawn_arg = p_spawner->get_spawn_argument(oid);
int spawn_arg_size = 0;

View file

@ -124,6 +124,15 @@ void SceneReplicationConfig::remove_property(const NodePath &p_path) {
properties.erase(p_path);
}
bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
for (int i = 0; i < properties.size(); i++) {
if (properties[i].name == p_path) {
return true;
}
}
return false;
}
int SceneReplicationConfig::property_get_index(const NodePath &p_path) const {
for (int i = 0; i < properties.size(); i++) {
if (properties[i].name == p_path) {
@ -178,6 +187,7 @@ void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_en
void SceneReplicationConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("has_property", "path"), &SceneReplicationConfig::has_property);
ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property);
ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);

View file

@ -73,6 +73,7 @@ public:
void add_property(const NodePath &p_path, int p_index = -1);
void remove_property(const NodePath &p_path);
bool has_property(const NodePath &p_path) const;
int property_get_index(const NodePath &p_path) const;
bool property_get_spawn(const NodePath &p_path);