Batching - fix proxy textures (e.g. animated) especially ninepatch

Ninepatch code has a check to prevent use of zero sized textures. This didn't deal properly with animated textures, which use a proxy (link to another texture).

This PR uses a generalised method of getting textures, with built in support for proxy textures and protection against infinite loops.
This commit is contained in:
lawnjelly 2020-12-29 09:42:27 +00:00
parent fb9f723bf1
commit 1e99e893ef

View file

@ -605,17 +605,30 @@ protected:
return TM_ALL;
}
bool _software_skin_poly(RasterizerCanvas::Item::CommandPolygon *p_poly, RasterizerCanvas::Item *p_item, BatchVertex *bvs, BatchColor *vertex_colors, const FillState &p_fill_state, const BatchColor *p_precalced_colors);
typename T_STORAGE::Texture *_get_canvas_texture(const RID &p_texture) const {
if (p_texture.is_valid()) {
typename T_STORAGE::Texture *texture = get_storage()->texture_owner.getornull(p_texture);
if (texture) {
// could be a proxy texture (e.g. animated)
if (texture->proxy) {
// take care to prevent infinite loop
int count = 0;
while (texture->proxy) {
texture = texture->proxy;
count++;
ERR_FAIL_COND_V_MSG(count == 16, nullptr, "Texture proxy infinite loop detected.");
}
}
return texture->get_ptr();
}
}
return 0;
return nullptr;
}
public:
@ -1351,13 +1364,14 @@ PREAMBLE(bool)::_prefill_line(RasterizerCanvas::Item::CommandLine *p_line, FillS
T_PREAMBLE
template <bool SEND_LIGHT_ANGLES>
bool C_PREAMBLE::_prefill_ninepatch(RasterizerCanvas::Item::CommandNinePatch *p_np, FillState &r_fill_state, int &r_command_start, int command_num, int command_count, RasterizerCanvas::Item *p_item, bool multiply_final_modulate) {
typename T_STORAGE::Texture *tex = get_storage()->texture_owner.getornull(p_np->texture);
typename T_STORAGE::Texture *tex = _get_canvas_texture(p_np->texture);
if (!tex) {
// FIXME: Handle textureless ninepatch gracefully
WARN_PRINT("NinePatch without texture not supported yet, skipping.");
return false;
}
if (tex->width == 0 || tex->height == 0) {
WARN_PRINT("Cannot set empty texture to NinePatch.");
return false;