Added missing form of array constructor in shaders

This commit is contained in:
Yuri Roubinsky 2020-01-18 11:41:55 +03:00
parent 94a9cdb3b0
commit 1eb8d5e142

View file

@ -3964,6 +3964,14 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
TkPos pos2 = _get_tkpos();
tk = _get_token();
if (tk.type == TK_BRACKET_CLOSE) {
array_size2 = var.array_size;
tk = _get_token();
} else {
_set_tkpos(pos2);
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
_set_error("Expected single integer constant > 0");
@ -3984,13 +3992,14 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']");
_set_error("Expected ']'");
return ERR_PARSE_ERROR;
} else {
tk = _get_token();
}
}
} else {
_set_error("Expected '[");
_set_error("Expected '['");
return ERR_PARSE_ERROR;
}