RID cached class was wrong (mono)
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@ -184,7 +184,7 @@ void update_godot_api_cache() {
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CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
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CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
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CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
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CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
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CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
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CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
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CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
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CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
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