Fix checking the visibility condition of selected file in the Godot editor's dock.

This commit is contained in:
S.V.I. Vilcrow 2023-10-04 21:00:23 +03:00
parent bfd78bb917
commit 1ec2272e0b

View file

@ -733,7 +733,11 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa
_update_tree(get_uncollapsed_paths(), false, p_select_in_favorites, true);
if (display_mode != DISPLAY_MODE_TREE_ONLY) {
_update_file_list(false);
files->get_v_scroll_bar()->set_value(0);
// Reset the scroll for a directory.
if (p_path.ends_with("/")) {
files->get_v_scroll_bar()->set_value(0);
}
}
String file_name = p_path.get_file();
@ -1160,9 +1164,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorites) {
String fpath = p_path;
if (fpath.ends_with("/")) {
if (fpath != "res://") {
fpath = fpath.substr(0, fpath.length() - 1);
}
// Ignore a directory.
} else if (fpath != "Favorites") {
if (FileAccess::exists(fpath + ".import")) {
Ref<ConfigFile> config;