Fix checking the visibility condition of selected file in the Godot editor's dock.
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1 changed files with 6 additions and 4 deletions
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@ -733,7 +733,11 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa
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_update_tree(get_uncollapsed_paths(), false, p_select_in_favorites, true);
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if (display_mode != DISPLAY_MODE_TREE_ONLY) {
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_update_file_list(false);
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files->get_v_scroll_bar()->set_value(0);
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// Reset the scroll for a directory.
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if (p_path.ends_with("/")) {
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files->get_v_scroll_bar()->set_value(0);
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}
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}
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String file_name = p_path.get_file();
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@ -1160,9 +1164,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
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void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorites) {
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String fpath = p_path;
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if (fpath.ends_with("/")) {
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if (fpath != "res://") {
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fpath = fpath.substr(0, fpath.length() - 1);
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}
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// Ignore a directory.
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} else if (fpath != "Favorites") {
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if (FileAccess::exists(fpath + ".import")) {
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Ref<ConfigFile> config;
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