workaround for angle project issue 7245, safari, iOS
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@ -211,7 +211,7 @@ VERTEX_SHADER_CODE
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xform = transpose(xform);
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out_velocity_active.a = mix(0.0, 1.0, shader_active);
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out_velocity_active.a = float(shader_active);
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out_xform_1 = xform[0];
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out_xform_2 = xform[1];
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