Merge pull request #60937 from Faless/js/4.x_webgl2_include
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commit
1eebf0d789
6 changed files with 45 additions and 4 deletions
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@ -302,7 +302,7 @@ inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buff
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}
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inline String RasterizerStorageGLES3::get_framebuffer_error(GLenum p_status) {
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#ifdef DEBUG_ENABLED
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#if defined(DEBUG_ENABLED) && defined(GLES_OVER_GL)
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if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
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return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
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@ -574,7 +574,7 @@ public:
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};
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inline String TextureStorage::get_framebuffer_error(GLenum p_status) {
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#ifdef DEBUG_ENABLED
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#if defined(DEBUG_ENABLED) && defined(GLES_OVER_GL)
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if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
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return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
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@ -122,7 +122,7 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z
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void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
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Ref<DirAccess> dir = DirAccess::open(p_path);
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if (!dir) {
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if (dir.is_null()) {
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WARN_PRINT("Unable to open directory for zipping: " + p_path);
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return;
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}
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37
platform/javascript/godot_webgl2.h
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37
platform/javascript/godot_webgl2.h
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@ -0,0 +1,37 @@
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/*************************************************************************/
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/* godot_webgl2.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_WEBGL2_H
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#define GODOT_WEBGL2_H
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#include "GLES3/gl3.h"
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#include "webgl/webgl2.h"
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#endif
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@ -305,7 +305,9 @@ const GodotOS = {
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godot_js_os_hw_concurrency_get__sig: 'i',
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godot_js_os_hw_concurrency_get: function () {
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return navigator.hardwareConcurrency || 1;
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// TODO Godot core needs fixing to avoid spawning too many threads (> 24).
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const concurrency = navigator.hardwareConcurrency || 1;
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return concurrency < 2 ? concurrency : 2;
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},
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godot_js_os_download_buffer__sig: 'viiii',
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@ -29,3 +29,5 @@
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/*************************************************************************/
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#include <alloca.h>
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#define OPENGL_INCLUDE_H "platform/javascript/godot_webgl2.h"
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