[HTML5] Easier HTML templates, better deinit/cleanup.
This commit is contained in:
parent
1a740e87be
commit
1eef8a318b
10 changed files with 288 additions and 296 deletions
128
misc/dist/html/editor.html
vendored
128
misc/dist/html/editor.html
vendored
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@ -236,7 +236,7 @@
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<script type='text/javascript' src='godot.tools.js'></script>
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<script type='text/javascript' src='godot.tools.js'></script>
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<script type='text/javascript'>//<![CDATA[
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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var editor = null;
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var game = null;
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var game = null;
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var setStatusMode;
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var setStatusMode;
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var setStatusNotice;
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var setStatusNotice;
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@ -321,13 +321,12 @@
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function closeEditor() {
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function closeEditor() {
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closeGame();
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closeGame();
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if (engine) {
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if (editor) {
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engine.requestQuit();
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editor.requestQuit();
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}
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}
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}
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}
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function startEditor(zip) {
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function startEditor(zip) {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const persistentPaths = ['/home/web_user'];
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const persistentPaths = ['/home/web_user'];
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@ -337,6 +336,7 @@
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var statusNotice = document.getElementById('status-notice');
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var headerDiv = document.getElementById('tabs-buttons');
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var initializing = true;
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var initializing = true;
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var statusMode = 'hidden';
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var statusMode = 'hidden';
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@ -350,22 +350,28 @@
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}
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}
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requestAnimationFrame(animate);
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requestAnimationFrame(animate);
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var lastScale = 0;
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var lastWidth = 0;
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var lastHeight = 0;
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function adjustCanvasDimensions() {
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function adjustCanvasDimensions() {
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var scale = window.devicePixelRatio || 1;
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var scale = window.devicePixelRatio || 1;
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var header = document.getElementById('tabs-buttons');
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var headerHeight = headerDiv.offsetHeight + 1;
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var headerHeight = header.offsetHeight + 1;
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var width = window.innerWidth;
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var width = window.innerWidth;
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var height = window.innerHeight - headerHeight;
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var height = window.innerHeight - headerHeight;
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if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
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editorCanvas.width = width * scale;
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editorCanvas.width = width * scale;
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editorCanvas.height = height * scale;
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editorCanvas.height = height * scale;
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editorCanvas.style.width = width + "px";
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editorCanvas.style.width = width + "px";
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editorCanvas.style.height = height + "px";
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editorCanvas.style.height = height + "px";
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lastScale = scale;
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lastWidth = width;
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lastHeight = height;
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}
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}
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}
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animationCallbacks.push(adjustCanvasDimensions);
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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adjustCanvasDimensions();
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setStatusMode = function setStatusMode(mode) {
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setStatusMode = function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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if (statusMode === mode || !initializing)
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return;
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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@ -394,7 +400,6 @@
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};
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};
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function animateStatusIndeterminate(ms) {
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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@ -405,7 +410,6 @@
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}
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}
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setStatusNotice = function setStatusNotice(text) {
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setStatusNotice = function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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statusNotice.removeChild(statusNotice.lastChild);
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}
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}
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@ -416,25 +420,23 @@
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});
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});
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};
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};
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engine.setProgressFunc((current, total) => {
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const gameConfig = {
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'persistentPaths': persistentPaths,
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'unloadAfterInit': false,
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'canvas': gameCanvas,
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'canvasResizePolicy': 1,
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'onExit': function () {
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setGameTabEnabled(false);
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showTab('editor');
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game = null;
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},
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};
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if (total > 0) {
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var OnEditorExit = function () {
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statusProgressInner.style.width = current/total * 100 + '%';
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showTab('loader');
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setStatusMode('progress');
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setLoaderEnabled(true);
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if (current === total) {
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};
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// wait for progress bar animation
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function Execute(args) {
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 100);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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engine.setPersistentPaths(persistentPaths);
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engine.setOnExecute(function(args) {
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const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
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const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
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const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
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const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
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const is_game = !is_editor && !is_project_manager;
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const is_game = !is_editor && !is_project_manager;
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@ -447,42 +449,60 @@
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return;
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return;
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}
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}
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setGameTabEnabled(true);
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setGameTabEnabled(true);
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game = new Engine();
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game = new Engine(gameConfig);
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game.setPersistentPaths(persistentPaths);
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game.setUnloadAfterInit(false);
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game.setOnExecute(engine.onExecute);
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game.setCanvas(gameCanvas);
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game.setCanvasResizedOnStart(true);
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game.setOnExit(function() {
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setGameTabEnabled(false);
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showTab('editor');
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game = null;
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});
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showTab('game');
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showTab('game');
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game.init().then(function() {
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game.init().then(function() {
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requestAnimationFrame(function() {
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requestAnimationFrame(function() {
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game.start.apply(game, args).then(function() {
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game.start({'args': args}).then(function() {
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gameCanvas.focus();
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gameCanvas.focus();
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});
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});
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});
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});
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});
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});
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} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
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} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
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engine.setOnExit(function(code) {
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OnEditorExit = function(code) {
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setLoaderEnabled(true);
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setLoaderEnabled(true);
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setTimeout(function() {
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setTimeout(function() {
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engine.init().then(function() {
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editor.init().then(function() {
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setLoaderEnabled(false);
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setLoaderEnabled(false);
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engine.setOnExit(function() {
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OnEditorExit = function() {
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showTab('loader');
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showTab('loader');
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setLoaderEnabled(true);
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setLoaderEnabled(true);
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});
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};
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engine.start.apply(engine, args);
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editor.start({'args': args});
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});
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});
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}, 0);
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}, 0);
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engine.setOnExit(null);
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OnEditorExit = null;
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});
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};
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}
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}
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});
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}
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const editorConfig = {
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'unloadAfterInit': false,
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'onProgress': function progressFunction (current, total) {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 100);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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'canvas': editorCanvas,
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'canvasResizePolicy': 0,
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'onExit': function() {
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if (OnEditorExit) {
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OnEditorExit();
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}
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},
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'onExecute': Execute,
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'persistentPaths': persistentPaths,
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};
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editor = new Engine(editorConfig);
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function displayFailureNotice(err) {
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function displayFailureNotice(err) {
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var msg = err.message || err;
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var msg = err.message || err;
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@ -496,26 +516,20 @@
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displayFailureNotice('WebGL not available');
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displayFailureNotice('WebGL not available');
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} else {
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} else {
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setStatusMode('indeterminate');
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setStatusMode('indeterminate');
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engine.setCanvas(editorCanvas);
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editor.init('godot.tools').then(function() {
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engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
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engine.init('godot.tools').then(function() {
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if (zip) {
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if (zip) {
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engine.copyToFS("/tmp/preload.zip", zip);
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editor.copyToFS("/tmp/preload.zip", zip);
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}
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}
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try {
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try {
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// Avoid user creating project in the persistent root folder.
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// Avoid user creating project in the persistent root folder.
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engine.copyToFS("/home/web_user/keep", new Uint8Array());
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editor.copyToFS("/home/web_user/keep", new Uint8Array());
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} catch(e) {
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} catch(e) {
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// File exists
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// File exists
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}
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}
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//selectVideoMode();
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//selectVideoMode();
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showTab('editor');
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showTab('editor');
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setLoaderEnabled(false);
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setLoaderEnabled(false);
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engine.setOnExit(function() {
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editor.start({'args': ['--video-driver', video_driver]}).then(function() {
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showTab('loader');
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setLoaderEnabled(true);
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});
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engine.start('--video-driver', video_driver).then(function() {
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setStatusMode('hidden');
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setStatusMode('hidden');
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initializing = false;
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initializing = false;
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});
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});
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58
misc/dist/html/full-size.html
vendored
58
misc/dist/html/full-size.html
vendored
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@ -134,21 +134,14 @@ $GODOT_HEAD_INCLUDE
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<div id='status-notice' class='godot' style='display: none;'></div>
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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</div>
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<script type='text/javascript' src='$GODOT_BASENAME.js'></script>
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<script type='text/javascript' src='$GODOT_URL'></script>
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<script type='text/javascript'>//<![CDATA[
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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const GODOT_CONFIG = $GODOT_CONFIG;
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var setStatusMode;
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var engine = new Engine(GODOT_CONFIG);
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var setStatusNotice;
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(function() {
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(function() {
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const GDNATIVE_LIBS = [$GODOT_GDNATIVE_LIBS];
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const FULL_WINDOW = $GODOT_FULL_WINDOW;
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var canvas = document.getElementById('canvas');
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var canvas = document.getElementById('canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusProgressInner = document.getElementById('status-progress-inner');
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canvas.style.height = lastHeight + "px";
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canvas.style.height = lastHeight + "px";
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}
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}
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}
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}
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if (FULL_WINDOW) {
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if (GODOT_CONFIG['canvasResizePolicy'] == 2) {
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animationCallbacks.push(adjustCanvasDimensions);
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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adjustCanvasDimensions();
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} else {
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engine.setCanvasResizedOnStart(true);
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}
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}
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setStatusMode = function setStatusMode(mode) {
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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if (statusMode === mode || !initializing)
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return;
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return;
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}
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}
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function animateStatusIndeterminate(ms) {
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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@ -227,8 +217,7 @@ $GODOT_HEAD_INCLUDE
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}
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}
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}
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}
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setStatusNotice = function setStatusNotice(text) {
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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statusNotice.removeChild(statusNotice.lastChild);
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}
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}
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@ -239,22 +228,6 @@ $GODOT_HEAD_INCLUDE
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});
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});
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};
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};
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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function displayFailureNotice(err) {
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function displayFailureNotice(err) {
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var msg = err.message || err;
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var msg = err.message || err;
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console.error(msg);
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console.error(msg);
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@ -267,9 +240,22 @@ $GODOT_HEAD_INCLUDE
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displayFailureNotice('WebGL not available');
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displayFailureNotice('WebGL not available');
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} else {
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} else {
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setStatusMode('indeterminate');
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame({
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engine.setGDNativeLibraries(GDNATIVE_LIBS);
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'onProgress': function (current, total) {
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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}).then(() => {
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setStatusMode('hidden');
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setStatusMode('hidden');
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initializing = false;
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initializing = false;
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}, displayFailureNotice);
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}, displayFailureNotice);
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@ -3,6 +3,7 @@ module.exports = {
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"./.eslintrc.js",
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"./.eslintrc.js",
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],
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],
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"globals": {
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"globals": {
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"EngineConfig": true,
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"Godot": true,
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"Godot": true,
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"Preloader": true,
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"Preloader": true,
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"Utils": true,
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"Utils": true,
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@ -73,6 +73,7 @@ sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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engine = [
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engine = [
|
||||||
"js/engine/preloader.js",
|
"js/engine/preloader.js",
|
||||||
"js/engine/utils.js",
|
"js/engine/utils.js",
|
||||||
|
"js/engine/config.js",
|
||||||
"js/engine/engine.js",
|
"js/engine/engine.js",
|
||||||
]
|
]
|
||||||
externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
|
externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#include "core/io/json.h"
|
||||||
#include "core/io/tcp_server.h"
|
#include "core/io/tcp_server.h"
|
||||||
#include "core/io/zip_io.h"
|
#include "core/io/zip_io.h"
|
||||||
#include "editor/editor_export.h"
|
#include "editor/editor_export.h"
|
||||||
|
@ -241,7 +242,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, const Vector<SharedObject> p_shared_objects);
|
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects);
|
||||||
|
|
||||||
static void _server_thread_poll(void *data);
|
static void _server_thread_poll(void *data);
|
||||||
|
|
||||||
|
@ -279,25 +280,35 @@ public:
|
||||||
~EditorExportPlatformJavaScript();
|
~EditorExportPlatformJavaScript();
|
||||||
};
|
};
|
||||||
|
|
||||||
void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, const Vector<SharedObject> p_shared_objects) {
|
void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects) {
|
||||||
|
|
||||||
String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
|
String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
|
||||||
String str_export;
|
String str_export;
|
||||||
Vector<String> lines = str_template.split("\n");
|
Vector<String> lines = str_template.split("\n");
|
||||||
String libs;
|
Array libs;
|
||||||
for (int i = 0; i < p_shared_objects.size(); i++) {
|
for (int i = 0; i < p_shared_objects.size(); i++) {
|
||||||
libs += "\"" + p_shared_objects[i].path.get_file() + "\",";
|
libs.push_back(p_shared_objects[i].path.get_file());
|
||||||
}
|
}
|
||||||
|
Vector<String> flags;
|
||||||
|
gen_export_flags(flags, p_flags & (~DEBUG_FLAG_REMOTE_DEBUG) & (~DEBUG_FLAG_DUMB_CLIENT));
|
||||||
|
Array args;
|
||||||
|
for (int i = 0; i < flags.size(); i++) {
|
||||||
|
args.push_back(flags[i]);
|
||||||
|
}
|
||||||
|
Dictionary config;
|
||||||
|
config["canvasResizePolicy"] = p_preset->get("html/full_window_size") ? 2 : 1;
|
||||||
|
config["gdnativeLibs"] = libs;
|
||||||
|
config["executable"] = p_name;
|
||||||
|
config["args"] = args;
|
||||||
|
const String str_config = JSON::print(config);
|
||||||
|
|
||||||
for (int i = 0; i < lines.size(); i++) {
|
for (int i = 0; i < lines.size(); i++) {
|
||||||
|
|
||||||
String current_line = lines[i];
|
String current_line = lines[i];
|
||||||
current_line = current_line.replace("$GODOT_BASENAME", p_name);
|
current_line = current_line.replace("$GODOT_URL", p_name + ".js");
|
||||||
current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
|
current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
|
||||||
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
|
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
|
||||||
current_line = current_line.replace("$GODOT_FULL_WINDOW", p_preset->get("html/full_window_size") ? "true" : "false");
|
current_line = current_line.replace("$GODOT_CONFIG", str_config);
|
||||||
current_line = current_line.replace("$GODOT_GDNATIVE_LIBS", libs);
|
|
||||||
current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
|
|
||||||
str_export += current_line + "\n";
|
str_export += current_line + "\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -493,7 +504,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
|
||||||
if (!custom_html.empty()) {
|
if (!custom_html.empty()) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
_fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, shared_objects);
|
_fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
|
||||||
file = p_path.get_file();
|
file = p_path.get_file();
|
||||||
|
|
||||||
} else if (file == "godot.js") {
|
} else if (file == "godot.js") {
|
||||||
|
@ -540,7 +551,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
|
||||||
buf.resize(f->get_len());
|
buf.resize(f->get_len());
|
||||||
f->get_buffer(buf.ptrw(), buf.size());
|
f->get_buffer(buf.ptrw(), buf.size());
|
||||||
memdelete(f);
|
memdelete(f);
|
||||||
_fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, shared_objects);
|
_fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
|
||||||
|
|
||||||
f = FileAccess::open(p_path, FileAccess::WRITE);
|
f = FileAccess::open(p_path, FileAccess::WRITE);
|
||||||
if (!f) {
|
if (!f) {
|
||||||
|
|
|
@ -40,7 +40,7 @@ extern "C" {
|
||||||
// Config
|
// Config
|
||||||
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
|
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
|
||||||
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
|
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
|
||||||
extern int godot_js_config_is_resize_on_start();
|
extern int godot_js_config_canvas_resize_policy_get();
|
||||||
|
|
||||||
// OS
|
// OS
|
||||||
extern void godot_js_os_finish_async(void (*p_callback)());
|
extern void godot_js_os_finish_async(void (*p_callback)());
|
||||||
|
|
100
platform/javascript/js/engine/config.js
Normal file
100
platform/javascript/js/engine/config.js
Normal file
|
@ -0,0 +1,100 @@
|
||||||
|
/** @constructor */
|
||||||
|
function EngineConfig(opts) {
|
||||||
|
// Module config
|
||||||
|
this.unloadAfterInit = true;
|
||||||
|
this.onPrintError = function () {
|
||||||
|
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||||
|
};
|
||||||
|
this.onPrint = function () {
|
||||||
|
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||||
|
};
|
||||||
|
this.onProgress = null;
|
||||||
|
|
||||||
|
// Godot Config
|
||||||
|
this.canvas = null;
|
||||||
|
this.executable = '';
|
||||||
|
this.mainPack = null;
|
||||||
|
this.locale = null;
|
||||||
|
this.canvasResizePolicy = false;
|
||||||
|
this.persistentPaths = ['/userfs'];
|
||||||
|
this.gdnativeLibs = [];
|
||||||
|
this.args = [];
|
||||||
|
this.onExecute = null;
|
||||||
|
this.onExit = null;
|
||||||
|
this.update(opts);
|
||||||
|
}
|
||||||
|
|
||||||
|
EngineConfig.prototype.update = function (opts) {
|
||||||
|
const config = opts || {};
|
||||||
|
function parse(key, def) {
|
||||||
|
if (typeof (config[key]) === 'undefined') {
|
||||||
|
return def;
|
||||||
|
}
|
||||||
|
return config[key];
|
||||||
|
}
|
||||||
|
// Module config
|
||||||
|
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
|
||||||
|
this.onPrintError = parse('onPrintError', this.onPrintError);
|
||||||
|
this.onPrint = parse('onPrint', this.onPrint);
|
||||||
|
this.onProgress = parse('onProgress', this.onProgress);
|
||||||
|
|
||||||
|
// Godot config
|
||||||
|
this.canvas = parse('canvas', this.canvas);
|
||||||
|
this.executable = parse('executable', this.executable);
|
||||||
|
this.mainPack = parse('mainPack', this.mainPack);
|
||||||
|
this.locale = parse('locale', this.locale);
|
||||||
|
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
|
||||||
|
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
|
||||||
|
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
|
||||||
|
this.args = parse('args', this.args);
|
||||||
|
this.onExecute = parse('onExecute', this.onExecute);
|
||||||
|
this.onExit = parse('onExit', this.onExit);
|
||||||
|
};
|
||||||
|
|
||||||
|
EngineConfig.prototype.getModuleConfig = function (loadPath, loadPromise) {
|
||||||
|
const me = this;
|
||||||
|
return {
|
||||||
|
'print': this.onPrint,
|
||||||
|
'printErr': this.onPrintError,
|
||||||
|
'locateFile': Utils.createLocateRewrite(loadPath),
|
||||||
|
'instantiateWasm': Utils.createInstantiatePromise(loadPromise),
|
||||||
|
'thisProgram': me.executable,
|
||||||
|
'noExitRuntime': true,
|
||||||
|
'dynamicLibraries': [`${me.executable}.side.wasm`],
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
EngineConfig.prototype.getGodotConfig = function (cleanup) {
|
||||||
|
if (!(this.canvas instanceof HTMLCanvasElement)) {
|
||||||
|
this.canvas = Utils.findCanvas();
|
||||||
|
if (!this.canvas) {
|
||||||
|
throw new Error('No canvas found in page');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Canvas can grab focus on click, or key events won't work.
|
||||||
|
if (this.canvas.tabIndex < 0) {
|
||||||
|
this.canvas.tabIndex = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Browser locale, or custom one if defined.
|
||||||
|
let locale = this.locale;
|
||||||
|
if (!locale) {
|
||||||
|
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||||
|
locale = locale.split('.')[0];
|
||||||
|
}
|
||||||
|
const onExit = this.onExit;
|
||||||
|
// Godot configuration.
|
||||||
|
return {
|
||||||
|
'canvas': this.canvas,
|
||||||
|
'canvasResizePolicy': this.canvasResizePolicy,
|
||||||
|
'locale': locale,
|
||||||
|
'onExecute': this.onExecute,
|
||||||
|
'onExit': function (p_code) {
|
||||||
|
cleanup(); // We always need to call the cleanup callback to free memory.
|
||||||
|
if (typeof (onExit) === 'function') {
|
||||||
|
onExit(p_code);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
};
|
|
@ -1,20 +1,14 @@
|
||||||
const Engine = (function () {
|
const Engine = (function () {
|
||||||
const preloader = new Preloader();
|
const preloader = new Preloader();
|
||||||
|
|
||||||
let wasmExt = '.wasm';
|
|
||||||
let unloadAfterInit = true;
|
|
||||||
let loadPath = '';
|
|
||||||
let loadPromise = null;
|
let loadPromise = null;
|
||||||
|
let loadPath = '';
|
||||||
let initPromise = null;
|
let initPromise = null;
|
||||||
let stderr = null;
|
|
||||||
let stdout = null;
|
|
||||||
let progressFunc = null;
|
|
||||||
|
|
||||||
function load(basePath) {
|
function load(basePath) {
|
||||||
if (loadPromise == null) {
|
if (loadPromise == null) {
|
||||||
loadPath = basePath;
|
loadPath = basePath;
|
||||||
loadPromise = preloader.loadPromise(basePath + wasmExt);
|
loadPromise = preloader.loadPromise(`${loadPath}.wasm`);
|
||||||
preloader.setProgressFunc(progressFunc);
|
|
||||||
requestAnimationFrame(preloader.animateProgress);
|
requestAnimationFrame(preloader.animateProgress);
|
||||||
}
|
}
|
||||||
return loadPromise;
|
return loadPromise;
|
||||||
|
@ -25,16 +19,9 @@ const Engine = (function () {
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @constructor */
|
/** @constructor */
|
||||||
function Engine() { // eslint-disable-line no-shadow
|
function Engine(opts) { // eslint-disable-line no-shadow
|
||||||
this.canvas = null;
|
this.config = new EngineConfig(opts);
|
||||||
this.executableName = '';
|
|
||||||
this.rtenv = null;
|
this.rtenv = null;
|
||||||
this.customLocale = null;
|
|
||||||
this.resizeCanvasOnStart = false;
|
|
||||||
this.onExecute = null;
|
|
||||||
this.onExit = null;
|
|
||||||
this.persistentPaths = ['/userfs'];
|
|
||||||
this.gdnativeLibs = [];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
|
Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
|
||||||
|
@ -48,25 +35,14 @@ const Engine = (function () {
|
||||||
}
|
}
|
||||||
load(basePath);
|
load(basePath);
|
||||||
}
|
}
|
||||||
let config = {};
|
preloader.setProgressFunc(this.config.onProgress);
|
||||||
if (typeof stdout === 'function') {
|
let config = this.config.getModuleConfig(loadPath, loadPromise);
|
||||||
config.print = stdout;
|
|
||||||
}
|
|
||||||
if (typeof stderr === 'function') {
|
|
||||||
config.printErr = stderr;
|
|
||||||
}
|
|
||||||
const me = this;
|
const me = this;
|
||||||
initPromise = new Promise(function (resolve, reject) {
|
initPromise = new Promise(function (resolve, reject) {
|
||||||
config['locateFile'] = Utils.createLocateRewrite(loadPath);
|
|
||||||
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
|
|
||||||
// Emscripten configuration.
|
|
||||||
config['thisProgram'] = me.executableName;
|
|
||||||
config['noExitRuntime'] = true;
|
|
||||||
config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs);
|
|
||||||
Godot(config).then(function (module) {
|
Godot(config).then(function (module) {
|
||||||
module['initFS'](me.persistentPaths).then(function (fs_err) {
|
module['initFS'](me.config.persistentPaths).then(function (fs_err) {
|
||||||
me.rtenv = module;
|
me.rtenv = module;
|
||||||
if (unloadAfterInit) {
|
if (me.config.unloadAfterInit) {
|
||||||
unload();
|
unload();
|
||||||
}
|
}
|
||||||
resolve();
|
resolve();
|
||||||
|
@ -83,150 +59,58 @@ const Engine = (function () {
|
||||||
};
|
};
|
||||||
|
|
||||||
/** @type {function(...string):Object} */
|
/** @type {function(...string):Object} */
|
||||||
Engine.prototype.start = function () {
|
Engine.prototype.start = function (override) {
|
||||||
// Start from arguments.
|
this.config.update(override);
|
||||||
const args = [];
|
|
||||||
for (let i = 0; i < arguments.length; i++) {
|
|
||||||
args.push(arguments[i]);
|
|
||||||
}
|
|
||||||
const me = this;
|
const me = this;
|
||||||
return me.init().then(function () {
|
return me.init().then(function () {
|
||||||
if (!me.rtenv) {
|
if (!me.rtenv) {
|
||||||
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(me.canvas instanceof HTMLCanvasElement)) {
|
let config = {};
|
||||||
me.canvas = Utils.findCanvas();
|
try {
|
||||||
if (!me.canvas) {
|
config = me.config.getGodotConfig(function () {
|
||||||
return Promise.reject(new Error('No canvas found in page'));
|
me.rtenv = null;
|
||||||
}
|
});
|
||||||
}
|
} catch (e) {
|
||||||
|
return Promise.reject(e);
|
||||||
// Canvas can grab focus on click, or key events won't work.
|
|
||||||
if (me.canvas.tabIndex < 0) {
|
|
||||||
me.canvas.tabIndex = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Browser locale, or custom one if defined.
|
|
||||||
let locale = me.customLocale;
|
|
||||||
if (!locale) {
|
|
||||||
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
|
||||||
locale = locale.split('.')[0];
|
|
||||||
}
|
}
|
||||||
// Godot configuration.
|
// Godot configuration.
|
||||||
me.rtenv['initConfig']({
|
me.rtenv['initConfig'](config);
|
||||||
'resizeCanvasOnStart': me.resizeCanvasOnStart,
|
|
||||||
'canvas': me.canvas,
|
|
||||||
'locale': locale,
|
|
||||||
'onExecute': function (p_args) {
|
|
||||||
if (me.onExecute) {
|
|
||||||
me.onExecute(p_args);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
},
|
|
||||||
'onExit': function (p_code) {
|
|
||||||
me.rtenv['deinitFS']();
|
|
||||||
if (me.onExit) {
|
|
||||||
me.onExit(p_code);
|
|
||||||
}
|
|
||||||
me.rtenv = null;
|
|
||||||
},
|
|
||||||
});
|
|
||||||
|
|
||||||
|
// Preload GDNative libraries.
|
||||||
|
const libs = [];
|
||||||
|
me.config.gdnativeLibs.forEach(function (lib) {
|
||||||
|
libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
|
||||||
|
});
|
||||||
|
return Promise.all(libs).then(function () {
|
||||||
return new Promise(function (resolve, reject) {
|
return new Promise(function (resolve, reject) {
|
||||||
preloader.preloadedFiles.forEach(function (file) {
|
preloader.preloadedFiles.forEach(function (file) {
|
||||||
me.rtenv['copyToFS'](file.path, file.buffer);
|
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||||
});
|
});
|
||||||
preloader.preloadedFiles.length = 0; // Clear memory
|
preloader.preloadedFiles.length = 0; // Clear memory
|
||||||
me.rtenv['callMain'](args);
|
me.rtenv['callMain'](me.config.args);
|
||||||
initPromise = null;
|
initPromise = null;
|
||||||
resolve();
|
resolve();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
|
|
||||||
// Start and init with execName as loadPath if not inited.
|
|
||||||
this.executableName = execName;
|
|
||||||
const me = this;
|
|
||||||
return Promise.all([
|
|
||||||
this.init(execName),
|
|
||||||
this.preloadFile(mainPack, mainPack),
|
|
||||||
]).then(function () {
|
|
||||||
let args = ['--main-pack', mainPack];
|
|
||||||
if (extraArgs) {
|
|
||||||
args = args.concat(extraArgs);
|
|
||||||
}
|
|
||||||
return me.start.apply(me, args);
|
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
|
Engine.prototype.startGame = function (override) {
|
||||||
if (String(override).length === 0) {
|
this.config.update(override);
|
||||||
throw new Error('Invalid WebAssembly filename extension override');
|
// Add main-pack argument.
|
||||||
}
|
const exe = this.config.executable;
|
||||||
wasmExt = String(override);
|
const pack = this.config.mainPack || `${exe}.pck`;
|
||||||
};
|
this.config.args = ['--main-pack', pack].concat(this.config.args);
|
||||||
|
// Start and init with execName as loadPath if not inited.
|
||||||
Engine.prototype.setUnloadAfterInit = function (enabled) {
|
const me = this;
|
||||||
unloadAfterInit = enabled;
|
return Promise.all([
|
||||||
};
|
this.init(exe),
|
||||||
|
this.preloadFile(pack, pack),
|
||||||
Engine.prototype.setCanvas = function (canvasElem) {
|
]).then(function () {
|
||||||
this.canvas = canvasElem;
|
return me.start.apply(me);
|
||||||
};
|
});
|
||||||
|
|
||||||
Engine.prototype.setCanvasResizedOnStart = function (enabled) {
|
|
||||||
this.resizeCanvasOnStart = enabled;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.setLocale = function (locale) {
|
|
||||||
this.customLocale = locale;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.setExecutableName = function (newName) {
|
|
||||||
this.executableName = newName;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.setProgressFunc = function (func) {
|
|
||||||
progressFunc = func;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.setStdoutFunc = function (func) {
|
|
||||||
const print = function (text) {
|
|
||||||
let msg = text;
|
|
||||||
if (arguments.length > 1) {
|
|
||||||
msg = Array.prototype.slice.call(arguments).join(' ');
|
|
||||||
}
|
|
||||||
func(msg);
|
|
||||||
};
|
|
||||||
if (this.rtenv) {
|
|
||||||
this.rtenv.print = print;
|
|
||||||
}
|
|
||||||
stdout = print;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.setStderrFunc = function (func) {
|
|
||||||
const printErr = function (text) {
|
|
||||||
let msg = text;
|
|
||||||
if (arguments.length > 1) {
|
|
||||||
msg = Array.prototype.slice.call(arguments).join(' ');
|
|
||||||
}
|
|
||||||
func(msg);
|
|
||||||
};
|
|
||||||
if (this.rtenv) {
|
|
||||||
this.rtenv.printErr = printErr;
|
|
||||||
}
|
|
||||||
stderr = printErr;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.setOnExecute = function (onExecute) {
|
|
||||||
this.onExecute = onExecute;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.setOnExit = function (onExit) {
|
|
||||||
this.onExit = onExit;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Engine.prototype.copyToFS = function (path, buffer) {
|
Engine.prototype.copyToFS = function (path, buffer) {
|
||||||
|
@ -236,14 +120,6 @@ const Engine = (function () {
|
||||||
this.rtenv['copyToFS'](path, buffer);
|
this.rtenv['copyToFS'](path, buffer);
|
||||||
};
|
};
|
||||||
|
|
||||||
Engine.prototype.setPersistentPaths = function (persistentPaths) {
|
|
||||||
this.persistentPaths = persistentPaths;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
|
|
||||||
this.gdnativeLibs = gdnativeLibs;
|
|
||||||
};
|
|
||||||
|
|
||||||
Engine.prototype.requestQuit = function () {
|
Engine.prototype.requestQuit = function () {
|
||||||
if (this.rtenv) {
|
if (this.rtenv) {
|
||||||
this.rtenv['request_quit']();
|
this.rtenv['request_quit']();
|
||||||
|
@ -259,20 +135,7 @@ const Engine = (function () {
|
||||||
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
||||||
Engine.prototype['start'] = Engine.prototype.start;
|
Engine.prototype['start'] = Engine.prototype.start;
|
||||||
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
||||||
Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
|
|
||||||
Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
|
|
||||||
Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
|
|
||||||
Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
|
|
||||||
Engine.prototype['setLocale'] = Engine.prototype.setLocale;
|
|
||||||
Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
|
|
||||||
Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
|
|
||||||
Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
|
|
||||||
Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
|
|
||||||
Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
|
|
||||||
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
|
|
||||||
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
||||||
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
|
|
||||||
Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
|
|
||||||
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||||
return Engine;
|
return Engine;
|
||||||
}());
|
}());
|
||||||
|
|
|
@ -58,21 +58,28 @@ const GodotConfig = {
|
||||||
$GodotConfig: {
|
$GodotConfig: {
|
||||||
canvas: null,
|
canvas: null,
|
||||||
locale: 'en',
|
locale: 'en',
|
||||||
resize_on_start: false,
|
canvas_resize_policy: 2, // Adaptive
|
||||||
on_execute: null,
|
on_execute: null,
|
||||||
|
on_exit: null,
|
||||||
|
|
||||||
init_config: function (p_opts) {
|
init_config: function (p_opts) {
|
||||||
GodotConfig.resize_on_start = !!p_opts['resizeCanvasOnStart'];
|
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
|
||||||
GodotConfig.canvas = p_opts['canvas'];
|
GodotConfig.canvas = p_opts['canvas'];
|
||||||
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
|
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
|
||||||
GodotConfig.on_execute = p_opts['onExecute'];
|
GodotConfig.on_execute = p_opts['onExecute'];
|
||||||
// This is called by emscripten, even if undocumented.
|
GodotConfig.on_exit = p_opts['onExit'];
|
||||||
Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
|
|
||||||
},
|
},
|
||||||
|
|
||||||
locate_file: function (file) {
|
locate_file: function (file) {
|
||||||
return Module['locateFile'](file); // eslint-disable-line no-undef
|
return Module['locateFile'](file); // eslint-disable-line no-undef
|
||||||
},
|
},
|
||||||
|
clear: function () {
|
||||||
|
GodotConfig.canvas = null;
|
||||||
|
GodotConfig.locale = 'en';
|
||||||
|
GodotConfig.canvas_resize_policy = 2;
|
||||||
|
GodotConfig.on_execute = null;
|
||||||
|
GodotConfig.on_exit = null;
|
||||||
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
godot_js_config_canvas_id_get__sig: 'vii',
|
godot_js_config_canvas_id_get__sig: 'vii',
|
||||||
|
@ -85,9 +92,9 @@ const GodotConfig = {
|
||||||
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||||
},
|
},
|
||||||
|
|
||||||
godot_js_config_is_resize_on_start__sig: 'i',
|
godot_js_config_canvas_resize_policy_get__sig: 'i',
|
||||||
godot_js_config_is_resize_on_start: function () {
|
godot_js_config_canvas_resize_policy_get: function () {
|
||||||
return GodotConfig.resize_on_start ? 1 : 0;
|
return GodotConfig.canvas_resize_policy;
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -98,7 +105,6 @@ const GodotFS = {
|
||||||
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
|
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
|
||||||
$GodotFS__postset: [
|
$GodotFS__postset: [
|
||||||
'Module["initFS"] = GodotFS.init;',
|
'Module["initFS"] = GodotFS.init;',
|
||||||
'Module["deinitFS"] = GodotFS.deinit;',
|
|
||||||
'Module["copyToFS"] = GodotFS.copy_to_fs;',
|
'Module["copyToFS"] = GodotFS.copy_to_fs;',
|
||||||
].join(''),
|
].join(''),
|
||||||
$GodotFS: {
|
$GodotFS: {
|
||||||
|
@ -210,9 +216,10 @@ const GodotFS = {
|
||||||
mergeInto(LibraryManager.library, GodotFS);
|
mergeInto(LibraryManager.library, GodotFS);
|
||||||
|
|
||||||
const GodotOS = {
|
const GodotOS = {
|
||||||
$GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
|
$GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
|
||||||
$GodotOS__postset: [
|
$GodotOS__postset: [
|
||||||
'Module["request_quit"] = function() { GodotOS.request_quit() };',
|
'Module["request_quit"] = function() { GodotOS.request_quit() };',
|
||||||
|
'Module["onExit"] = GodotOS.cleanup;',
|
||||||
'GodotOS._fs_sync_promise = Promise.resolve();',
|
'GodotOS._fs_sync_promise = Promise.resolve();',
|
||||||
].join(''),
|
].join(''),
|
||||||
$GodotOS: {
|
$GodotOS: {
|
||||||
|
@ -224,6 +231,15 @@ const GodotOS = {
|
||||||
GodotOS._async_cbs.push(p_promise_cb);
|
GodotOS._async_cbs.push(p_promise_cb);
|
||||||
},
|
},
|
||||||
|
|
||||||
|
cleanup: function (exit_code) {
|
||||||
|
const cb = GodotConfig.on_exit;
|
||||||
|
GodotFS.deinit();
|
||||||
|
GodotConfig.clear();
|
||||||
|
if (cb) {
|
||||||
|
cb(exit_code);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
finish_async: function (callback) {
|
finish_async: function (callback) {
|
||||||
GodotOS._fs_sync_promise.then(function (err) {
|
GodotOS._fs_sync_promise.then(function (err) {
|
||||||
const promises = [];
|
const promises = [];
|
||||||
|
|
|
@ -893,7 +893,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
|
||||||
if (p_desired.fullscreen) {
|
if (p_desired.fullscreen) {
|
||||||
godot_js_display_window_request_fullscreen();
|
godot_js_display_window_request_fullscreen();
|
||||||
}
|
}
|
||||||
if (godot_js_config_is_resize_on_start()) {
|
if (godot_js_config_canvas_resize_policy_get() == 1) {
|
||||||
set_window_size(Size2(video_mode.width, video_mode.height));
|
set_window_size(Size2(video_mode.width, video_mode.height));
|
||||||
} else {
|
} else {
|
||||||
set_window_size(get_window_size());
|
set_window_size(get_window_size());
|
||||||
|
|
Loading…
Reference in a new issue