Use 3001 instead of 1001 when destroying a websocket.

(cherry picked from commit b659cfbd53)
This commit is contained in:
Jason Knight 2022-03-17 18:36:35 -06:00 committed by Rémi Verschelde
parent d20cf762b3
commit 1f080e203d

View file

@ -135,7 +135,7 @@ const GodotWebSocket = {
if (!ref) { if (!ref) {
return; return;
} }
GodotWebSocket.close(p_id, 1001, ''); GodotWebSocket.close(p_id, 3001, 'destroyed');
IDHandler.remove(p_id); IDHandler.remove(p_id);
ref.onopen = null; ref.onopen = null;
ref.onmessage = null; ref.onmessage = null;