Use 3001 instead of 1001 when destroying a websocket.
(cherry picked from commit b659cfbd53
)
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1 changed files with 1 additions and 1 deletions
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@ -135,7 +135,7 @@ const GodotWebSocket = {
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if (!ref) {
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if (!ref) {
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return;
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return;
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}
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}
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GodotWebSocket.close(p_id, 1001, '');
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GodotWebSocket.close(p_id, 3001, 'destroyed');
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IDHandler.remove(p_id);
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IDHandler.remove(p_id);
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ref.onopen = null;
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ref.onopen = null;
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ref.onmessage = null;
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ref.onmessage = null;
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