NoiseTexture: prevent race condition because of Ref::unref()
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1 changed files with 8 additions and 3 deletions
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@ -137,14 +137,19 @@ void NoiseTexture::_queue_update() {
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Ref<Image> NoiseTexture::_generate_texture() {
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if (noise.is_null()) return Ref<Image>();
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// Prevent memdelete due to unref() on other thread.
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Ref<OpenSimplexNoise> ref_noise = noise;
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if (ref_noise.is_null()) {
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return Ref<Image>();
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}
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Ref<Image> image;
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if (seamless) {
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image = noise->get_seamless_image(size.x);
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image = ref_noise->get_seamless_image(size.x);
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} else {
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image = noise->get_image(size.x, size.y);
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image = ref_noise->get_image(size.x, size.y);
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}
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if (as_normalmap) {
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