Fix animation length from glTF not correctly set
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adbe749513
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1 changed files with 3 additions and 4 deletions
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@ -1883,6 +1883,8 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
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animation.instance();
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animation->set_name(name);
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float length = 0;
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for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
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const GLTFAnimation::Track &track = E->get();
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@ -1901,8 +1903,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
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node_path = ap->get_parent()->get_path_to(node->godot_nodes[i]);
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}
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float length = 0;
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for (int i = 0; i < track.rotation_track.times.size(); i++) {
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length = MAX(length, track.rotation_track.times[i]);
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}
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@ -1919,8 +1919,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
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}
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}
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animation->set_length(length);
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if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
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//make transform track
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int track_idx = animation->get_track_count();
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@ -2038,6 +2036,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
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}
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}
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}
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animation->set_length(length);
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ap->add_animation(name, animation);
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}
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