Convert filter/gen_mipmaps on godot3 exporter
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@ -1947,6 +1947,11 @@ void EditorExportGodot3::_save_config(const String &p_path) {
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}
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}
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String str = "{\n\"flags/filter\": " + String(GLOBAL_DEF("image_loader/filter", true) ? "true" : "false");
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str += ",\n\"flags/mipmaps\": " + String(GLOBAL_DEF("image_loader/gen_mipmaps", true) ? "true" : "false");
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str += "\n}";
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new_cfg.set_value("importer_defaults", "texture", str);
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// Write the collected ConfigFile manually - we need to use _get_property_as_text()
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// above, so we can't rely on ConfigFile.save() to properly store the raw strings.
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FileAccessRef f = FileAccess::open(p_path.plus_file("project.godot"), FileAccess::WRITE);
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