Convert filter/gen_mipmaps on godot3 exporter

This commit is contained in:
Marcelo Fernandez 2017-10-06 12:04:01 -03:00
parent c7f7ac3a10
commit 1f411d7e22

View file

@ -1947,6 +1947,11 @@ void EditorExportGodot3::_save_config(const String &p_path) {
}
}
String str = "{\n\"flags/filter\": " + String(GLOBAL_DEF("image_loader/filter", true) ? "true" : "false");
str += ",\n\"flags/mipmaps\": " + String(GLOBAL_DEF("image_loader/gen_mipmaps", true) ? "true" : "false");
str += "\n}";
new_cfg.set_value("importer_defaults", "texture", str);
// Write the collected ConfigFile manually - we need to use _get_property_as_text()
// above, so we can't rely on ConfigFile.save() to properly store the raw strings.
FileAccessRef f = FileAccess::open(p_path.plus_file("project.godot"), FileAccess::WRITE);