Merge pull request #60832 from clayjohn/GLES3-blend-shapes

Unbind vertex buffer before calculating blend shapes
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Rémi Verschelde 2022-05-06 22:07:57 +02:00 committed by GitHub
commit 1f5d4e3484
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@ -4306,7 +4306,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT, base_weight);
glEnable(GL_RASTERIZER_DISCARD);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[0]);
glBeginTransformFeedback(GL_POINTS);
glDrawArrays(GL_POINTS, 0, s->array_len);